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* '''Hit Dice''': 10 Hit Points + Con. modifier per level. | * '''Hit Dice''': 10 Hit Points + Con. modifier per level. | ||
* '''Proficiencies''': No additional proficiencies are granted. | * '''Proficiencies''': No additional proficiencies are granted. | ||
* '''Skill Points''': 2 + int modifier per | * '''Skill Points''': 2 + int modifier per level. | ||
* '''Save Progression''': Fort Low, Will Low, Ref High | * '''Save Progression''': Fort Low, Will Low, Ref High | ||
* '''Attack Bonus''': +1 per level. | * '''Attack Bonus''': +1 per level. | ||
* '''Feat Changes:''' Called Shot gained at level 2. | |||
==Skills== | |||
Concentration added as a class skill. | |||
==General== | ==General== | ||
For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb. | For the weapon master, perfection is found in the mastery of a single melee weapon. A weapon master seeks to unite this weapon of choice with his body, to make them one, and to use the weapon as naturally and without thought as any other limb. | ||
==Earning In-Game== | ==Earning In-Game== | ||
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* Study multiple fighting styles, forms of battle and be familiar with many aspects of martial war. | * Study multiple fighting styles, forms of battle and be familiar with many aspects of martial war. | ||
* These are guidelines, not rules. As always, being creative about the best way your character could earn this PrC is the best way forward. | * These are guidelines, not rules. As always, being creative about the best way your character could earn this PrC is the best way forward. | ||
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