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= Summoning Themes =
= Summoning Themes =


EFU's scripts also allow the conjuring of many different kinds of creatures. In the OOC starting area you can choose from many different themes to fit your character and, once in-game, there are many different ways to go about acquiring access to new summoning themes. Your options are restricted by class, perk, and specialization. In particular, clerics automatically have their theme defined by their domains and must send in an application to start with a different one.
EFU's scripts also allow the conjuring of many different kinds of creatures. In the OOC starting area you can choose from many different themes to fit your character and, once in-game, there are many different ways to go about acquiring access to new summoning themes. Your options are restricted by class, perk, and specialization. In particular, clerics automatically have their theme defined by their domains and must send in an application to start with a different one. '''The default cleric summoning theme is determined by the first of the two domains selected.'''


* Every character has a default summoning theme. The default theme is the summoning type your character draws from without the use of reagents and tomes. It is what you have selected in the OOC area or have otherwise been assigned by a DM as a reward for your efforts in-game.
* The easiest way to explore new themes is to acquire summoning reagents, which serve as a one-time access key and require you to have a conjuration focus (an item that can be easily acquired by any character) to use them. Once expended on a spell, the reagent in question will be destroyed and your character will return to their default summoning theme. Reagents are highlighted with a bright purple name for the convenience of new players.
* The easiest way to explore new themes is to acquire summoning reagents, which serve as a one-time access key and require you to have a conjuration focus (an item that can be easily acquired by any character) to use them. Once expended on a spell, the reagent in question will be destroyed and your character will return to their default summoning theme. Reagents are highlighted with a bright purple name for the convenience of new players.
* Another option are summoning tomes, which are definitely harder to acquire than reagents. Similar to reagents, summoning tomes require you to have a conjuration focus to use them, but unlike reagents, they are permanent and will not disappear after single use. Reagents and tomes are highlighted with a bright purple name for the convenience of new players.
* Summoning tomes are somewhat less common. Similar to reagents, summoning tomes require you to have a conjuration focus to use them, but unlike reagents, they are permanent and will not disappear after a single use. Reagents and tomes are highlighted with a bright purple name for the convenience of new players.
* Every character has a default summoning theme. The default theme is the summoning type your character draws from without the use of reagents and tomes. It is what you have selected in the OOC area or have otherwise been assigned by a DM as a reward for your efforts in-game.


Within EFU, there exist the following themes...
Within EFU, there exist the following themes...


====Default====
====Default====
Motley animals from the City of Rings!
''Always available.''


====Rat====
====Rat====
Exotic, mystical, and disgusting rodent allies!
''Ranger, Druid, Sorcerer, Wizard (Conjuration, Enchantment, Evocation, Abjuration, Transmutation)''
====Dog====
Faithful hounds, big and small!
''Sorcerer (Any), Wizard (Conjuration)''
====Snake====
Fangs dripping with poisonous acid!
''Ranger, Druid, Sorcerer, Wizard (Conjuration, Enchantment, Evocation, Abjuration, Transmutation)''


====Spider====
====Spider====
Hunting arachnids, gliding smoothly across the webs they spin!
''Ranger, Druid, Sorcerer, Wizard (Conjuration, Enchantment, Evocation, Abjuration, Transmutation)''


====Snake====
====Insect====
Large swarms of small bugs that attack with burning, stinging bites!
 
''Ranger, Druid, Sorcerer, Wizard (Conjuration, Enchantment, Evocation, Abjuration, Transmutation)''


====Insects====


====Plant====
====Plant====
Grasping, killing flora, emerging from the pavement for revenge on the City!
''Cleric (Plant)''


====Magical Beast====
====Magical Beast====
The fantastic creatures of legend!
''Application and/or in-game reward only.''


====Earth====
====Earth====
The elemental spirits of crushing stone!
''Sorcerer (Any), Wizard (Conjuration), Cleric (Earth)''


====Fire====
====Fire====
The elemental spirits of searing heat!
''Sorcerer (Any), Wizard (Conjuration), Cleric (Fire)''


====Air====
====Air====
The elemental spirits of roaring thunder!
''Sorcerer (Any), Wizard (Conjuration), Cleric (Air)''


====Water====  
====Water====  
The elemental spirits of drowning fury!
''Sorcerer (Any), Wizard (Conjuration), Cleric (Water)''


====Ice====
====Ice====
The elemental spirits of freezing doom!
''Application and/or in-game reward only.''


====Slime====
====Slime====
Oozes, jellies, slimes, and cubes, hungrily dissolving all they touch!
''Sorcerer (Ooze Savant), Cleric (Ooze)''


====Illusion====
====Illusion====
Flickering images, simulations, and nightmares, made real enough to kill!
''Sorcerer (Any), Wizard (Illusion, Conjuration), Cleric (Illusion)''


====Furniture====
====Furniture====
Hopping, dancing pieces of everyday objects and equipment!
''Sorcerer (Any), Wizard (Conjuration)''


====Magical Weapon====
====Magical Weapon====
Galleries of war, armories of destruction, enlivened by arcane power!
''Application and/or in-game reward only.''


====Light====  
====Light====  
Divine radiance, righteously burning out the eyes of the wicked!
''Sorcerer (Planar Bound, Good), Wizard (Divination), Cleric (Good)''


====Astral====
====Astral====
Strange, psychic predators called forth from the planes of starlight.
''Wizard (Divination)''


====Law====
====Law====
The otherworldly enforcers of cosmic order.
''Application and/or in-game reward only.''


====Golden City====
====Golden City====
The avenging angels of Heaven, absolute in their contempt for mortal imperfection.
''Application and/or in-game reward only.''


====Spirit====
====Spirit====
The suffering souls of the lost and the damned.
''Sorcerer (Any), Wizard (Necromancy, Conjuration), Cleric (Undeath)''


====Shadow====
====Shadow====
Darkness in its many shapes; the eternal foe of life and light.
''Sorcerer (Any), Wizard (Necromancy, Conjuration)''


====Infernal====
====Infernal====
Calculating legions of cruelty and sin.
''Sorcerer (Planar Bound, Lawful Evil)''


====Abyssal====
====Abyssal====
Embodiments of wild, ravening malice.
''Sorcerer (Planar Bound, Chaotic Evil)''


====Slaad====
====Slaad====
Frog-like avatars of planar mayhem.
''Application and/or in-game reward only.''


====Aberration====
====Aberration====
Unnatural and hideous abominations from beyond the stars.
''Application and/or in-game reward only.''


====Beholder====
====Beholder====
Terrifying ocular horrors that can kill with their gaze.
''Application and/or in-game reward only.''


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