Blackguard: Difference between revisions
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==Mechanical | ==Mechanical Information== | ||
* '''Alignment''': Any Evil | * '''Alignment''': Any Evil |
Revision as of 11:55, 27 January 2019
Mechanical Information
- Alignment: Any Evil
- Hit Dice: 10 Hit Points + Con. modifier per level.
- Proficiencies: Armor (Light, Medium, Heavy), Shields, Weapon (Simple, Martial)
- Skill Points: 2 + int modifier per level.
- Save Progression: Fort High, Will Low, Ref Low
- Attack Bonus: +1 per level.
General
A blackguard epitomizes evil. They are nothing short of a mortal fiend, a black knight with the foulest sort of reputation. Many refer to blackguards as anti-paladins due to their completely evil nature. A blackguard is an evil villain of the first order, equivalent in power to the righteous paladin, but devoted to the powers of darkness.
- Blackguard is basically unchanged from standard NWN rules.
- Earning the support of an evil outsider will not be easy at all, and will be complicated and costly.
- The evil group you lead should likely be prominent, effective, numerous, and powerful. A handful of other PCs that you quest with does not cut it. The group should have accomplished major things, or be well on its way.
- Your reputation must be such that there is considerable buzz and widespread fear among other characters about your PC.
- This is a difficult prestige class to earn
Earning In-Game
To begin earning Blackguard the following is the recommended guideline to follow.
- Have the help, patronage, and support of an evil outsider.
- Be the leader for a major evil organization or group.
- Have a reputation that is sufficiently fearsome in the eyes of the DM staff.