Aspects: Difference between revisions
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===Troll=== | ===Troll=== | ||
* ''Small:'' 25% Fire Vulnerability | * ''Small:'' 25% Fire Vulnerability | ||
* ''Medium:'' +1 Regeneration every | * ''Medium:'' +1 Regeneration every 24 seconds, 25% Acid Vulnerability | ||
* ''Large:'' +1 Regeneration every | * ''Large:'' +1 Regeneration every 24 seconds | ||
===Apprentice=== | ===Apprentice=== | ||
* ''Small:'' +2 Concentration | * ''Small:'' +2 Concentration | ||
* ''Medium:'' Recover a 1st level | * ''Medium:'' Recover a 1st level Astrologian, Sorcerer, or Wizard spell slot every 15 minutes | ||
* ''Large:'' Recover a 2nd level | * ''Large:'' Recover a 2nd level Astrologian, Sorcerer, or Wizard spell slot every 15 minutes | ||
===True Honor=== | ===True Honor=== |
Revision as of 17:33, 18 June 2024
In short, all physical items are influenced by Aspects left over from the creation of the world. Aspects take on strange and extremely varied properties: some are the legacies of ancient heroes, villains, and monsters; others metaphysical elements like the stars, the elements, and ideas; and others are stranger still, with names and meanings beyond mortal comprehension.
Mechanically, most items that can be equipped are influenced by randomly generated aspects. Players gain bonuses (or penalties) by wearing items of similarly aligned aspects.
Quick facts about the system:
- Upon discovery, most equippable items are assigned an Aspect from a large selection.
- Players gain tiered bonuses (or penalties) from wearing multiple items attuned to a single Aspect.
- There are potentially small (2), medium (4), and large (6) bonuses. Not all Aspects have all tiers of bonuses.
- Aspects are varied in power. Some are very powerful and others are actively harmful.
To assist in assessing the effects of combining these items in game, use the chat command /c aspect, which will print to the console all the current effects your character has with their equipped items.
Courage
- Small: +2 vs Fear
- Medium: +1 Will
- Large: +4 vs Fear
Electrical Shield
- Small: +2 vs Electrical
- Medium: +3 vs Electrical
- Large: 5/- Electrical Resistance
Flaming Fortress
- Small: +2 vs Fire
- Medium: +3 vs Fire
- Large: 5/- Fire Resistance
Freezing Bastion
- Small: +2 vs Cold
- Medium: +3 vs Cold
- Large: 5/- Cold Resistance
Sonic Barricade
- Small: +2 vs Sonic
- Medium: +3 vs Sonic
- Large: 5/- Sonic Resistance
Acidic Wall
- Small: +2 vs Acid
- Medium: +3 vs Acid
- Large: 5/- Acid Resistance
Miserable Toad
- Small: Nothing
- Medium: Nothing
- Large: Immunity to Poison
Clueless Fist
- Small: -2 Will
- Medium: -1 Dexterity
- Large: +2 Strength
Snake
- Small: +2 vs Poison
- Medium: +2 vs Poison
- Large: +2 vs Poison
Rat
- Small: +2 Hide, +1 vs Disease
- Medium: +2 Move Silently, +1 vs Disease
- Large: 2% Movement Speed Increase, 5% Concealment, +2 Hide
Scholar
- Small: +2 Lore
- Medium: +2 Lore, +2 Spellcraft
- Large:+2 Intelligence
Brute
- Small: +2 Intimidate, +2 Discipline
- Medium: +2 Concentration, +2 Discipline
- Large: "+2 Fortitude
Bulwark
- Small: +2 Discipline
- Medium: +2 Discipline
- Large: 5% Physical Damage Immunity
Shade
- Small: 5% Concealment
- Medium: 10% Concealment
- Large: 20% Concealment
Clarity
- Small: +2 Concentration
- Medium: +1 Will
- Large: +1 Will
Indomitable
- Small: +2 vs Death
- Medium: +2 vs Death
- Large: +4 vs Death
Priest
- Small: +2 Spellcraft
- Medium: +2 Spellcraft, +2 vs Disease
- Large: +2 Wisdom
Politician
- Small: +4 Bluff
- Medium: +4 Persuade
- Large: +2 Charisma
Road Warrior
- Small: 3% Concealment
- Medium: 3% Physical Damage Immunity
- Large: 3% Movement Speed Increase
Dancer
- Small: +3 Tumble
- Medium: +1 Reflex
- Large: +1 Dodge AC
Sinister
- Small: +3 Intimidate
- Medium: 5/- Divine Resistance
- Large: Spell Focus: Necromancy
Balanced
- Small: +3 Animal Empathy, +2 Set Trap, +2 Search
- Medium: +4 AB vs Animals and Vermin
- Large: 1/- Bludgeoning Resistance
Unfortunate
- Small: -1 Universal Saves
- Medium: -1 Universal Saves
- Large: -1 Universal Saves
Weak
- Small: -1 Strength
- Medium: -1 Strength
- Large: -1 Strength
Clumsy
- Small: -1 Dexterity
- Medium: -1 Dexterity
- Large: -1 Dexterity
Stupid
- Small: -1 Intelligence
- Medium: -1 Intelligence
- Large: -1 Intelligence
Foolish
- Small: -1 Wisdom
- Medium: -1 Wisdom
- Large: -1 Wisdom
Ash
- Small: 10% Positive Vulnerability
- Medium: 10% Positive Vulnerability
- Large: 10% Positive Vulnerability
Performer
- Small: +2 Perform
- Medium: +3 Perform
- Large: +3 Perform
Astronomer
- Small: +2 Astronomy
- Medium: +3 Astronomy
- Large: +3 Astronomy
Rogue
- Small: +2 Search
- Medium: +2 Spot, +2 Listen
- Large: +2 Open Lock, +2 Pick Pocket
Blasphemous
- Small: -1 Will Saves
- Medium: -1 Universal Saves
- Large: +1 Negative Energy Damage
Dervish
- Small: +2 Parry
- Medium: +2 Tumble
- Large: +1 Reflex
Null
- Small: Nothing
- Medium: Nothing
- Large: Nothing
Precision
- Small: +2 Spot
- Medium: +2 Spot
- Large: +1 AB, +1 Reflex
Mocker
- Small: +2 Taunt
- Medium: +2 Taunt
- Large: 5% Movement Speed Increase
Dwarf
- Small: +2 Mining
- Medium: +2 Archaeology
- Large: +1 vs Spells
Troll
- Small: 25% Fire Vulnerability
- Medium: +1 Regeneration every 24 seconds, 25% Acid Vulnerability
- Large: +1 Regeneration every 24 seconds
Apprentice
- Small: +2 Concentration
- Medium: Recover a 1st level Astrologian, Sorcerer, or Wizard spell slot every 15 minutes
- Large: Recover a 2nd level Astrologian, Sorcerer, or Wizard spell slot every 15 minutes
True Honor
- Small: +2 Bluff
- Medium: +2 Saves vs. Poison
- Large: +1d6 Sneak Attack