Barbarian: Difference between revisions
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Additionally, Barbarian Rage has the following scaled properties: | Additionally, Barbarian Rage has the following scaled properties: | ||
:* Duration is 7 rounds, plus the barbarian's Constitution modifier prior to raging. | :* Duration is 7 rounds, plus the barbarian's Constitution modifier prior to raging plus half barbarian levels. (7 + CON MOD + (Barb Levels/2)). | ||
example: A level 6 barbarian with 14 CON will have (7 + 2 + 3) = 12 Rounds of Rage | |||
:* The bonuses to the barbarian's Strength and Constitution are increased (or decreased) by the barbarian's base Charisma modifier.. | :* The bonuses to the barbarian's Strength and Constitution are increased (or decreased) by the barbarian's base Charisma modifier.. | ||
Revision as of 10:28, 22 February 2023
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Alignment: Any | ||
HP/Level: 12 + CON | ||
Armor (Light, Medium), Weapons (Simple, Martial) | ||
Skill Points: 5 + INT | ||
Saves: Fort High, Will Low, Reflex Low | ||
BAB: +1 | ||
New Characters | ||
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Races | ||
Deity | ||
Classes | ||
Skill Changes | ||
Feat Changes | ||
Death in EFU |
Resting
Unlike most other classes in EFU Barbarians do not require a bedroll to rest.
Barbarian Bonus Immunity
These bonuses are granted for levels into Barbarian. You will retain them even while multiclassing. These bonuses, and Barbarian Movement Speed, are lost while wearing Heavy Armor.
- Level 5
- +10% Physical Damage Immunity
- Level 7
- +10% Physical Damage Immunity
Barbarian Rage
Entering rage has the following base properties:
- +4 Strength
- +4 Constitution
- +2 Will Save
- -2 Armor Class
Additionally, Barbarian Rage has the following scaled properties:
- Duration is 7 rounds, plus the barbarian's Constitution modifier prior to raging plus half barbarian levels. (7 + CON MOD + (Barb Levels/2)).
example: A level 6 barbarian with 14 CON will have (7 + 2 + 3) = 12 Rounds of Rage
- The bonuses to the barbarian's Strength and Constitution are increased (or decreased) by the barbarian's base Charisma modifier..
Restrictions
Armor
- Benefits such as movement speed and damage immunity are disabled when using heavy armor. Barbarians are generally expected to use medium armor or lighter to make use of their class as designed.
Multiclassing
- Barbarian/Fighter/Swashbuckler multiclass is forbidden, but may otherwise freely multiclass. You do not lose the Barbarian Bonus Immunity by multiclassing.
Perks
Like many other classes, barbarians have a set of unique perks on EFU that help focus on them on a particular aspect of the setting. To retain these perks, you must not take levels in any class other than barbarian or a special prestige class.
You can find a complete list of perks here.
- Mountain Man
- Gutter Guerilla
- Thug
- Blightwalker (Evil Only)
- Gladiator
- Punisher
- Huscarl
- Nomad
- Steppe Archer
- Medicine Man