Summoning: Difference between revisions
mNo edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
= Summoning | = Summoning Pool = | ||
EFU uses a custom system that allows characters to bring forth multiple summoned creatures, limited by an overall pool of "summoning points" and the cost of a particular summoned creature. Each creature occupies some of your summoning points until they are destroyed or dismissed. Please refer to the [[Spell_changes#Summon_Monster|Spell Changes]] page for information on how EFU has the modified duration of various summoning spells. | |||
Every spellcasting class receive 20 summoning points per level. For example, a level 8 wizard will have 160 points to use. it is possible to have your summoning pool increased beyond the 20*level formula, such as through [[Sorcerer_Perks#Cultist|Sorcerer Cultist]] perk. | |||
The | Point costs will vary dramatically from creature to creature, and rise exponentially from level to level. The exact details of Spell Focus: Conjuration will reduce the point cost of an individual creature by 1/4. Greater Spell Focus: Conjuration will reduce the point cost by 1/2. | ||
= Summoning Themes = | |||
EFU's scripts also allow the conjuring of many different kinds of creatures. In the OOC starting area you can choose from many different themes to fit your character and, once in-game, there are many different ways to go about acquiring access to new summoning themes. Your options are restricted by class, perk, and specialization. In particular, clerics automatically have their theme defined by their domains and must send in an application to start with a different one. | |||
* The easiest way to explore new themes is to acquire summoning reagents, which serve as a one-time access key and require you to have a conjuration focus (an item that can be easily acquired by any character) to use them. Once expended on a spell, the reagent in question will be destroyed and your character will return to their default summoning theme. Reagents are highlighted with a bright purple name for the convenience of new players. | |||
* Another option are summoning tomes, which are definitely harder to acquire than reagents. Similar to reagents, summoning tomes require you to have a conjuration focus to use them, but unlike reagents, they are permanent and will not disappear after single use. Reagents and tomes are highlighted with a bright purple name for the convenience of new players. | |||
* Every character has a default summoning theme. The default theme is the summoning type your character draws from without the use of reagents and tomes. It is what you have selected in the OOC area or have otherwise been assigned by a DM as a reward for your efforts in-game. | |||
Within EFU, there exist the following themes... | |||
===Default=== | |||
===Rat=== | |||
== | ===Spider=== | ||
===Snake=== | |||
===Insects=== | |||
===Plant=== | |||
===Magical Beast=== | |||
===Earth=== | |||
===Fire=== | |||
===Air=== | |||
===Water=== | |||
===Ice=== | |||
===Slime=== | |||
===Illusion=== | |||
===Furniture=== | |||
===Arcane Weaponry=== | |||
===Light=== | |||
===Astral=== | |||
===Law=== | |||
===Golden City=== | |||
===Spirit=== | |||
===Shadow=== | |||
===Infernal=== | |||
===Abyssal=== | |||
===Slaad=== | |||
===Aberration=== | |||
===Beholder=== | |||
__NOEDITSECTION__ | __NOEDITSECTION__ |
Revision as of 15:38, 12 May 2020
Summoning Pool
EFU uses a custom system that allows characters to bring forth multiple summoned creatures, limited by an overall pool of "summoning points" and the cost of a particular summoned creature. Each creature occupies some of your summoning points until they are destroyed or dismissed. Please refer to the Spell Changes page for information on how EFU has the modified duration of various summoning spells.
Every spellcasting class receive 20 summoning points per level. For example, a level 8 wizard will have 160 points to use. it is possible to have your summoning pool increased beyond the 20*level formula, such as through Sorcerer Cultist perk.
Point costs will vary dramatically from creature to creature, and rise exponentially from level to level. The exact details of Spell Focus: Conjuration will reduce the point cost of an individual creature by 1/4. Greater Spell Focus: Conjuration will reduce the point cost by 1/2.
Summoning Themes
EFU's scripts also allow the conjuring of many different kinds of creatures. In the OOC starting area you can choose from many different themes to fit your character and, once in-game, there are many different ways to go about acquiring access to new summoning themes. Your options are restricted by class, perk, and specialization. In particular, clerics automatically have their theme defined by their domains and must send in an application to start with a different one.
- The easiest way to explore new themes is to acquire summoning reagents, which serve as a one-time access key and require you to have a conjuration focus (an item that can be easily acquired by any character) to use them. Once expended on a spell, the reagent in question will be destroyed and your character will return to their default summoning theme. Reagents are highlighted with a bright purple name for the convenience of new players.
- Another option are summoning tomes, which are definitely harder to acquire than reagents. Similar to reagents, summoning tomes require you to have a conjuration focus to use them, but unlike reagents, they are permanent and will not disappear after single use. Reagents and tomes are highlighted with a bright purple name for the convenience of new players.
- Every character has a default summoning theme. The default theme is the summoning type your character draws from without the use of reagents and tomes. It is what you have selected in the OOC area or have otherwise been assigned by a DM as a reward for your efforts in-game.
Within EFU, there exist the following themes...