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= Summoning System =  
= Summoning Pool =  


First and foremost, EFU uses a custom system that allows characters to bring forth more than just one summon depending on the size of their summoning pool and the cost of this summon as explained below. This means that as opposed to vanilla NWN, your dream of having an army of summoned creatures can easily come true on EFU. Simply said, you have a certain amount of points in your summoning pool and the desired summon you wish to bring forth will 'occupy' some of these points, which means that as opposed to vanilla NWN, you can bring forth as many summons as your summoning pool can handle for a extended amount of time - Please refer to [[Spell_changes#Summon_Monster|Summon Monster]] for information on extended duration on summons.
EFU uses a custom system that allows characters to bring forth multiple summoned creatures, limited by an overall pool of "summoning points" and the cost of a particular summoned creature. Each creature occupies some of your summoning points until they are destroyed or dismissed. Please refer to the [[Spell_changes#Summon_Monster|Spell Changes]] page for information on how EFU has the modified duration of various summoning spells.


Every spellcasting class receive 20 summoning points per level. For example, a level 8 wizard will have 160 points to use. it is possible to have your summoning pool increased beyond the 20*level formula, such as through [[Sorcerer_Perks#Cultist|Sorcerer Cultist]] perk.


The summoning system consists of three primary variables:
Point costs will vary dramatically from creature to creature, and rise exponentially from level to level. The exact details of Spell Focus: Conjuration will reduce the point cost of an individual creature by 1/4. Greater Spell Focus: Conjuration will reduce the point cost by 1/2.


== Summoning Points ==  
= Summoning Themes =


You receive 20 summoning points per level into your summoning pool. For example, a level 8 wizard will have 160 points to use. it is possible to have your summoning pool increased beyond the 20*level formula by perks, such as the [[Sorcerer_Perks#Cultist|Sorcerer Cultist]] perk and feats, such as Spell focus: Conjuration and Greater Spell Focus: Conjuration.
EFU's scripts also allow the conjuring of many different kinds of creatures. In the OOC starting area you can choose from many different themes to fit your character and, once in-game, there are many different ways to go about acquiring access to new summoning themes. Your options are restricted by class, perk, and specialization. In particular, clerics automatically have their theme defined by their domains and must send in an application to start with a different one.


== Summoning Costs ==
* The easiest way to explore new themes is to acquire summoning reagents, which serve as a one-time access key and require you to have a conjuration focus (an item that can be easily acquired by any character) to use them. Once expended on a spell, the reagent in question will be destroyed and your character will return to their default summoning theme. Reagents are highlighted with a bright purple name for the convenience of new players.
* Another option are summoning tomes, which are definitely harder to acquire than reagents. Similar to reagents, summoning tomes require you to have a conjuration focus to use them, but unlike reagents, they are permanent and will not disappear after single use. Reagents and tomes are highlighted with a bright purple name for the convenience of new players.
* Every character has a default summoning theme. The default theme is the summoning type your character draws from without the use of reagents and tomes. It is what you have selected in the OOC area or have otherwise been assigned by a DM as a reward for your efforts in-game.


The cost of the selected summon type depends on the following:
Within EFU, there exist the following themes...


* The summoning theme you are currently using - different summon themes of various levels have different cost that is decided according to their power as a balancing measure.
===Default===


* Which level of summon creature you are casting -  The cost might increase rapidly: a Summon I might cost mere 10 points but a Summon IV may easily eat up half of your summoning pool.
===Rat===


== Summoning Themes ==  
===Spider===


With a few exceptions that are best figured out IG, characters with unchanged summoning theme end up with the default City of Rings theme. However, even in the OOC starting area you can choose different themes to fit your character and once IG, there are many different ways to go about ICly acquiring a summoning theme.
===Snake===


* Firstly, the easiest to acquire are summoning reagents, which serve as a one-time use only and require you to have a conjuration focus (an item that can be rather easily acquired IG) to use them. As said before, you use them once and the reagent in question will be destroyed and the character will return to his default summon theme. It should be said that discovering summoning reagents will certainly require a new player to pay attention and use another easy-to-acquire item to successfully identify an item as a summoning reagent.
===Insects===
* Another option are summoning tomes, which are definitely harder to acquire than reagents. Similarly as the reagents, summoning tomes require you to have a conjuration focus to use them, but once you do, they can be used permanently and will not disappear after single use.
* Finally, there is the character's default summoning theme. The default theme is the summon type your character casts without the use of reagents and tomes, meaning it is mostly what you have selected in the OOC area or acquired through other IC means to be applied to your character.


===Plant===


===Magical Beast===


Special thanks to Robocop for compiling the original information used in this entry.
===Earth===


===Fire===
===Air===
===Water===
===Ice===
===Slime===
===Illusion===
===Furniture===
===Arcane Weaponry===
===Light===
===Astral===
===Law===
===Golden City===
===Spirit===
===Shadow===
===Infernal===
===Abyssal===
===Slaad===
===Aberration===
===Beholder===


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Revision as of 15:38, 12 May 2020

Summoning Pool

EFU uses a custom system that allows characters to bring forth multiple summoned creatures, limited by an overall pool of "summoning points" and the cost of a particular summoned creature. Each creature occupies some of your summoning points until they are destroyed or dismissed. Please refer to the Spell Changes page for information on how EFU has the modified duration of various summoning spells.

Every spellcasting class receive 20 summoning points per level. For example, a level 8 wizard will have 160 points to use. it is possible to have your summoning pool increased beyond the 20*level formula, such as through Sorcerer Cultist perk.

Point costs will vary dramatically from creature to creature, and rise exponentially from level to level. The exact details of Spell Focus: Conjuration will reduce the point cost of an individual creature by 1/4. Greater Spell Focus: Conjuration will reduce the point cost by 1/2.

Summoning Themes

EFU's scripts also allow the conjuring of many different kinds of creatures. In the OOC starting area you can choose from many different themes to fit your character and, once in-game, there are many different ways to go about acquiring access to new summoning themes. Your options are restricted by class, perk, and specialization. In particular, clerics automatically have their theme defined by their domains and must send in an application to start with a different one.

  • The easiest way to explore new themes is to acquire summoning reagents, which serve as a one-time access key and require you to have a conjuration focus (an item that can be easily acquired by any character) to use them. Once expended on a spell, the reagent in question will be destroyed and your character will return to their default summoning theme. Reagents are highlighted with a bright purple name for the convenience of new players.
  • Another option are summoning tomes, which are definitely harder to acquire than reagents. Similar to reagents, summoning tomes require you to have a conjuration focus to use them, but unlike reagents, they are permanent and will not disappear after single use. Reagents and tomes are highlighted with a bright purple name for the convenience of new players.
  • Every character has a default summoning theme. The default theme is the summoning type your character draws from without the use of reagents and tomes. It is what you have selected in the OOC area or have otherwise been assigned by a DM as a reward for your efforts in-game.

Within EFU, there exist the following themes...

Default

Rat

Spider

Snake

Insects

Plant

Magical Beast

Earth

Fire

Air

Water

Ice

Slime

Illusion

Furniture

Arcane Weaponry

Light

Astral

Law

Golden City

Spirit

Shadow

Infernal

Abyssal

Slaad

Aberration

Beholder