Aspects
In short, all physical items are influenced by Aspects left over from the creation of the world. Aspects take on strange and extremely varied properties: some are the legacies of ancient heroes, villains, and monsters; others metaphysical elements like the stars, the elements, and ideas; and others are stranger still, with names and meanings beyond mortal comprehension.
Mechanically, most items that can be equipped are influenced by randomly generated aspects. Players gain bonuses (or penalties) by wearing items of similarly aligned aspects.
Quick facts about the system:
- Upon discovery, most equippable items are assigned an Aspect from a large selection.
- Players gain tiered bonuses (or penalties) from wearing multiple items attuned to a single Aspect.
- There are potentially small (2), medium (4), and large (6) bonuses. Not all Aspects have all tiers of bonuses.
- Aspects are varied in power. Some are very powerful and others are actively harmful.
To assist in assessing the effects of combining these items in game, use the chat command /c aspect, which will print to the console all the current effects your character has with their equipped items.
Aspect Effects
Courage
- Small: +2 vs Fear
- Medium: +1 Will
- Large: +4 vs Fear
Electrical Shield
- Small: +2 vs Electrical
- Medium: +3 vs Electrical
- Large: 5/- Electrical Resistance
Flaming Fortress
- Small: +2 vs Fire
- Medium: +3 vs Fire
- Large: 5/- Fire Resistance
Freezing Bastion
- Small: +2 vs Cold
- Medium: +3 vs Cold
- Large: 5/- Cold Resistance
Sonic Barricade
- Small: +2 vs Sonic
- Medium: +3 vs Sonic
- Large: 5/- Sonic Resistance
Acidic Wall
- Small: +2 vs Acid
- Medium: +3 vs Acid
- Large: 5/- Acid Resistance
Miserable Toad
- Small: Nothing
- Medium: Nothing
- Large: Immunity to Poison
Clueless Fist
- Small: -2 Will
- Medium:
- Large:
Snake
- Small:
- Medium:
- Large:
Rat
- Small:
- Medium:
- Large: 2% Movement Speed, 5% Concealment, +2 Hide
Scholar
- Small:
- Medium:
- Large:
Brute
- Small:
- Medium:
- Large:
Bulwark
- Small:
- Medium: +2 Discipline
- Large: +5% Physical Damage Immunity
Shade
- Small:
- Medium:
- Large:
Clarity
- Small:
- Medium:
- Large:
Indomitable
- Small:
- Medium:
- Large: +4 Saves vs Death
Priest
- Small:
- Medium:
- Large:
Politician
- Small:
- Medium:
- Large:
Road Warrior
- Small:
- Medium:
- Large:
Dancer
- Small:
- Medium:
- Large:
Sinister
- Small: +3 Intimidate
- Medium: 5/- Divine Resistance
- Large: Spell Focus: Necromancy
Hunter
- Small: +3 Animal Empathy, +2 Set Trap, +2 Search
- Medium: +4 AB vs Animals and Vermin
- Large:
Unfortunate
- Small:
- Medium:
- Large:
Weak
- Small:
- Medium:
- Large:
Clumsy
- Small:
- Medium:
- Large:
Stupid
- Small:
- Medium:
- Large:
Foolish
- Small:
- Medium:
- Large:
Ash
- Small:
- Medium:
- Large:
Performer
- Small:
- Medium:
- Large:
Astronomer
- Small:
- Medium:
- Large:
Rogue
- Small:
- Medium:
- Large:
Blasphemous
- Small:
- Medium:
- Large:
Dervish
- Small:
- Medium:
- Large:
Null
- Small: Nothing
- Medium: Nothing
- Large: Nothing
Precision
- Small: +2 Spot
- Medium: +2 Spot
- Large: +1 AB, +1 Reflex
Mocker
- Small: +2 Taunt
- Medium: +2 Taunt
- Large:
Dwarf
- Small:
- Medium:
- Large: