Turn Undead: Difference between revisions

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==Change Overview==
==Change Overview==


EFU: City of Rings has an entirely custom Turn Undead system based on the primary domain of a '''[[Cleric]]'''. When a PC initiates the use of Turn Undead, one effect out of three possible ones based on the primary domain of the Cleric will randomly take place.
EFU has an entirely custom Turn Undead system based on the primary domain of a '''[[Cleric]]'''. When a PC initiates the use of Turn Undead, one effect out of three possible ones based on the primary domain of the Cleric will randomly take place.


Multiclassed characters have a chance of failure when attempting a Turn Undead if they have more non-divine class levels than divine class levels. Upon failure, the incantation of Turn Undead will simply do nothing and the charge will be depleted. Druids do not have the Turn Undead as a class feature and, although arguably a divine class, do not count as divine for the purpose of Turn Undead.
Multiclassed characters have a chance of failure when attempting a Turn Undead if they have more non-divine class levels than divine class levels. Upon failure, the incantation of Turn Undead will simply do nothing and the charge will be depleted. Druids do not have the Turn Undead as a class feature and, although arguably a divine class, do not count as divine for the purpose of Turn Undead.
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===Chaos Domain===
===Chaos Domain===
'''Empower Chaos:''' Nearby allies and enemies in a colossal radius with a chaotic alignment receive +1 non-magical AB, +1 divine damage, +1 dodge AC, and +1 universal saves for 5 + 3*CHA rounds.
'''Empower Chaos:''' Nearby allies and enemies in a colossal radius with a chaotic alignment receive +1 non-magical AB, +1 divine damage, +1 dodge AC, and +1 universal saves for 5 + 3*CHA rounds.


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'''Anarchy's Arrival:''' Nearby enemies in a colossal radius roll a mind-affecting save VS DC 10 + 2*CHA or are confused for 1d4 rounds. Nearby enemies in a colossal radius with a lawful alignment receive a -3 penalty to the saving throw.
'''Anarchy's Arrival:''' Nearby enemies in a colossal radius roll a mind-affecting save VS DC 10 + 2*CHA or are confused for 1d4 rounds. Nearby enemies in a colossal radius with a lawful alignment receive a -3 penalty to the saving throw.
===Creation Domain====
'''Wild Bloom:''' When in exterior area during day time, nearby allies in a colossal radius receive +1 regeneration every round for 5 + 3*CHA rounds.
'''Overgrowth:''' Nearby allies in a colossal radius are given Immunity: Entangle for 5 + 3*CHA rounds, then the spell Entangle is cast at the cleric’s location.
'''Treeform:''' Nearby allies in a huge radius receive a +2 natural AC bonus, +10% immunity to bludgeoning and piercing damage, but also receive -10% movement speed and +10% vulnerability to slashing and fire for 5 + 3*CHA rounds.


===Death Domain===
===Death Domain===
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'''Break Constructs:''' Nearby allies in a colossal radius receive +1 bludgeoning damage VS all, and +1d6 bludgeoning damage VS constructs for 5 + 3*CHA rounds.
'''Break Constructs:''' Nearby allies in a colossal radius receive +1 bludgeoning damage VS all, and +1d6 bludgeoning damage VS constructs for 5 + 3*CHA rounds.
===Drow Domain===
'''Empower Drow:''' Nearby allies and enemies in a colossal radius who are drow or half-drow receive +1 non-magical AB, +1 divine damage, +1 dodge AC, and +1 universal saves for 5 + 3*CHA rounds.
'''Webs of the Drider:''' Nearby allies in a colossal radius are given Immunity: Web for 5 + 3*CHA rounds. The spell Web is then cast where the user stands.
'''Venomous Cruelty:''' Nearby allies in a huge radius with an evil alignment have a 80% chance to receive On Hit: Poison DC 18 (CON damage) for 5 + 3*CHA rounds.


===Dwarf Domain===
===Dwarf Domain===
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===Fire Domain===
===Fire Domain===
'''Wildfire:''' Nearby enemies in a colossal radius are lit aflame for 1dCHA fire damage a round for three rounds. On the third round, they make a reflex save VS DC 10 + 2*CHA. Upon failure, they and all nearby enemies in a huge radius to them around them take an additional 1dCHA fire damage.
'''Wildfire:''' Nearby enemies in a colossal radius are lit aflame for 1dCHA fire damage a round for three rounds. On the third round, they make a reflex save VS DC 10 + 2*CHA. Upon failure, they and all nearby enemies in a huge radius to them around them take an additional 1dCHA fire damage.


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'''Playing With Fire:''' Nearby allies in a colossal radius receive 20% fire damage immunity and a flame shield of 1dCHA for 5 + 3*CHA rounds.
'''Playing With Fire:''' Nearby allies in a colossal radius receive 20% fire damage immunity and a flame shield of 1dCHA for 5 + 3*CHA rounds.
===Frost Domain===
'''Winter’s Triumph:''' Nearby allies in a colossal radius receive +2 cold damage and a cold shield of 1dCHA for 5 + 3*CHA rounds.
'''Protection of Ice:''' Nearby allies in a colossal radius receive 20% cold damage immunity and 10/+1 damage reduction for 5 + 3*CHA rounds, up to a maximum of 20 damage.
'''Glacial Burst:''' All creatures in a huge radius take 1dCHA cold damage, then roll a fortitude save VS DC 10 + 2*CHA or are entangled in ice for 3 + 1*CHA rounds.


===Gnome Domain===
===Gnome Domain===
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'''Guile of the Hin:''' Nearby allies in a colossal radius receive +2 saves VS fear and +1d(Level) Tumble for 5 + 3*CHA rounds.
'''Guile of the Hin:''' Nearby allies in a colossal radius receive +2 saves VS fear and +1d(Level) Tumble for 5 + 3*CHA rounds.
===Knowledge Domain===
'''Empower the Intelligent:''' Nearby allies and enemies in a colossal radius with 13 or more INT receive +1 non-magical AB, +1 divine damage, +1 dodge AC, and +1 universal saves for 5 + 3*CHA rounds.
'''Scholarly Pursuits:''' Nearby allies in a colossal radius receive +2d(Level) Lore and +1d(Level) Concentration for 3 + 1*CHA turns.
'''Drain Understanding:''' Nearby enemies in a colossal radius make a mind-affecting save VS DC 10 + 2*CHA. Upon failure they lose -1 INT, WIS, and CHA for 5 + 3*CHA rounds. The user gains INT, WIS, and CHA equal to the amount lost by enemies, up to a maximum of +4 or +1d(Level), whichever is lower, for the duration.


===Law Domain===
===Law Domain===
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'''Droplets of the Weave:''' Create a “Droplet of the Weave” in the user’s inventory. This is a miscellaneous small item which is only usable by bards, clerics, sorcerers, and wizards, infused a single use of one of any spell learned by bards, sorcerers, or wizards, up to the third circle, chosen at random. Characters can carry of a maximum of one. Excess disappear, as do all on server reset.
'''Droplets of the Weave:''' Create a “Droplet of the Weave” in the user’s inventory. This is a miscellaneous small item which is only usable by bards, clerics, sorcerers, and wizards, infused a single use of one of any spell learned by bards, sorcerers, or wizards, up to the third circle, chosen at random. Characters can carry of a maximum of one. Excess disappear, as do all on server reset.
===Ooze Domain===
'''Glimpse of Purity:''' The user gains Immunity: Disease, Immunity: Poison, and Immunity: Negative Energy for 3 + 1*CHA rounds. Also leaves a slimy glowing green spot on the ground.
'''Trail of Muck:''' Nearby allies in a colossal radius receive +50% immunity to acid damage and +1d4 acid damage to their weapons for 5 + 3*CHA rounds. Also leaves a slimy glowing green spot on the ground.
'''Become Like Ooze:'''  Nearby allies in a colossal radius receive +15% immunity to piercing  and slashing damage for 5 + 3*CHA rounds. Also leaves a slimy glowing green spot on the ground.


===Orc Domain===
===Orc Domain===
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'''Reckless Crush:''' Nearby allies in a colossal radius receive Blood Frenzy for 5 + 3*CHA rounds.
'''Reckless Crush:''' Nearby allies in a colossal radius receive Blood Frenzy for 5 + 3*CHA rounds.
===Stars Domain===
'''Comets of Starblight:''' The spell Baleful Starblight is cast at the user’s location.
'''Divine Starchart:''' Nearby allies in a colossal radius receive +DLevel / 2 bonus to Astronomy for 3 + 1*CHA turns.
'''Divine Starlight:''' When in exterior area during night time, nearby allies in a colossal radius receive +1 regeneration every 2 rounds for 3 + 1*CHA turns.
===Storm Domain===
'''Storm Avatar:''' Nearby allies in a colossal radius receive +1 electrical damage for 5 + 3*CHA rounds. For every 4 affected allies, the spell Lightning Bolt is cast at the nearest enemies in the radius
.
'''Eye of the Storm:''' Nearby allies in a colossal radius receive +25% immunity to electrical damage for 3 + 1*CHA turns. Then, provided the user is in an outdoor area, nearby allies and enemies in a colossal radius have a 50% chance of being struck by a lightning bolt which causes (DLevel)d4 electrical damage with a reflex save of DC 15 + 2*CHA for half damage.
'''Thunder Storm:''' All creatures in a huge radius take (DLevel / 2)d6 electrical damage.


===Sun Domain===
===Sun Domain===
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'''Shard of Sunlight:''' Create a "Shard of Sunlight" in the user’s inventory. This is a miscellaneous small item. It has a single use of either Cure Serious Wounds, Healing Circle, or Searing Light. Characters can carry of a maximum of one; excess shards will dissolve. Shards are temporary and will disappear on server reset.
'''Shard of Sunlight:''' Create a "Shard of Sunlight" in the user’s inventory. This is a miscellaneous small item. It has a single use of either Cure Serious Wounds, Healing Circle, or Searing Light. Characters can carry of a maximum of one; excess shards will dissolve. Shards are temporary and will disappear on server reset.


===Water Domain===
===Water Domain===
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