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==Primary Domains==
=Primary Domains=
===Air Domain===
{| class="wikitable" style="text-align:center; width:100%;"
|-
! width="6%" | Domain
! width="17%" | Ability
! width="11%" | 1st Circle
! width="11%" | 2nd Circle
! width="11%" | 3rd Circle
! width="11%" | 4th Circle
! width="11%" | 5th Circle
! width="11%" | 6th Circle
! width="11%" | 7th Circle


'''Spells'''
|-


Call Lightning (3), Chain Lightning (6)
|<br/>Air<br/><sup>[[Turn Undead#Air Domain|Turn Undead]]</sup><br/>
| Resist Energy: Electric (Level 5+)
| Jump || - || Call Lightning || Summon Storm || - || Chain Lightning || -


'''Abilities'''
|-


[[Turn Undead#Air Domain|Turn Undead]]
| <br/>Chaos<br/><sup>[[Turn Undead#Chaos Domain|Turn Undead]]</sup><br/>
| Chaos Shield 1% (Level 5+)
| -
| -  || Cloud of Bewilderment || Confusion || -  || - || -


===Death Domain===
|-
'''Spells'''
| <br/>Death<br/><sup>[[Turn Undead#Death Domain|Turn Undead]]</sup><br/>
| -
| - || - || - || Phantasmal Killer || Enervation || - || -


Phantasmal Killer (4), Enervation (5)
|-
| <br/>Destruction<br/><sup>[[Turn Undead#Destruction Domain|Turn Undead]]</sup><br/>
| -
| - || - || Cloud of Bewilderment || - || - || Acid Fog || -


'''Abilities'''


[[Turn Undead#Death Domain|Turn Undead]]
|-
| <br/>Dwarf<br/><sup>[[Turn Undead#Dwarf Domain|Turn Undead]]</sup><br/>
| Racial Power
| - || Glyph of Warding || Greater Magic Weapon || -  || - || - || -


Negative Plane Avatar - The cleric is able to summon a shadow that gains in power as the cleric advances.
|-
|rowspan="2"|<br/>Earth<br/><sup>[[Turn Undead#Earth Domain|Turn Undead]]</sup><br/> 
| Toughness (Level 5+)
|rowspan="2"| Grease
|rowspan="2"| -
|rowspan="2"| Call Boulders 
|rowspan="2"| Stoneskin
|rowspan="2"| -
|rowspan="2"| Stonehold
|rowspan="2"| -
|-
| Maximized Endurance (Pure)


===Earth Domain===
|-
'''Spells'''
| <br/>Elf<br/><sup>[[Turn Undead#Elf Domain|Turn Undead]]</sup><br/>
| Racial Power
| True Strike || Cat's Grace || - || Phantasmal Killer || Enervation || - ||  -


Stoneskin (4), Energy Buffer (5)
|-
| <br/>Evil<br/><sup>[[Turn Undead#Evil Domain|Turn Undead]]</sup><br/>
| -
| Negative Energy Ray  || Bestow Curse  || Negative Energy Burst  || -  || Harm  || -  || -


'''Abilities'''
|-
| <br/>Fire<br/><sup>[[Turn Undead#Fire Domain|Turn Undead]]</sup><br/>
| Resist Energy: Fire (Level 5+)
| Burning Bolt || - || - || Wall of Fire || Firebrand || -  || -


[[Turn Undead#Earth Domain|Turn Undead]]
|-
| <br/>Gnome<br/><sup>[[Turn Undead#Gnome Domain|Turn Undead]]</sup><br/>
| Racial Power
| Color Spray || -  || Ghostly Visage || - || - || -  || -


===Evil Domain===
|-
'''Spells
| <br/>Good<br/><sup>[[Turn Undead#Good Domain|Turn Undead]]</sup><br/>
| -
| - || -  || - || Chaav's Laugh || Lesser Planar Binding || -  || -


Negative Energy Ray (1), Negative Energy Burst (3), Enervation (5)
|-
| <br/>Halfling<br/><sup>[[Turn Undead#Halfling Domain|Turn Undead]]</sup><br/>
| Racial Power
| Camouflage || Cat's Grace || - || - || - || -  || -


'''Abilities
|-
| <br/>Knowledge<br/><sup>[[Turn Undead#Knowledge Domain|Turn Undead]]</sup><br/>
| Skill Focus: Lore
| Identify || Knock || See Invisibility || True Seeing || - || -  || -


[[Turn Undead#Evil Domain|Turn Undead]]
|-
| <br/>Law<br/><sup>[[Turn Undead#Law Domain|Turn Undead]]</sup><br/>
| Law Summon Theme (Level 5+)
| - || Clarity || Dismissal || - || - || -  || -


===Fire Domain===
|-
'''Spells'''
| <br/>Magic<br/><sup>[[Turn Undead#Magic Domain|Turn Undead]]</sup><br/>
| -
| Mage Armor || Magic Missile || Flame Arrow || Stoneskin || Isaac's Lesser Missile Storm || - || -


Wall of Fire (4), Energy Buffer (5)


'''Abilities'''
|-
| <br/>Orc<br/><sup>[[Turn Undead#Orc Domain|Turn Undead]]</sup><br/>
| Racial Power
| - || Blood Frenzy || - || - || War Cry || - || -


[[Turn Undead#Fire Domain|Turn Undead]]
|-
| <br/>Sun<br/><sup>[[Turn Undead#Sun Domain|Turn Undead]]</sup><br/>
| Resist Energy: Fire (Level 5+)
| - || Searing Light || - || Flame Strike || - || - || -


===Good Domain===
|-
| <br/>Water<br/><sup>[[Turn Undead#Water Domain|Turn Undead]]</sup><br/>
| Resist Energy: Cold (Level 5+)
| Mage Armor || - || Freedom of Movement || - || Drown || - || -


Requires a character to have Good alignment!
|}


'''Spells'''
=Secondary Domains=


Stoneskin (4), Lesser Planar Binding (5)
{| class="wikitable" style="text-align:center; width:100%;"
|-
! width="6%" | Sub-Domain
! width="17%" | Ability
! width="11%" | 1st Circle
! width="11%" | 2nd Circle
! width="11%" | 3rd Circle
! width="11%" | 4th Circle
! width="11%" | 5th Circle
! width="11%" | 6th Circle
! width="11%" | 7th Circle


'''Abilities'''
|-
| <br/>Animal<br/><br/>
| +1 Default or Dog Summon Theme
| - || Cat's Grace || True Seeing || - || Polymorph Self || - || -


[[Turn Undead#Good Domain|Turn Undead]]
|-
| <br/>Cavern<br/><br/>
| +3 Search, Spot, and Listen for turn/level while in caverns, 1/day
| Darkness || One With The Land || - || Call Lightning || - || - || -


===Water Domain===
|-
'''Spells
|rowspan="2"|<br/>Charm<br/><br/> 
| Skill Focus: Persuade
|rowspan="2"| -
|rowspan="2"| Aura of Glory
|rowspan="2"| Charm Monster
|rowspan="2"| -
|rowspan="2"| Dominate Person
|rowspan="2"| -
|rowspan="2"| -
|-
| Maximized Eagle's Splendor (Pure)


Poison (3), Ice Storm (5)
|-
| <br/>Darkness<br/><br/>
| Darkvision (Racial)  
| Darkness || Blindness/Deafness || - || Fear || Greater Shadow Conjuration || - || -


'''Abilities'''
|-
| <br/>Fate<br/><br/>
| Uncanny Dodge
| True Strike || See Invisibility || Clairaudience/<br/>Clairvoyance || Future Pain || - || - || -


[[Turn Undead#Water Domain|Turn Undead]]
|-
| <br/>Fungus<br/><br/>
| -
| - || Barkskin || Cloud of Bewilderment || - || Mind Fog || - || -


===Chaos Domain===
|-
'''Spells'''
| <br/>Hatred<br/><br/>
| +1 AB and +1 Negative energy damage versus target race for round/level, 1/day
| - || Bestow Curse || Inflict Critical Wounds || - || Harm || - || -


Cloud of Bewilderment (3), Confusion (5)
|-
| <br/>Healing<br/><br/>
| Empowered Healing
| - || Cure Serious Wounds || Restoration || - || Heal || - || -


'''Abilities'''
|-
| <br/>Illusion<br/><br/>
| -
| - || Invisibility || Displacement || Phantasmal Killer || - || - || -


[[Turn Undead#Chaos Domain|Turn Undead]]
|-
| <br/>Luck<br/><br/>
| Defensive Roll
| True Strike || Bestow Curse || - || - || - || Protection From Spells || -


===Law Domain===
|-
'''Spells'''
| <br/>Metal<br/><br/>
| Sonic element Darkfire (Level 5+)
| Deafening Clang || Darkfire || - || Ironskin || Keen Edge || - || -


Clarity (2), Hold Monster (5)
|-
| <br/>Nobility<br/><br/>
| Martial Weapon Proficiency (Level 5+)  
| Rallying Cry || Charm Person || Heroism || - || - || - || -


'''Abilities'''
|-
| <br/>Ooze<br/><br/>
| Resist Energy: Acid (Level 5+)
| Grease || - || Stinking Cloud || Evard's Black Tentacles || - || - || -


[[Turn Undead#Law Domain|Turn Undead]]
|-
| <br/>Planning<br/><br/>
| -
| Identify || See Invisibility || Clairaudience/<br/>Clairvoyance || - || - || - || -


===Knowledge Domain===
|-
'''Spells'''
| <br/>Plant<br/><br/>
| Turn Undead (Vermin)
| - || Barkskin || - || - || - || - || Creeping Doom


Identify (1), Knock (2), Clairaudience/Clairvoyance (3), True Seeing (4), Legend Lore (6)
|-
| <br/>Portal<br/><br/>
| Portal Sense (detect nearby portals with Wisdom)  
| - || Summon Creature III || Dismissal || Displacement || - || - || -


'''Abilities:'''
|-
| <br/>Protection<br/><br/>
| Divine Protection
| - || Shield Other || - || Minor Globe of Invulnerability || Energy Buffer || - || -


[[Turn Undead#Knowledge Domain|Turn Undead]]
|-
| <br/>Renewal<br/><br/>
| -
| Cure Moderate Wounds || Remove Disease || Restoration || - || - || - || -


===Magic Domain===
|-
'''Spells'''
| <br/>Repose<br/><br/>
| Favored Enemy: Undead
| - || Remove Disease || Death Ward || Bless Weapon || Undeath to Death-- || - || -


Mage Armor (1), Melf's Acid Arrow (2), Negative Energy Burst (3), Stoneskin (4), Ice Storm (5)
|-
| <br/>Reptilian<br/><br/>
| Command Lizards
| Magic Fang || Greater Magic Fang || Poison || - || - || - || -


'''Abilities'''
|-
| <br/>Retribution<br/><br/>
| Oath of Wrath (Level 5+)
| Death Armor || - || - || Elemental Shield || - || - || -


[[Turn Undead#Spells Domain|Turn Undead]]
|-
| <br/>Rune<br/><br/>
| Scribe Scroll feat
| Identify || Glyph of Warding || -  || Delayed Blast Fireball || - || - || -


===Destruction Domain===
|-
'''Spells'''
| <br/>Sea Caves<br/><br/>
| Underwater Breathing
| Ironguts || - || - || - || Drown || - || -


Stinking Cloud (3), Acid Fog (6)
|-
| <br/>Spells<br/><br/>
| -
| Lesser Dispel || Shield || Lightning Bolt || Lesser Spell Breach || - || Feeblemind || -


'''Abilities'''
|-
| <br/>Spider<br/><br/>
| Command Spiders
| Web || - || Poison || - || - || - || -


[[Turn Undead#Destruction Domain|Turn Undead]]
|-
| <br/>Storm<br/><br/>
| Resist Energy: Electric (Level 5+)
| - || - || Call Lightning || Summon Storm || Lightning Avatar || Chain Lightning || -


===Drow Domain===
|-
'''Spells'''
| <br/>Strength<br/><br/> 
| Maximized Bull's Strength (Pure)
| - || - || Divine Power || - || - || - || -


Charm person (2), Clairvoyance/Clairaudience (3), Improved Invisibility (5)
|-
| <br/>Suffering<br/><br/>
| Barbarian 1/- DR
| Ray of Enfeeblement || Shield Other || - || Enervation || - || - || -


'''Abilities'''
|-
| <br/>Trade<br/><br/>
| Skill Focus: Appraise
| Identify || Knock || See Invisibility || - || - || - || -


Racial Power
|-
| <br/>Travel<br/><br/>
| -
| Expeditious Retreat || - || Freedom of Movement || Haste || - || - || -


[[Turn Undead#Drow Domain|Turn Undead]]
|-
| <br/>Trickery<br/><br/>
| Divine Trickery
| - || Invisibility || Mislead || Phantoms of Deception || Improved Invisibility || - || -


===Elf Domain===
|-
'''Spells'''
| <br/>Undeath<br/><br/>
| Spell Focus: Necromancy (Level 5+)
| Stone Bones || Magic Fang || Negative Energy Burst || Greater Magic Fang || - || - || -


True Strike (1), Cat's Grace (2)


'''Abilities'''
|-
|rowspan="2"| <br/>War<br/><br/>
| Battle Mastery
|rowspan="2"| -
|rowspan="2"| Cat's Grace
|rowspan="2"| Heroism
|rowspan="2"| -
|rowspan="2"| Greater Heroism
|rowspan="2"| -
|rowspan="2"| Aura of Vitality
|-
| Martial Weapon Proficiency (Level 5+)


Racial Power
|}
 
[[Turn Undead#Elf Domain|Turn Undead]]
 
===Dwarf Domain===
'''Spells'''
 
Glyph of Warding (2), Greater Magic Weapon (3)
 
'''Abilities'''
 
Racial Power
 
[[Turn Undead#Dwarf Domain|Turn Undead]]
 
===Halfling Domain===
'''Spells'''
 
Cat's Grace (2), Freedom of Movement (3)
 
'''Abilities'''
 
Racial Power
 
[[Turn Undead#Halfling Domain|Turn Undead]]
 
===Gnome Domain===
'''Spells'''
 
Color Spray (1), Displacement (3)
 
'''Abilities'''
 
Racial Power
 
[[Turn Undead#Gnome Domain|Turn Undead]]
 
===Orc Domain===
'''Spells'''
 
Prayer (2), Blood Frenzy (3), War Cry (5)
 
'''Abilities'''
 
Racial Power
 
[[Turn Undead#Orc Domain|Turn Undead]]
 
===Sun Domain===
'''Spells'''
 
Searing Light (2), Sunbeam (7)
 
'''Abilities'''
 
[[Turn Undead#Sun Domain|Turn Undead]]
 
==Secondary Domains==
 
===Animal Domain===
'''Spells'''
 
Cat's Grace (2), True Seeing (3), Polymorph Self (5)
 
'''Abilities'''
 
Summon Creature is cast at one tier higher (Summon I becomes Summon II) when using the default or dog summoning themes.
 
===Cavern Domain===
'''Spells'''
 
Darkness (1), One with the Land (2), Call Lightning (4)
 
'''Abilities'''
 
1/day, gain a temporary +3 Search, +3 Spot, +3 Listen bonus that lasts for one turn/level, usable only in caverns.
 
===Charm Domain===
 
'''Spells'''
 
Charm person (1), Aura of Glory (2), Charm Monster (3)
 
'''Abilities:'''
 
---
 
===Darkness Domain===
'''Spells'''
 
Darkness (1), Blindness/Deafness (2), Shadow Conjuration (4)
 
'''Abilities'''
 
Ultravision 1/day
 
===Fate Domain===
'''Spells'''
 
True Strike (1), See Invisibility (2), Clairaudience/Clairvoyance (3)
 
'''Abilities'''
 
Bonus Feat - Uncanny Dodge
 
===Fungus Domain===
'''Spells'''
 
Barkskin (2), Cloud of Bewilderment (3), Mind Fog (5)
 
'''Abilities:'''
 
---
 
===Hatred Domain===
'''Spells'''
 
Bestow Curse (2), Inflict Critical Wounds (3), Harm (5)
 
'''Abilities'''
 
1/day, target a particular enemy to gain a +1 AB bonus and a +1 negative energy damage bonus, both versus their racial type, that last for one round/level
 
===Healing Domain===
'''Spells'''
 
Cure Serious Wounds (2), Heal (5)
 
'''Abilities'''
 
Empowered Healing - The following healing spells are cast as if with the empower spell feat: cure light wounds, cure moderate wounds, cure serious wounds, and cure critical wounds.
 
Cure Minor Wounds, when casting as a spell, is not affected. Healing spells cast via trinkets are also amplified as if cast with empower (1.5x).
 
===Illusion Domain===
'''Spells'''
 
Invisibility (2), Displacement (3), Phantasmal Killer (4)
 
'''Abilities:'''
 
---
 
===Luck Domain===
'''Spells'''
 
True Strike (1), Bestow Curse (2), Protection from Spells (6)
 
'''Abilities'''
 
Bonus Feat - Defensive Roll
 
===Metal Domain===
'''Spells'''
 
Shelgarn's Persistent Blade (1), Darkfire (2), Keen Edge (5)
 
'''Abilities'''
 
1/day, add temporary fire damage to your weapon for one round/level: +1 Fire damage for non-hammer weapons, and +1d4 Fire damage for hammers and great mauls. This should stack with Darkfire.
 
===Nobility Domain===
'''Spells'''
 
Rallying Cry (1), Charm Person (2), See Invisibility (3)
 
'''Abilities:'''
 
---
 
===Ooze Domain===
'''Spells'''
 
Grease (1), Stinking Cloud (3), Evard's Black Tentacles (4)
 
'''Abilities'''
 
Command Slimes
 
===Planning Domain===
'''Spells'''
 
Identify (1), See Invisibility (2), Clairaudience/Clairvoyance (3)
 
'''Abilities'''
 
---
===Plant Domain===
'''Spells'''
 
Barkskin (2), Creeping Doom (7)
 
'''Abilities'''
 
Turn Vermin
 
===Portal Domain===
'''Spells'''
 
Summon creature III (2), Dismissal (3), Displacement (4)
 
'''Abilities'''
 
Portal Sense - automatic supernatural ability to detect nearby hidden portals using Wisdom
 
===Protection Domain===
'''Spells'''
 
Minor Globe of Invulnerability (4), Energy Buffer (5)
 
'''Abilities'''
 
Divine Protection - The cleric is able to cast an improved form of Sanctuary that sets the save difficulty class at 10 + Cha Modifier + Cleric Level. This has a duration of 1 round per caster level + the cleric's Charisma modifier
 
===Renewal Domain===
'''Spells'''
 
Cure Moderate Wounds (1), Remove disease (2), Restoration (3)
 
'''Abilities:'''
 
---
 
===Repose Domain===
'''Spells'''
 
Remove disease (2), Death ward (3), Undeath to Death (5)
 
'''Abilities'''
 
Bonus Feat - Favored Enemy (Undead)
 
===Reptilian Domain===
'''Spells'''
 
Magic Fang (1), Greater Magic Fang (2), Poison (3)
 
'''Abilities'''
 
Command Lizards
 
===Retribution Domain===
'''Spells'''
 
Death Armor (2), Death ward (3), Elemental Shield (4)
 
'''Abilities'''
 
Bonus Feat - Divine Might
 
===Rune Domain===
'''Spells'''
 
Identify (1), Glyph of Warding (2), Delayed Blast Fireball (4)
 
'''Abilities'''
 
Bonus Feat - Scribe Scroll
 
===Sea Caves Domain===
'''Spells'''
 
Ironguts (1), Drown (5)
 
'''Abilities'''
 
Underwater Breathing - boosts the length of time which you can stay underwater before drowning
 
===Spells Domain===
'''Spells'''
 
Lesser Dispel (1), Shield (2), Lesser Spell Breach (4), Feeblemind (6)
 
'''Abilities:'''
 
---
 
===Spider Domain===
'''Spells'''
 
Web (1), Poison (3)
 
'''Abilities'''
 
Command Spiders
 
===Strength Domain===
'''Spells'''
 
Divine Power (3), Stoneskin (5)
 
'''Abilities'''
 
Divine Strength- The cleric gains a bonus to Strength equal to 2 + 1 per 3 class levels. This has a duration of 5 rounds + the cleric's Charisma modifier
 
===Storm Domain===
'''Spells'''
 
Gust of Wind (2), Call Lightning (3), Ice Storm (5)
 
'''Abilities'''
 
Bonus Feat - Resist Energy (Electricity)
 
===Suffering Domain===
'''Spells'''
 
Ray of Enfeeblement (1), Death Armor (2), Enervation (5)
 
'''Abilities'''
 
---
 
===Trade Domain===
'''Spells'''
 
Identify (1), Knock (2), See Invisibility (3)
 
'''Abilities'''
 
Bonus Feat - Skill Focus (Appraise)
 
===Travel Domain===
'''Spells'''
 
Entangle (1), Web (2), Freedom of Movement (3), Slow (4), Haste (5)
 
'''Abilities:'''
 
---
 
===Trickery Domain===
'''Spells'''
 
Invisibility (2), Invisibility Sphere (3), Improved Invisibility (5)
 
'''Abilities'''
 
Divine Trickery - Bonus to hide, bluff, search, disable trap, move silently, open lock, and pick pocket checks equal to 1 per 2 caster levels. This effect lasts for 5 turns + the cleric's charisma modifier
 
===Undeath Domain===
'''Spells'''
 
Stone Bones (1), Negative Energy Burst (3)
 
'''Abilities'''
 
---
 
===War Domain===
'''Spells'''
 
Cat's Grace (2), Aura of Vitality (7)
 
'''Abilities'''
 
Battle Mastery - The cleric gains a bonus of 1 + 1 per 5 caster levels to dexterity, constitution, attack rolls and damage. As well, the cleric gains damage reduction twice this amount. The effect will last for 5 rounds + charisma modifier


==Racial Powers==
==Racial Powers==

Revision as of 22:39, 24 October 2021

Primary Domains

Domain Ability 1st Circle 2nd Circle 3rd Circle 4th Circle 5th Circle 6th Circle 7th Circle

Air
Turn Undead
Resist Energy: Electric (Level 5+) Jump - Call Lightning Summon Storm - Chain Lightning -

Chaos
Turn Undead
Chaos Shield 1% (Level 5+) - - Cloud of Bewilderment Confusion - - -

Death
Turn Undead
- - - - Phantasmal Killer Enervation - -

Destruction
Turn Undead
- - - Cloud of Bewilderment - - Acid Fog -



Dwarf
Turn Undead
Racial Power - Glyph of Warding Greater Magic Weapon - - - -

Earth
Turn Undead
Toughness (Level 5+) Grease - Call Boulders Stoneskin - Stonehold -
Maximized Endurance (Pure)

Elf
Turn Undead
Racial Power True Strike Cat's Grace - Phantasmal Killer Enervation - -

Evil
Turn Undead
- Negative Energy Ray Bestow Curse Negative Energy Burst - Harm - -

Fire
Turn Undead
Resist Energy: Fire (Level 5+) Burning Bolt - - Wall of Fire Firebrand - -

Gnome
Turn Undead
Racial Power Color Spray - Ghostly Visage - - - -

Good
Turn Undead
- - - - Chaav's Laugh Lesser Planar Binding - -

Halfling
Turn Undead
Racial Power Camouflage Cat's Grace - - - - -

Knowledge
Turn Undead
Skill Focus: Lore Identify Knock See Invisibility True Seeing - - -

Law
Turn Undead
Law Summon Theme (Level 5+) - Clarity Dismissal - - - -

Magic
Turn Undead
- Mage Armor Magic Missile Flame Arrow Stoneskin Isaac's Lesser Missile Storm - -



Orc
Turn Undead
Racial Power - Blood Frenzy - - War Cry - -

Sun
Turn Undead
Resist Energy: Fire (Level 5+) - Searing Light - Flame Strike - - -

Water
Turn Undead
Resist Energy: Cold (Level 5+) Mage Armor - Freedom of Movement - Drown - -

Secondary Domains

Sub-Domain Ability 1st Circle 2nd Circle 3rd Circle 4th Circle 5th Circle 6th Circle 7th Circle

Animal

+1 Default or Dog Summon Theme - Cat's Grace True Seeing - Polymorph Self - -

Cavern

+3 Search, Spot, and Listen for turn/level while in caverns, 1/day Darkness One With The Land - Call Lightning - - -

Charm

Skill Focus: Persuade - Aura of Glory Charm Monster - Dominate Person - -
Maximized Eagle's Splendor (Pure)

Darkness

Darkvision (Racial) Darkness Blindness/Deafness - Fear Greater Shadow Conjuration - -

Fate

Uncanny Dodge True Strike See Invisibility Clairaudience/
Clairvoyance
Future Pain - - -

Fungus

- - Barkskin Cloud of Bewilderment - Mind Fog - -

Hatred

+1 AB and +1 Negative energy damage versus target race for round/level, 1/day - Bestow Curse Inflict Critical Wounds - Harm - -

Healing

Empowered Healing - Cure Serious Wounds Restoration - Heal - -

Illusion

- - Invisibility Displacement Phantasmal Killer - - -

Luck

Defensive Roll True Strike Bestow Curse - - - Protection From Spells -

Metal

Sonic element Darkfire (Level 5+) Deafening Clang Darkfire - Ironskin Keen Edge - -

Nobility

Martial Weapon Proficiency (Level 5+) Rallying Cry Charm Person Heroism - - - -

Ooze

Resist Energy: Acid (Level 5+) Grease - Stinking Cloud Evard's Black Tentacles - - -

Planning

- Identify See Invisibility Clairaudience/
Clairvoyance
- - - -

Plant

Turn Undead (Vermin) - Barkskin - - - - Creeping Doom

Portal

Portal Sense (detect nearby portals with Wisdom) - Summon Creature III Dismissal Displacement - - -

Protection

Divine Protection - Shield Other - Minor Globe of Invulnerability Energy Buffer - -

Renewal

- Cure Moderate Wounds Remove Disease Restoration - - - -

Repose

Favored Enemy: Undead - Remove Disease Death Ward Bless Weapon Undeath to Death-- - -

Reptilian

Command Lizards Magic Fang Greater Magic Fang Poison - - - -

Retribution

Oath of Wrath (Level 5+) Death Armor - - Elemental Shield - - -

Rune

Scribe Scroll feat Identify Glyph of Warding - Delayed Blast Fireball - - -

Sea Caves

Underwater Breathing Ironguts - - - Drown - -

Spells

- Lesser Dispel Shield Lightning Bolt Lesser Spell Breach - Feeblemind -

Spider

Command Spiders Web - Poison - - - -

Storm

Resist Energy: Electric (Level 5+) - - Call Lightning Summon Storm Lightning Avatar Chain Lightning -

Strength

Maximized Bull's Strength (Pure) - - Divine Power - - - -

Suffering

Barbarian 1/- DR Ray of Enfeeblement Shield Other - Enervation - - -

Trade

Skill Focus: Appraise Identify Knock See Invisibility - - - -

Travel

- Expeditious Retreat - Freedom of Movement Haste - - -

Trickery

Divine Trickery - Invisibility Mislead Phantoms of Deception Improved Invisibility - -

Undeath

Spell Focus: Necromancy (Level 5+) Stone Bones Magic Fang Negative Energy Burst Greater Magic Fang - - -



War

Battle Mastery - Cat's Grace Heroism - Greater Heroism - Aura of Vitality
Martial Weapon Proficiency (Level 5+)

Racial Powers

Certain racial domains grant a 1/day racial power. This power grants a temporary +1 AB and +1 save bonus versus fear, plus +1 to whatever that race's associated stat is (Str for orcs, Con for dwarves, Dex for elves/drow and halflings, Int for gnomes), and +2 AB versus that race's favored enemy (Elves for orcs and drow, Orcs for dwarves and elves, Goblins for halflings and gnomes) for all friendly members of that race within 30ft, lasting one round/level.