Domains

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Primary Domains

You may only have a single Primary Domain and it will determine the effects of a cleric's Turn Undead. The order in which you choose your Primary and Secondary domain will determine which Summoning Theme is utilized.

Note that a single asterisk(*) signifies that this bonus requires you to have at least 5 Cleric levels to receive and that a double asterisk(**) requires you to be a Pure Cleric, with no levels in other classes.

Domain Ability 1st Circle 2nd Circle 3rd Circle 4th Circle 5th Circle 6th Circle 7th Circle

Air
Turn Undead
Resist Energy: Electric* Jump - Call Lightning Summon Storm - Chain Lightning -

Chaos
Turn Undead
Chaos Shield 1%* - - Cloud of Bewilderment Confusion - - -

Death
Turn Undead
Death Avatar - - - Phantasmal Killer Enervation - -
Spell Focus: Necromancy*

Destruction
Turn Undead
- - - Cloud of Bewilderment - - Acid Fog -



Dwarf
Turn Undead
Racial Power - Glyph of Warding Greater Magic Weapon - - - -

Earth
Turn Undead
Toughness* Grease - Call Boulders Stoneskin - Stonehold -
Maximized Endurance**

Elf
Turn Undead
Racial Power True Strike Cat's Grace - - - - -

Evil
Turn Undead
- Negative Energy Ray Bestow Curse Negative Energy Burst - Harm - -

Fire
Turn Undead
Resist Energy: Fire* Burning Bolt - - Wall of Fire Firebrand - -

Gnome
Turn Undead
Racial Power Color Spray - Ghostly Visage - - - -

Good
Turn Undead
- - - - Chaav's Laugh Lesser Planar Binding - -

Halfling
Turn Undead
Racial Power Camouflage Cat's Grace - - - - -

Knowledge
Turn Undead
Skill Focus: Lore Identify Knock See Invisibility True Seeing - - -

Law
Turn Undead
Law Summon Theme* - Clarity Dismissal - Hold Monster - -

Magic
Turn Undead
- Mage Armor Magic Missile Flame Arrow Stoneskin Isaac's Lesser Missile Storm - -



Orc
Turn Undead
Racial Power - Blood Frenzy - - War Cry - -

Sun
Turn Undead
Resist Energy: Fire* - Searing Light - Flame Strike - - Sunbeam

Water
Turn Undead
Resist Energy: Cold* Mage Armor - Freedom of Movement - Drown - -

Secondary Domains

You may only have a single Secondary Domain. The order in which you choose your Primary and Secondary domain will determine which Summoning Theme is utilized.

Note that a single asterisk(*) signifies that this bonus requires you to have at least 7 Cleric levels to receive and that a double asterisk(**) requires you to be a Pure Cleric, with no levels in other classes.

Sub-Domain Ability 1st Circle 2nd Circle 3rd Circle 4th Circle 5th Circle 6th Circle 7th Circle

Animal

+1 Default or Dog Summon Theme - Cat's Grace True Seeing - Polymorph Self - -

Cavern

+3 Search, Spot, and Listen for turn/level while in caverns, 1/day Darkness One With The Land - Call Lightning - - -

Charm

Skill Focus: Persuade - Aura of Glory Charm Monster - Dominate Person - -
Maximized Eagle's Splendor**

Darkness

Darkvision (Racial) Darkness Blindness/Deafness - Fear Greater Shadow Conjuration - -

Fate

Uncanny Dodge True Strike See Invisibility Clairaudience/
Clairvoyance
Future Pain - - -

Fungus

- - Barkskin Cloud of Bewilderment - Mind Fog - -

Hatred

+1 AB and +1 Negative energy damage versus target race for round/level, 1/day - Bestow Curse Inflict Critical Wounds - Harm - -

Healing

Empowered Healing - Empower all Cure Minor /Light /Moderate /Serious /Critical wounds spells either cast or used from an item - Cure Serious Wounds Restoration - Heal - -

Illusion

- - Invisibility Displacement Phantasmal Killer - - -

Luck

Defensive Roll True Strike Bestow Curse - - - Protection From Spells -

Metal

Sonic element Darkfire* Deafening Clang Darkfire - Ironskin Keen Edge - -

Nobility

Martial Weapon Proficiency* Rallying Cry Charm Person Heroism - - - -

Ooze

Resist Energy: Acid* Grease - Stinking Cloud Evard's Black Tentacles - - -

Planning

- Identify See Invisibility Clairaudience/
Clairvoyance
- - - -

Plant

Turn Undead (Vermin) - Barkskin - - - - Creeping Doom

Portal

Portal Sense (detect nearby portals with Wisdom) - Summon Creature III Dismissal Displacement - - -

Protection

Divine Protection - Shield Other - Minor Globe of Invulnerability Energy Buffer - -

Renewal

- Cure Moderate Wounds Remove Disease Restoration - - - -

Repose

Favored Enemy: Undead - Remove Disease Death Ward Bless Weapon Undeath to Death-- - -

Reptilian

Command Lizards Magic Fang Greater Magic Fang Poison - - - -

Retribution

Oath of Wrath* Death Armor - - Elemental Shield - - -

Rune

Scribe Scroll feat Identify Glyph of Warding - Delayed Blast Fireball - - -

Sea Caves

Underwater Breathing Ironguts - - - Drown - -

Spells

- Lesser Dispel Shield Lightning Bolt Lesser Spell Breach - Feeblemind -

Spider

Command Spiders Web - Poison - - - -

Storm

Resist Energy: Electric* - - Call Lightning Summon Storm Lightning Avatar Chain Lightning -

Strength

Maximized Bull's Strength** - - Divine Power - - - -

Suffering

Barbarian 1/- DR* Ray of Enfeeblement Shield Other - Enervation - - -

Trade

Skill Focus: Appraise Identify Knock See Invisibility - - - -

Travel

- Expeditious Retreat - Freedom of Movement Haste - - -

Trickery

Divine Trickery - Invisibility Mislead Phantoms of Deception Improved Invisibility - -

Undeath

Spell Focus: Necromancy* Stone Bones Magic Fang Negative Energy Burst Greater Magic Fang - - -



War

Battle Mastery - Cat's Grace Heroism - Greater Heroism - Aura of Vitality
Martial Weapon Proficiency*

Note that a single asterisk(*) signifies that this bonus requires you to have at least 5 Cleric levels to receive and that a double asterisk(**) requires you to be a Pure Cleric, with no levels in other classes.

Racial Powers

Certain racial domains grant a 1/day racial power. This power grants a temporary +1 AB and +1 save bonus versus fear, plus +1 to whatever that race's associated stat is (Str for orcs, Con for dwarves, Dex for elves/drow and halflings, Int for gnomes), and +2 AB versus that race's favored enemy (Elves for orcs and drow, Orcs for dwarves and elves, Goblins for halflings and gnomes) for all friendly members of that race within 30ft, lasting one round/level.