Aspects: Difference between revisions

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In short, all acts of creation are influenced by '''Aspects''' left over from the creation of the world. Aspects take on strange and extremely varied properties: some are the legacies of ancient heroes, villains, and monsters; others metaphysical elements like the stars, the elements, and ideas; and others are stranger still, with names and meanings beyond mortal comprehension.
In short, all physical items are influenced by '''Aspects''' left over from the creation of the world. Aspects take on strange and extremely varied properties: some are the legacies of ancient heroes, villains, and monsters; others metaphysical elements like the stars, the elements, and ideas; and others are stranger still, with names and meanings beyond mortal comprehension.


Mechanically, most items that can be equipped are influenced by randomly generated aspects. Players gain bonuses (or penalties) by wearing items of similarly aligned aspects.
Mechanically, most items that can be equipped are influenced by randomly generated aspects. Players gain bonuses (or penalties) by wearing items of similarly aligned aspects.


Quick facts about the system:
Quick facts about the system:
* On first pickup, most equipable items are assigned an Aspect from a large selection.
* Upon discovery, most equippable items are assigned an Aspect from a large selection.
* Players gain tiered bonuses (or penalties) from wearing multiple items attuned to a single Aspect.
* Players gain tiered bonuses (or penalties) from wearing multiple items attuned to a single Aspect.
* There are potentially small (2), medium (4), and large (6) bonuses. Not all Aspects have all tiers of bonuses.
* There are potentially small (2), medium (4), and large (6) bonuses. Not all Aspects have all tiers of bonuses.
* Aspects are varied in power. Some are very powerful and others are actively harmful.
* Aspects are varied in power. Some are very powerful and others are actively harmful.


In order to assist in discovering the effects of combining these items in game, use the chat command '''/c aspects''', which will print to the console all the current effects your character has with their equipped items.
To assist in assessing the effects of combining these items in game, use the chat command '''/c aspect''', which will print to the console all the current effects your character has with their equipped items.
 
===Courage===
* ''Small:'' +2 vs Fear
* ''Medium:'' +1 Will
* ''Large:'' +4 vs Fear
 
===Electrical Shield===
* ''Small:'' +2 vs Electrical
* ''Medium:'' +3 vs Electrical
* ''Large:'' 5/- Electrical Resistance
 
===Flaming Fortress===
* ''Small:'' +2 vs Fire
* ''Medium:'' +3 vs Fire
* ''Large:'' 5/- Fire Resistance
 
===Freezing Bastion===
* ''Small:'' +2 vs Cold
* ''Medium:'' +3 vs Cold
* ''Large:'' 5/- Cold Resistance
 
===Sonic Barricade===
* ''Small:'' +2 vs Sonic
* ''Medium:'' +3 vs Sonic
* ''Large:'' 5/- Sonic Resistance
 
===Acidic Wall===
* ''Small:'' +2 vs Acid
* ''Medium:'' +3 vs Acid
* ''Large:'' 5/- Acid Resistance
 
===Miserable Toad===
* ''Small:'' Nothing
* ''Medium:'' Nothing
* ''Large:'' Immunity to Poison
 
===Clueless Fist===
* ''Small:'' -2 Will
* ''Medium:'' -1 Dexterity
* ''Large:'' +2 Strength
 
===Snake===
* ''Small:'' +2 vs Poison
* ''Medium:'' +2 vs Poison
* ''Large:'' +2 vs Poison
 
===Rat===
* ''Small:'' +2 Hide, +1 vs Disease
* ''Medium:'' +2 Move Silently, +1 vs Disease
* ''Large:'' 2% Movement Speed Increase, 5% Concealment, +2 Hide
 
===Scholar===
* ''Small:'' +2 Lore
* ''Medium:'' +2 Lore, +2 Spellcraft
* ''Large:''+2 Intelligence
 
===Brute===
* ''Small:'' +2 Intimidate, +2 Discipline
* ''Medium:'' +2 Concentration, +2 Discipline
* ''Large:'' "+2 Fortitude
 
===Bulwark===
* ''Small:'' +2 Discipline
* ''Medium:'' +2 Discipline
* ''Large:'' 5% Physical Damage Immunity
 
===Shade===
* ''Small:'' 5% Concealment
* ''Medium:'' 10% Concealment
* ''Large:'' 20% Concealment
 
===Clarity===
* ''Small:'' +2 Concentration
* ''Medium:'' +1 Will
* ''Large:'' +1 Will
 
===Indomitable===
* ''Small:'' +2 vs Death
* ''Medium:'' +2 vs Death
* ''Large:'' +4 vs Death
 
===Priest===
* ''Small:'' +2 Spellcraft
* ''Medium:'' +2 Spellcraft, +2 vs Disease
* ''Large:'' +2 Wisdom
 
===Politician===
* ''Small:'' +4 Bluff
* ''Medium:'' +4 Persuade
* ''Large:'' +2 Charisma
 
===Road Warrior===
* ''Small:'' 3% Concealment
* ''Medium:'' 3% Physical Damage Immunity
* ''Large:'' 3% Movement Speed Increase
 
===Dancer===
* ''Small:'' +3 Tumble
* ''Medium:'' +1 Reflex
* ''Large:'' +1 Dodge AC
 
===Sinister===
* ''Small:'' +3 Intimidate
* ''Medium:'' 5/- Divine Resistance
* ''Large:'' Spell Focus: Necromancy
 
===Balanced===
* ''Small:'' +3 Animal Empathy, +2 Set Trap, +2 Search
* ''Medium:'' +4 AB vs Animals and Vermin
* ''Large:'' 1/- Bludgeoning Resistance
 
===Unfortunate===
* ''Small:'' -1 Universal Saves
* ''Medium:'' -1 Universal Saves
* ''Large:'' -1 Universal Saves
 
===Weak===
* ''Small:'' -1 Strength
* ''Medium:'' -1 Strength
* ''Large:'' -1 Strength
 
===Clumsy===
* ''Small:'' -1 Dexterity
* ''Medium:'' -1 Dexterity
* ''Large:'' -1 Dexterity
 
===Stupid===
* ''Small:'' -1 Intelligence
* ''Medium:'' -1 Intelligence
* ''Large:'' -1 Intelligence
 
===Foolish===
* ''Small:'' -1 Wisdom
* ''Medium:'' -1 Wisdom
* ''Large:'' -1 Wisdom
 
===Ash===
* ''Small:'' 10% Positive Vulnerability
* ''Medium:'' 10% Positive Vulnerability
* ''Large:'' 10% Positive Vulnerability
 
===Performer===
* ''Small:'' +2 Perform
* ''Medium:'' +3 Perform
* ''Large:'' +3 Perform
 
===Astronomer===
* ''Small:'' +2 Astronomy
* ''Medium:'' +3 Astronomy
* ''Large:'' +3 Astronomy
 
===Rogue===
* ''Small:'' +2 Search
* ''Medium:'' +2 Spot, +2 Listen
* ''Large:'' +2 Open Lock, +2 Pick Pocket
 
===Blasphemous===
* ''Small:'' -1 Will Saves
* ''Medium:'' -1 Universal Saves
* ''Large:'' +1 Negative Energy Damage
 
===Dervish===
* ''Small:'' +2 Parry
* ''Medium:'' +2 Tumble
* ''Large:'' +1 Reflex
 
===Null===
* ''Small:'' Nothing
* ''Medium:'' Nothing
* ''Large:'' Nothing
 
===Precision===
* ''Small:'' +2 Spot
* ''Medium:'' +2 Spot
* ''Large:'' +1 AB, +1 Reflex
 
===Mocker===
* ''Small:'' +2 Taunt
* ''Medium:'' +2 Taunt
* ''Large:'' 5% Movement Speed Increase
 
===Dwarf===
* ''Small:'' +2 Mining
* ''Medium:'' +2 Archaeology
* ''Large:'' +1 vs Spells
 
===Troll===
* ''Small:'' 25% Fire Vulnerability
* ''Medium:'' +1 Regeneration every 24 seconds, 25% Acid Vulnerability
* ''Large:'' +1 Regeneration every 24 seconds
 
===Apprentice===
* ''Small:'' +2 Concentration
* ''Medium:'' Recover a 1st level Astrologian, Sorcerer, or Wizard spell slot every 15 minutes
* ''Large:'' Recover a 2nd level Astrologian, Sorcerer, or Wizard spell slot every 15 minutes
 
===True Honor===
* ''Small:'' +2 Bluff
* ''Medium:'' +2 Saves vs. Poison
* ''Large:'' +1d6 Sneak Attack

Latest revision as of 18:33, 18 June 2024

In short, all physical items are influenced by Aspects left over from the creation of the world. Aspects take on strange and extremely varied properties: some are the legacies of ancient heroes, villains, and monsters; others metaphysical elements like the stars, the elements, and ideas; and others are stranger still, with names and meanings beyond mortal comprehension.

Mechanically, most items that can be equipped are influenced by randomly generated aspects. Players gain bonuses (or penalties) by wearing items of similarly aligned aspects.

Quick facts about the system:

  • Upon discovery, most equippable items are assigned an Aspect from a large selection.
  • Players gain tiered bonuses (or penalties) from wearing multiple items attuned to a single Aspect.
  • There are potentially small (2), medium (4), and large (6) bonuses. Not all Aspects have all tiers of bonuses.
  • Aspects are varied in power. Some are very powerful and others are actively harmful.

To assist in assessing the effects of combining these items in game, use the chat command /c aspect, which will print to the console all the current effects your character has with their equipped items.

Courage

  • Small: +2 vs Fear
  • Medium: +1 Will
  • Large: +4 vs Fear

Electrical Shield

  • Small: +2 vs Electrical
  • Medium: +3 vs Electrical
  • Large: 5/- Electrical Resistance

Flaming Fortress

  • Small: +2 vs Fire
  • Medium: +3 vs Fire
  • Large: 5/- Fire Resistance

Freezing Bastion

  • Small: +2 vs Cold
  • Medium: +3 vs Cold
  • Large: 5/- Cold Resistance

Sonic Barricade

  • Small: +2 vs Sonic
  • Medium: +3 vs Sonic
  • Large: 5/- Sonic Resistance

Acidic Wall

  • Small: +2 vs Acid
  • Medium: +3 vs Acid
  • Large: 5/- Acid Resistance

Miserable Toad

  • Small: Nothing
  • Medium: Nothing
  • Large: Immunity to Poison

Clueless Fist

  • Small: -2 Will
  • Medium: -1 Dexterity
  • Large: +2 Strength

Snake

  • Small: +2 vs Poison
  • Medium: +2 vs Poison
  • Large: +2 vs Poison

Rat

  • Small: +2 Hide, +1 vs Disease
  • Medium: +2 Move Silently, +1 vs Disease
  • Large: 2% Movement Speed Increase, 5% Concealment, +2 Hide

Scholar

  • Small: +2 Lore
  • Medium: +2 Lore, +2 Spellcraft
  • Large:+2 Intelligence

Brute

  • Small: +2 Intimidate, +2 Discipline
  • Medium: +2 Concentration, +2 Discipline
  • Large: "+2 Fortitude

Bulwark

  • Small: +2 Discipline
  • Medium: +2 Discipline
  • Large: 5% Physical Damage Immunity

Shade

  • Small: 5% Concealment
  • Medium: 10% Concealment
  • Large: 20% Concealment

Clarity

  • Small: +2 Concentration
  • Medium: +1 Will
  • Large: +1 Will

Indomitable

  • Small: +2 vs Death
  • Medium: +2 vs Death
  • Large: +4 vs Death

Priest

  • Small: +2 Spellcraft
  • Medium: +2 Spellcraft, +2 vs Disease
  • Large: +2 Wisdom

Politician

  • Small: +4 Bluff
  • Medium: +4 Persuade
  • Large: +2 Charisma

Road Warrior

  • Small: 3% Concealment
  • Medium: 3% Physical Damage Immunity
  • Large: 3% Movement Speed Increase

Dancer

  • Small: +3 Tumble
  • Medium: +1 Reflex
  • Large: +1 Dodge AC

Sinister

  • Small: +3 Intimidate
  • Medium: 5/- Divine Resistance
  • Large: Spell Focus: Necromancy

Balanced

  • Small: +3 Animal Empathy, +2 Set Trap, +2 Search
  • Medium: +4 AB vs Animals and Vermin
  • Large: 1/- Bludgeoning Resistance

Unfortunate

  • Small: -1 Universal Saves
  • Medium: -1 Universal Saves
  • Large: -1 Universal Saves

Weak

  • Small: -1 Strength
  • Medium: -1 Strength
  • Large: -1 Strength

Clumsy

  • Small: -1 Dexterity
  • Medium: -1 Dexterity
  • Large: -1 Dexterity

Stupid

  • Small: -1 Intelligence
  • Medium: -1 Intelligence
  • Large: -1 Intelligence

Foolish

  • Small: -1 Wisdom
  • Medium: -1 Wisdom
  • Large: -1 Wisdom

Ash

  • Small: 10% Positive Vulnerability
  • Medium: 10% Positive Vulnerability
  • Large: 10% Positive Vulnerability

Performer

  • Small: +2 Perform
  • Medium: +3 Perform
  • Large: +3 Perform

Astronomer

  • Small: +2 Astronomy
  • Medium: +3 Astronomy
  • Large: +3 Astronomy

Rogue

  • Small: +2 Search
  • Medium: +2 Spot, +2 Listen
  • Large: +2 Open Lock, +2 Pick Pocket

Blasphemous

  • Small: -1 Will Saves
  • Medium: -1 Universal Saves
  • Large: +1 Negative Energy Damage

Dervish

  • Small: +2 Parry
  • Medium: +2 Tumble
  • Large: +1 Reflex

Null

  • Small: Nothing
  • Medium: Nothing
  • Large: Nothing

Precision

  • Small: +2 Spot
  • Medium: +2 Spot
  • Large: +1 AB, +1 Reflex

Mocker

  • Small: +2 Taunt
  • Medium: +2 Taunt
  • Large: 5% Movement Speed Increase

Dwarf

  • Small: +2 Mining
  • Medium: +2 Archaeology
  • Large: +1 vs Spells

Troll

  • Small: 25% Fire Vulnerability
  • Medium: +1 Regeneration every 24 seconds, 25% Acid Vulnerability
  • Large: +1 Regeneration every 24 seconds

Apprentice

  • Small: +2 Concentration
  • Medium: Recover a 1st level Astrologian, Sorcerer, or Wizard spell slot every 15 minutes
  • Large: Recover a 2nd level Astrologian, Sorcerer, or Wizard spell slot every 15 minutes

True Honor

  • Small: +2 Bluff
  • Medium: +2 Saves vs. Poison
  • Large: +1d6 Sneak Attack