Barbarian: Difference between revisions

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==General==
{{CharacterNav|title=Classes
[[File:Barbarian.jpg]]
|ClassPic=Barbarian.jpg
|ClassName=Barbarian
|align=Any
|HP=12 + CON
|Prof=Armor (Light, Medium), Weapons (Simple, Martial)
|Skills=6 + INT
|Saves=Fort High, Will Low, Reflex Low
|BAB= +1
}}


Savage warriors who are able to take immense punishment and deal it out in equal measure. The Barbarian is able to tap into a primal rage to fuel their physical prowess in combat to great efficiency. In EFU the precise effect of the Barbarian's rage can change dramatically depending on various factors (explored below).
==Barbarian Bonus Immunity==
These bonuses are granted for levels into Barbarian. You will retain them even while multiclassing. These bonuses, and Barbarian Movement Speed, are lost while wearing Heavy Armor.
:'''Level 4'''
:* +10% Physical Damage Immunity
:'''Level 7'''
:* +10% Physical Damage Immunity


'''Alignment:''' Any non-Lawful
The following bonus is granted to Barbarians at level 6, but will not be retained if the barbarian takes another class.
:'''Level 6'''
:*1% Elemental Damage Immunity (Fire, Electric, Sonic, Cold, Acid)


'''Hit Points:''' 12+CON per level
==Barbarian Rage==


'''Proficiencies:''' Armor (Light, Medium), Shields, Weapon (Simple, Martial)
Entering rage has the following base properties:


'''Skill Points:''' 4+int modifier per level (4+int modifier)*4 at 1st level
:* '''+4 Strength'''
:* '''+4 Constitution'''
:* '''+2 Will Save '''
:* '''-2 Armor Class'''


'''Save Progression:''' Fort High, Will Low, Ref Low
Additionally, Barbarian Rage has the following scaled properties:


'''Attack Bonus:''' +1/level
:* Duration is 7 rounds, plus the barbarian's Constitution modifier prior to raging plus half barbarian levels. 7 + CON modifier + (Barbarian level/2)
::: example: A level 6 barbarian with 14 CON will have (7 + 2 + 3) = 12 Rounds of Rage
:* The bonuses to the barbarian's Strength and Constitution are increased (or decreased) by the barbarian's base Charisma modifier..
:* The Thug general feat changes the duration to 7 + CON modifier + Barbarian level, using the Barbarian's full level.


==Barbarian Rage==
==Restrictions==
Barbarian Rage has been changed drastically within EFU: City of Rings. You can see the changes [[Barbarian Rage|here]]
===Armor===
==Perks==
:Benefits such as movement speed and damage immunity are disabled when using heavy armor. Barbarians are generally expected to use medium armor or lighter to make use of their class as designed.
Like many classes in EFU Barbarians have a large list of perks, known as [[Barbarian Furors|Furors]], to choose from. Each one influences how your class and rage functions, generally higher charisma will result in a stronger barbarian rage but consult your selected Barbarian perk for the full details.
 
===Multiclassing===
:Barbarian/Fighter multiclass is forbidden, but may otherwise freely multiclass. You do not lose the Barbarian Bonus Immunity by multiclassing.
 
=Bonus Feat=
 
At level 5, Barbarians receive an extra feat from the list of Fighter Bonus Feats.


==Resting==
=Perks=
Unlike most other classes in EFU Barbarians do not require a bedroll to rest.
Like many other classes, barbarians have a set of unique perks on EFU that help focus on them on a particular aspect of the setting. To retain these perks, you must not take levels in any class other than barbarian or a special prestige class.


==Damage Immunity==
You can find a complete list of perks [[Barbarian_Perks|'''here''']].
Varies from one barbarian furor to the next but all Barbarians get some level of physical damage immunity in the rough range of 10%-20%.
==Armour Restriction==
Benefits such as movement speed and damage immunity are disabled when using heavy armor. Barbarians are generally expected to use medium armor or lighter to make use of their class as designed.
==Multiclassing==
Barbarians may not take fighter levels. If you wish to take a Barbarian perk referred to below you may not multiclass at all except for prestige classes.


*[[Barbarian_Perks#Mountain Man|Mountain Man]]
*[[Barbarian_Perks#Gutter Guerilla|Gutter Guerilla]]
*[[Barbarian_Perks#Thug|Thug]]
*[[Barbarian_Perks#Blightwalker|Blightwalker (Evil Only)]]
*[[Barbarian_Perks#Gladiator|Gladiator]]
*[[Barbarian_Perks#Punisher|Punisher]]
*[[Barbarian_Perks#Huscarl|Huscarl]]
*[[Barbarian_Perks#Nomad|Nomad]]
*[[Barbarian_Perks#Steppes_Archer|Steppe Archer]]
*[[Barbarian_Perks#Medicine_Man|Medicine Man]]


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Latest revision as of 18:01, 20 March 2024

Classes
Barbarian.jpg

Alignment: Any
HP/Level: 12 + CON
Armor (Light, Medium), Weapons (Simple, Martial)
Skill Points: 6 + INT
Saves: Fort High, Will Low, Reflex Low
BAB: +1
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Barbarian Bonus Immunity

These bonuses are granted for levels into Barbarian. You will retain them even while multiclassing. These bonuses, and Barbarian Movement Speed, are lost while wearing Heavy Armor.

Level 4
  • +10% Physical Damage Immunity
Level 7
  • +10% Physical Damage Immunity

The following bonus is granted to Barbarians at level 6, but will not be retained if the barbarian takes another class.

Level 6
  • 1% Elemental Damage Immunity (Fire, Electric, Sonic, Cold, Acid)

Barbarian Rage

Entering rage has the following base properties:

  • +4 Strength
  • +4 Constitution
  • +2 Will Save
  • -2 Armor Class

Additionally, Barbarian Rage has the following scaled properties:

  • Duration is 7 rounds, plus the barbarian's Constitution modifier prior to raging plus half barbarian levels. 7 + CON modifier + (Barbarian level/2)
example: A level 6 barbarian with 14 CON will have (7 + 2 + 3) = 12 Rounds of Rage
  • The bonuses to the barbarian's Strength and Constitution are increased (or decreased) by the barbarian's base Charisma modifier..
  • The Thug general feat changes the duration to 7 + CON modifier + Barbarian level, using the Barbarian's full level.

Restrictions

Armor

Benefits such as movement speed and damage immunity are disabled when using heavy armor. Barbarians are generally expected to use medium armor or lighter to make use of their class as designed.

Multiclassing

Barbarian/Fighter multiclass is forbidden, but may otherwise freely multiclass. You do not lose the Barbarian Bonus Immunity by multiclassing.

Bonus Feat

At level 5, Barbarians receive an extra feat from the list of Fighter Bonus Feats.

Perks

Like many other classes, barbarians have a set of unique perks on EFU that help focus on them on a particular aspect of the setting. To retain these perks, you must not take levels in any class other than barbarian or a special prestige class.

You can find a complete list of perks here.