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'''Fire''' - Damaged targets make a saving throw or are set on fire. They receive 1d4 damage per round until a successful save is made. | '''Fire''' - Damaged targets make a saving throw or are set on fire. They receive 1d4 damage per round until a successful save is made. | ||
'''Cold''' - Damaged targets make a saving throw or suffer Slow for one round. | '''Cold''' - Damaged targets make a saving throw or suffer Slow for one round. | ||
'''Acid''' - Damaged targets make a save throw or experience -2 | '''Acid''' - Damaged targets make a save throw or experience -2 Armor Class for 1d6 rounds. | ||
'''Electrical''' - Damaged targets spread 1d4 electrical damage to other nearby targets. | '''Electrical''' - Damaged targets spread 1d4 electrical damage to other nearby targets. | ||
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