Spell changes: Difference between revisions

From EfU Wiki
Jump to navigation Jump to search
(Created page with "Custom spell changes placeholder")
 
No edit summary
Line 1: Line 1:
Custom spell changes placeholder
EFU has undergone massive changes to vanilla NWN spells. As well as global changes to spells, Specialist Wizards receive even further bonuses to their school of choice.
 
Please refer to the list below for the current changes.
 
==Common Use Spells==
These are changes related to some of the most commonly used spells within EFU.
 
'''All Cantrips''' are now 1d4 + 1 damage
 
'''Summon Monster''' duration has been reduced to 4 rounds/level for vanilla casting, with the following bonuses for Spell Focus feats/specialisations:
 
* 5 rounds/level for SF: Conjuration
* 6 rounds/level for GSF: Conjuration
* Additional 2 rounds/level for Specialist Conjurers
* Pale Master levels considered when calculating duration
 
Default summons reflect a basic City based theme. A number of additional themes are available through reagents, items, and other means in game.
 
PCs can speak through their summons using the chat command "/v s <message>".
 
For additional information see [[Voice Commands]].
 
'''Animate/Create Undead''' has been heavily customised in EFU and strength of summoned creatures, for both spells, is related to the type/quality of the in-game Corpse Item used as target when casting. Creatures summoned without a Corpse Item are much weaker than their corpse-summoned brethren (Wizard AB progression, lower AC, lower STR)
 
All corpses can be further experimented on, given weapons etc. to increase their power. For further details, please refer to [[necromancy]].
 
'''Bull's Strength/Endurance/Eagle's Splendor/Fox's Cunning/Cat's Grace/Owl's Wisdom''' have received the following changes:
 
* A caster without SF nor GSF: Transmutation casts the spell as normal with a 1 + 1d4 enhancement
* A caster with SF: Transmutation casts the spell using the best roll of 2 (1+1d4) rolls for enhancement
* A caster with GSF: Transmutation casts the spell using the best roll of 3 (1+1d4) rolls for enhancement
 
Protection from/Elements/Resist Elements/Endure Elements have been changed as follows:
 
* No modification for vanilla casting (duration 24 hours)
* The absorption limit is increased by 5 for '''SF: Abjuration'''
* The absorption limit is increased by another 5 for '''GSF: Abjuration'''

Revision as of 02:47, 17 January 2019

EFU has undergone massive changes to vanilla NWN spells. As well as global changes to spells, Specialist Wizards receive even further bonuses to their school of choice.

Please refer to the list below for the current changes.

Common Use Spells

These are changes related to some of the most commonly used spells within EFU.

All Cantrips are now 1d4 + 1 damage

Summon Monster duration has been reduced to 4 rounds/level for vanilla casting, with the following bonuses for Spell Focus feats/specialisations:

  • 5 rounds/level for SF: Conjuration
  • 6 rounds/level for GSF: Conjuration
  • Additional 2 rounds/level for Specialist Conjurers
  • Pale Master levels considered when calculating duration

Default summons reflect a basic City based theme. A number of additional themes are available through reagents, items, and other means in game.

PCs can speak through their summons using the chat command "/v s <message>".

For additional information see Voice Commands.

Animate/Create Undead has been heavily customised in EFU and strength of summoned creatures, for both spells, is related to the type/quality of the in-game Corpse Item used as target when casting. Creatures summoned without a Corpse Item are much weaker than their corpse-summoned brethren (Wizard AB progression, lower AC, lower STR)

All corpses can be further experimented on, given weapons etc. to increase their power. For further details, please refer to necromancy.

Bull's Strength/Endurance/Eagle's Splendor/Fox's Cunning/Cat's Grace/Owl's Wisdom have received the following changes:

  • A caster without SF nor GSF: Transmutation casts the spell as normal with a 1 + 1d4 enhancement
  • A caster with SF: Transmutation casts the spell using the best roll of 2 (1+1d4) rolls for enhancement
  • A caster with GSF: Transmutation casts the spell using the best roll of 3 (1+1d4) rolls for enhancement

Protection from/Elements/Resist Elements/Endure Elements have been changed as follows:

  • No modification for vanilla casting (duration 24 hours)
  • The absorption limit is increased by 5 for SF: Abjuration
  • The absorption limit is increased by another 5 for GSF: Abjuration