Blackguard: Difference between revisions
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[[file:Blackguard.jpg]] | [[file:Blackguard.jpg]] | ||
Alignment: Any Evil | * '''Alignment''': Any Evil | ||
Hit Points | * '''Hit Dice''': 10 Hit Points + Con. modifier per level. | ||
Proficiencies: Armor (Light, Medium, Heavy), Shields, Weapon (Simple, Martial) | * '''Proficiencies''': Armor (Light, Medium, Heavy), Shields, Weapon (Simple, Martial) | ||
Skill Points: 2+int modifier per level | * '''Skill Points''': 2 + int modifier per level (4+int modifier)*4 at 1st level. | ||
Save Progression: Fort High, Will Low, Ref Low | * '''Save Progression''': Fort High, Will Low, Ref Low | ||
Attack Bonus: +1 | * '''Attack Bonus''': +1 per level. | ||
==General== | |||
POST INFORMATION ABOUT BLACKGUARD - GOBLIN 3 | |||
* Blackguard is basically unchanged from standard NWN rules. | |||
* Earning the support of an evil outsider will not be easy at all, and will be complicated and costly. | |||
* The evil group you lead should likely be prominent, effective, numerous, and powerful. A handful of other PCs that you quest with does not cut it. The group should have accomplished major things, or be well on its way. | |||
* Your reputation must be such that there is considerable buzz and widespread fear among other characters about your PC. | |||
Earning the support of an evil outsider will not be easy at all, and will be complicated and costly. | * This is a difficult prestige class to earn | ||
The evil group you lead should likely be prominent, effective, numerous, and powerful. A handful of other PCs that you quest with does not cut it. The group should have accomplished major things, or be well on its way. | |||
Your reputation must be such that there is considerable buzz and widespread fear among other characters about your PC. | ==Earning In Game== | ||
This is a difficult prestige class to earn | To begin earning Blackguard the following is the recommended guideline to follow. | ||
* Have the help, patronage, and support of an evil outsider. | |||
* Be the leader for a major evil organization or group. | |||
* Have a reputation that is sufficiently fearsome in the eyes of the DM staff. | |||
__NOEDITSECTION__ | __NOEDITSECTION__ | ||
__NOTOC__ | __NOTOC__ |
Revision as of 11:19, 27 January 2019
- Alignment: Any Evil
- Hit Dice: 10 Hit Points + Con. modifier per level.
- Proficiencies: Armor (Light, Medium, Heavy), Shields, Weapon (Simple, Martial)
- Skill Points: 2 + int modifier per level (4+int modifier)*4 at 1st level.
- Save Progression: Fort High, Will Low, Ref Low
- Attack Bonus: +1 per level.
General
POST INFORMATION ABOUT BLACKGUARD - GOBLIN 3
- Blackguard is basically unchanged from standard NWN rules.
- Earning the support of an evil outsider will not be easy at all, and will be complicated and costly.
- The evil group you lead should likely be prominent, effective, numerous, and powerful. A handful of other PCs that you quest with does not cut it. The group should have accomplished major things, or be well on its way.
- Your reputation must be such that there is considerable buzz and widespread fear among other characters about your PC.
- This is a difficult prestige class to earn
Earning In Game
To begin earning Blackguard the following is the recommended guideline to follow.
- Have the help, patronage, and support of an evil outsider.
- Be the leader for a major evil organization or group.
- Have a reputation that is sufficiently fearsome in the eyes of the DM staff.