Barbarian: Difference between revisions
Hauteville (talk | contribs) No edit summary |
mNo edit summary |
||
Line 53: | Line 53: | ||
:Barbarian/Fighter multiclass is forbidden, but may otherwise freely multiclass. You do not lose the Barbarian Bonuses by multiclassing. Be aware non-Barbarian levels will increase the cooldown of [[Barbarian Rage]] by one minute per non-Barbarian level. | :Barbarian/Fighter multiclass is forbidden, but may otherwise freely multiclass. You do not lose the Barbarian Bonuses by multiclassing. Be aware non-Barbarian levels will increase the cooldown of [[Barbarian Rage]] by one minute per non-Barbarian level. | ||
==Uncanny Dodge II== | |||
Uncanny Dodge II has been removed from non-rogues, including Barbarians. | |||
__NOEDITSECTION__ | __NOEDITSECTION__ |
Revision as of 20:39, 17 September 2019
General
Savage warriors who are able to take immense punishment and deal it out in equal measure. The Barbarian is able to tap into a primal rage to fuel their physical prowess in combat to great efficiency. In EFU the precise effect of the Barbarian's rage can change dramatically depending on various factors (explored below).
Alignment: Any non-Lawful
Hit Points: 12+CON per level
Proficiencies: Armor (Light, Medium), Shields, Weapon (Simple, Martial)
Skill Points: 4+int modifier per level (4+int modifier)*4 at 1st level
Save Progression: Fort High, Will Low, Ref Low
Attack Bonus: +1/level
Feat Changes: Barbarians no longer receive Uncanny Dodge II and higher
Resting
- Unlike most other classes in EFU Barbarians do not require a bedroll to rest.
Barbarian Bonuses
- These bonuses are granted for levels into Barbarian. You will retain them even while multiclassing. All of these bonuses, and Barbarian Movement Speed, are lost while wearing Heavy Armor.
- Level 5: +10% physical damage immunity
- Level 7: +5% to movement speed
- Level 8: +10% physical damage immunity becomes +15% damage immunity
Barbarian Rage and Furors
- Barbarian Rage has been changed drastically within EFU: City of Rings. A list of available Furors is also available.
Entering rage has the following base properties:
- +4 Strength
- +4 Constitution
- +2 Will Save
- -2 Armor Class
The following are a list of changes to the activation, duration, and bonuses available:
- Barbarian Rage is now a free action. The class tool is no longer utilized. Entering the chat command '/c rage' will now trigger your rage and start the cooldown.
- There is now a 20 minute cooldown before you can use your next rage. There is no longer a restriction on how many rages you can use per rest. Barbarian levels and Wisdom affect this cooldown.
- The duration of the barbarian rage is equal to 10 rounds modified by an equivalent number of rounds to the barbarian’s wisdom modifier determined at initial use of the barbarian rage.
- The intensity of the barbarian rage has a chance to be improved or penalized by charisma score by how low or high the modifier is proportionally upon initial use of rage.
Barbarian Furors are modifiers to Barbarian Rage which can be found in game. Barbarians are able to access these Furors when they have at least 5 and 7 levels of barbarian, respectively, meaning a level 7 Barbarian can have two active furors at a time. They will both trigger each time the barbarians enters rage, there is no need to select which. Each Barbarian Furor can also be unlearned the same way they are acquired.
Restrictions
Armour
- Benefits such as movement speed and damage immunity are disabled when using heavy armor. Barbarians are generally expected to use medium armor or lighter to make use of their class as designed.
Multiclassing
- Barbarian/Fighter multiclass is forbidden, but may otherwise freely multiclass. You do not lose the Barbarian Bonuses by multiclassing. Be aware non-Barbarian levels will increase the cooldown of Barbarian Rage by one minute per non-Barbarian level.
Uncanny Dodge II
Uncanny Dodge II has been removed from non-rogues, including Barbarians.