Summoning
Summoning Pool
EFU uses a custom system that allows characters to bring forth multiple summoned creatures, limited by an overall pool of "summoning points" and the cost of a particular summoned creature. Each creature occupies some of your summoning points until they are destroyed or dismissed. Please refer to the Spell Changes page for information on how EFU has the modified duration of various summoning spells.
Every spellcasting class receive 20 summoning points per level. For example, a level 8 wizard will have 160 points to use. it is possible to have your summoning pool increased beyond the 20*level formula, such as through Sorcerer Cultist perk.
Point costs will vary dramatically from creature to creature, and rise exponentially from level to level. The exact details of Spell Focus: Conjuration will reduce the point cost of an individual creature by 1/4. Greater Spell Focus: Conjuration will reduce the point cost by 1/2.
Summoning Themes
EFU's scripts also allow the conjuring of many different kinds of creatures. In the OOC starting area you can choose from many different themes to fit your character and, once in-game, there are many different ways to go about acquiring access to new summoning themes. Your options are restricted by class, perk, and specialization. In particular, clerics automatically have their theme defined by their domains and must send in an application to start with a different one. The default cleric summoning theme is determined by the first of the two domains selected.
- Every character has a default summoning theme. The default theme is the summoning type your character draws from without the use of reagents and tomes. It is what you have selected in the OOC area or have otherwise been assigned by a DM as a reward for your efforts in-game.
- The easiest way to explore new themes is to acquire summoning reagents, which serve as a one-time access key and require you to have a conjuration focus (an item that can be easily acquired by any character) to use them. Once expended on a spell, the reagent in question will be destroyed and your character will return to their default summoning theme. Reagents are highlighted with a bright purple name for the convenience of new players.
- Summoning tomes are somewhat less common. Similar to reagents, summoning tomes require you to have a conjuration focus to use them, but unlike reagents, they are permanent and will not disappear after a single use. Reagents and tomes are highlighted with a bright purple name for the convenience of new players.
Within EFU, there exist the following themes...
Default
Motley animals from the City of Rings!
Always available.
Rat
Exotic, mystical, and disgusting rodent allies!
Ranger, Druid, Sorcerer, Wizard (Conjuration, Enchantment, Evocation, Abjuration, Transmutation)
Dog
Faithful hounds, big and small!
Sorcerer (Any), Wizard (Conjuration)
Snake
Fangs dripping with poisonous acid!
Ranger, Druid, Sorcerer, Wizard (Conjuration, Enchantment, Evocation, Abjuration, Transmutation)
Spider
Hunting arachnids, gliding smoothly across the webs they spin!
Ranger, Druid, Sorcerer, Wizard (Conjuration, Enchantment, Evocation, Abjuration, Transmutation)
Insect
Large swarms of small bugs that attack with burning, stinging bites!
Ranger, Druid, Sorcerer, Wizard (Conjuration, Enchantment, Evocation, Abjuration, Transmutation)
Plant
Grasping, killing flora, emerging from the pavement for revenge on the City!
Cleric (Plant)
Magical Beast
The fantastic creatures of legend!
Application and/or in-game reward only.
Earth
The elemental spirits of crushing stone!
Sorcerer (Any), Wizard (Conjuration), Cleric (Earth)
Fire
The elemental spirits of searing heat!
Sorcerer (Any), Wizard (Conjuration), Cleric (Fire)
Air
The elemental spirits of roaring thunder!
Sorcerer (Any), Wizard (Conjuration), Cleric (Air)
Water
The elemental spirits of drowning fury!
Sorcerer (Any), Wizard (Conjuration), Cleric (Water)
Ice
The elemental spirits of freezing doom!
Application and/or in-game reward only.
Slime
Oozes, jellies, slimes, and cubes, hungrily dissolving all they touch!
Sorcerer (Ooze Savant), Cleric (Ooze)
Illusion
Flickering images, simulations, and nightmares, made real enough to kill!
Sorcerer (Any), Wizard (Illusion, Conjuration), Cleric (Illusion)
Furniture
Hopping, dancing pieces of everyday objects and equipment!
Sorcerer (Any), Wizard (Conjuration)
Magical Weapon
Galleries of war, armories of destruction, enlivened by arcane power!
Application and/or in-game reward only.
Light
Divine radiance, righteously burning out the eyes of the wicked!
Sorcerer (Planar Bound, Good), Wizard (Divination), Cleric (Good)
Astral
Strange, psychic predators called forth from the planes of starlight.
Wizard (Divination)
Law
The otherworldly enforcers of cosmic order.
Application and/or in-game reward only.
Golden City
The avenging angels of Heaven, absolute in their contempt for mortal imperfection.
Application and/or in-game reward only.
Spirit
The suffering souls of the lost and the damned.
Sorcerer (Any), Wizard (Necromancy, Conjuration), Cleric (Undeath)
Shadow
Darkness in its many shapes; the eternal foe of life and light.
Sorcerer (Any), Wizard (Necromancy, Conjuration)
Infernal
Calculating legions of cruelty and sin.
Sorcerer (Planar Bound, Lawful Evil)
Abyssal
Embodiments of wild, ravening malice.
Sorcerer (Planar Bound, Chaotic Evil)
Slaad
Frog-like avatars of planar mayhem.
Application and/or in-game reward only.
Aberration
Unnatural and hideous abominations from beyond the stars.
Application and/or in-game reward only.
Beholder
Terrifying ocular horrors that can kill with their gaze.
Application and/or in-game reward only.