Weapon Master: Difference between revisions

From EfU Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 6: Line 6:
* '''Hit Dice''': 10 Hit Points + Con. modifier per level.
* '''Hit Dice''': 10 Hit Points + Con. modifier per level.
* '''Proficiencies''': No additional proficiencies are granted.
* '''Proficiencies''': No additional proficiencies are granted.
* '''Skill Points''': 2 + int modifier per level (4+int modifier)*4 at 1st level.
* '''Skill Points''': 2 + int modifier per level.
* '''Save Progression''': Fort Low, Will Low, Ref High
* '''Save Progression''': Fort Low, Will Low, Ref High
* '''Attack Bonus''': +1 per level.  
* '''Attack Bonus''': +1 per level.  
* '''Feat Changes:''' Called Shot gained at level 2.
==Skills==
Concentration added as a class skill.


==General==
==General==
For the weapon master, perfection is found in the mastery of a single melee weapon.  A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.
For the weapon master, perfection is found in the mastery of a single melee weapon.  A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.
* Weapon Master has been greatly improved for EfU. View the below mechanical changes for details.
==Mechanical Changes==
Level 1:
Weapon of Choice
Ki Damage
Fast Movement (10% Increase)
Improved Initiative
Improved Parry
Level 2:
Skill Focus: Concentration
Skill Focus: Discipline
Called Shot
Level 3:
Power Attack
Disarm
Level 4:
Blinding Speed
Class features from this level on are the same as BioWare's Weapon Master.


==Earning In-Game==  
==Earning In-Game==  
Line 46: Line 26:
* Study multiple fighting styles, forms of battle and be familiar with many aspects of martial war.
* Study multiple fighting styles, forms of battle and be familiar with many aspects of martial war.
* These are guidelines, not rules.  As always, being creative about the best way your character could earn this PrC is the best way forward.
* These are guidelines, not rules.  As always, being creative about the best way your character could earn this PrC is the best way forward.
__NOEDITSECTION__
__NOTOC__

Latest revision as of 17:45, 4 April 2020

WeaponMaster.jpg

Mechanical Information

  • Alignment: Any
  • Hit Dice: 10 Hit Points + Con. modifier per level.
  • Proficiencies: No additional proficiencies are granted.
  • Skill Points: 2 + int modifier per level.
  • Save Progression: Fort Low, Will Low, Ref High
  • Attack Bonus: +1 per level.
  • Feat Changes: Called Shot gained at level 2.

Skills

Concentration added as a class skill.

General

For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb.

Earning In-Game

To begin earning Weapon Master the following is the recommended guideline to follow.

  • Have the feat Weapon Focus in the weapon you wish to be a Weapon master of.
  • Have a strong reputation as a skilled warrior.
  • Seek out particularly dangerous situations and foes in order to push your skills to their limits and beyond.
  • Find a Weapon Master (PC or NPC) to learn from and defeat a Weapon Master in battle.
  • Study multiple fighting styles, forms of battle and be familiar with many aspects of martial war.
  • These are guidelines, not rules. As always, being creative about the best way your character could earn this PrC is the best way forward.