Barbarian: Difference between revisions
Hauteville (talk | contribs) No edit summary |
mNo edit summary |
||
(34 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
== | {{CharacterNav|title=Classes | ||
|ClassPic=Barbarian.jpg | |||
|ClassName=Barbarian | |||
|align=Any | |||
|HP=12 + CON | |||
|Prof=Armor (Light, Medium), Weapons (Simple, Martial) | |||
|Skills=6 + INT | |||
|Saves=Fort High, Will Low, Reflex Low | |||
|BAB= +1 | |||
}} | |||
==Barbarian Bonus Immunity== | |||
These bonuses are granted for levels into Barbarian. You will retain them even while multiclassing. These bonuses, and Barbarian Movement Speed, are lost while wearing Heavy Armor. | |||
:'''Level 4''' | |||
:* +10% Physical Damage Immunity | |||
:'''Level 7''' | |||
:* +10% Physical Damage Immunity | |||
''' | The following bonus is granted to Barbarians at level 6, but will not be retained if the barbarian takes another class. | ||
:'''Level 6''' | |||
:*1% Elemental Damage Immunity (Fire, Electric, Sonic, Cold, Acid) | |||
==Barbarian Rage== | |||
==Barbarian Rage | |||
Entering rage has the following base properties: | Entering rage has the following base properties: | ||
Line 37: | Line 30: | ||
:* '''-2 Armor Class''' | :* '''-2 Armor Class''' | ||
Additionally, Barbarian Rage has the following scaled properties: | |||
:* | :* Duration is 7 rounds, plus the barbarian's Constitution modifier prior to raging plus half barbarian levels. 7 + CON modifier + (Barbarian level/2) | ||
: | ::: example: A level 6 barbarian with 14 CON will have (7 + 2 + 3) = 12 Rounds of Rage | ||
:* The | :* The bonuses to the barbarian's Strength and Constitution are increased (or decreased) by the barbarian's base Charisma modifier.. | ||
:* The | :* The Thug general feat changes the duration to 7 + CON modifier + Barbarian level, using the Barbarian's full level. | ||
==Restrictions== | ==Restrictions== | ||
=== | ===Armor=== | ||
:Benefits such as movement speed and damage immunity are disabled when using heavy armor. Barbarians are generally expected to use medium armor or lighter to make use of their class as designed. | :Benefits such as movement speed and damage immunity are disabled when using heavy armor. Barbarians are generally expected to use medium armor or lighter to make use of their class as designed. | ||
===Multiclassing=== | ===Multiclassing=== | ||
:Barbarian/Fighter multiclass is forbidden, but may otherwise freely multiclass. You do not lose the Barbarian | :Barbarian/Fighter multiclass is forbidden, but may otherwise freely multiclass. You do not lose the Barbarian Bonus Immunity by multiclassing. | ||
=Bonus Feat= | |||
At level 5, Barbarians receive an extra feat from the list of Fighter Bonus Feats. | |||
=Perks= | |||
Like many other classes, barbarians have a set of unique perks on EFU that help focus on them on a particular aspect of the setting. To retain these perks, you must not take levels in any class other than barbarian or a special prestige class. | |||
You can find a complete list of perks [[Barbarian_Perks|'''here''']]. | |||
*[[Barbarian_Perks#Mountain Man|Mountain Man]] | |||
*[[Barbarian_Perks#Gutter Guerilla|Gutter Guerilla]] | |||
*[[Barbarian_Perks#Thug|Thug]] | |||
*[[Barbarian_Perks#Blightwalker|Blightwalker (Evil Only)]] | |||
*[[Barbarian_Perks#Gladiator|Gladiator]] | |||
*[[Barbarian_Perks#Punisher|Punisher]] | |||
*[[Barbarian_Perks#Huscarl|Huscarl]] | |||
*[[Barbarian_Perks#Nomad|Nomad]] | |||
*[[Barbarian_Perks#Steppes_Archer|Steppe Archer]] | |||
*[[Barbarian_Perks#Medicine_Man|Medicine Man]] | |||
__NOEDITSECTION__ | __NOEDITSECTION__ |
Latest revision as of 18:01, 20 March 2024
| ||
Alignment: Any | ||
HP/Level: 12 + CON | ||
Armor (Light, Medium), Weapons (Simple, Martial) | ||
Skill Points: 6 + INT | ||
Saves: Fort High, Will Low, Reflex Low | ||
BAB: +1 | ||
New Characters | ||
---|---|---|
Races | ||
Deity | ||
Classes | ||
Skill Changes | ||
Feat Changes | ||
Death in EFU |
Barbarian Bonus Immunity
These bonuses are granted for levels into Barbarian. You will retain them even while multiclassing. These bonuses, and Barbarian Movement Speed, are lost while wearing Heavy Armor.
- Level 4
- +10% Physical Damage Immunity
- Level 7
- +10% Physical Damage Immunity
The following bonus is granted to Barbarians at level 6, but will not be retained if the barbarian takes another class.
- Level 6
- 1% Elemental Damage Immunity (Fire, Electric, Sonic, Cold, Acid)
Barbarian Rage
Entering rage has the following base properties:
- +4 Strength
- +4 Constitution
- +2 Will Save
- -2 Armor Class
Additionally, Barbarian Rage has the following scaled properties:
- Duration is 7 rounds, plus the barbarian's Constitution modifier prior to raging plus half barbarian levels. 7 + CON modifier + (Barbarian level/2)
- example: A level 6 barbarian with 14 CON will have (7 + 2 + 3) = 12 Rounds of Rage
- The bonuses to the barbarian's Strength and Constitution are increased (or decreased) by the barbarian's base Charisma modifier..
- The Thug general feat changes the duration to 7 + CON modifier + Barbarian level, using the Barbarian's full level.
Restrictions
Armor
- Benefits such as movement speed and damage immunity are disabled when using heavy armor. Barbarians are generally expected to use medium armor or lighter to make use of their class as designed.
Multiclassing
- Barbarian/Fighter multiclass is forbidden, but may otherwise freely multiclass. You do not lose the Barbarian Bonus Immunity by multiclassing.
Bonus Feat
At level 5, Barbarians receive an extra feat from the list of Fighter Bonus Feats.
Perks
Like many other classes, barbarians have a set of unique perks on EFU that help focus on them on a particular aspect of the setting. To retain these perks, you must not take levels in any class other than barbarian or a special prestige class.
You can find a complete list of perks here.
- Mountain Man
- Gutter Guerilla
- Thug
- Blightwalker (Evil Only)
- Gladiator
- Punisher
- Huscarl
- Nomad
- Steppe Archer
- Medicine Man