Aspects

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In short, all physical items are influenced by Aspects left over from the creation of the world. Aspects take on strange and extremely varied properties: some are the legacies of ancient heroes, villains, and monsters; others metaphysical elements like the stars, the elements, and ideas; and others are stranger still, with names and meanings beyond mortal comprehension.

Mechanically, most items that can be equipped are influenced by randomly generated aspects. Players gain bonuses (or penalties) by wearing items of similarly aligned aspects.

Quick facts about the system:

  • Upon discovery, most equippable items are assigned an Aspect from a large selection.
  • Players gain tiered bonuses (or penalties) from wearing multiple items attuned to a single Aspect.
  • There are potentially small (2), medium (4), and large (6) bonuses. Not all Aspects have all tiers of bonuses.
  • Aspects are varied in power. Some are very powerful and others are actively harmful.

To assist in assessing the effects of combining these items in game, use the chat command /c aspect, which will print to the console all the current effects your character has with their equipped items.

Courage

  • Small: +2 vs Fear
  • Medium: +1 Will
  • Large: +4 vs Fear

Electrical Shield

  • Small: +2 vs Electrical
  • Medium: +3 vs Electrical
  • Large: 5/- Electrical Resistance

Flaming Fortress

  • Small: +2 vs Fire
  • Medium: +3 vs Fire
  • Large: 5/- Fire Resistance

Freezing Bastion

  • Small: +2 vs Cold
  • Medium: +3 vs Cold
  • Large: 5/- Cold Resistance

Sonic Barricade

  • Small: +2 vs Sonic
  • Medium: +3 vs Sonic
  • Large: 5/- Sonic Resistance

Acidic Wall

  • Small: +2 vs Acid
  • Medium: +3 vs Acid
  • Large: 5/- Acid Resistance

Miserable Toad

  • Small: Nothing
  • Medium: Nothing
  • Large: Immunity to Poison

Clueless Fist

  • Small: -2 Will
  • Medium: -1 Dexterity
  • Large: +2 Strength

Snake

  • Small: +2 vs Poison
  • Medium: +2 vs Poison
  • Large: +2 vs Poison

Rat

  • Small: +2 Hide, +1 vs Disease
  • Medium: +2 Move Silently, +1 vs Disease
  • Large: 2% Movement Speed Increase, 5% Concealment, +2 Hide

Scholar

  • Small: +2 Lore
  • Medium: +2 Lore, +2 Spellcraft
  • Large:+2 Intelligence

Brute

  • Small: +2 Intimidate, +2 Discipline
  • Medium: +2 Concentration, +2 Discipline
  • Large: "+2 Fortitude

Bulwark

  • Small: +2 Discipline
  • Medium: +2 Discipline
  • Large: 5% Physical Damage Immunity

Shade

  • Small: 5% Concealment
  • Medium: 10% Concealment
  • Large: 20% Concealment

Clarity

  • Small: +2 Concentration
  • Medium: +1 Will
  • Large: +1 Will

Indomitable

  • Small: +2 vs Death
  • Medium: +2 vs Death
  • Large: +4 vs Death

Priest

  • Small: +2 Spellcraft
  • Medium: +2 Spellcraft, +2 vs Disease
  • Large: +2 Wisdom

Politician

  • Small: +4 Bluff
  • Medium: +4 Persuade
  • Large: +2 Charisma

Road Warrior

  • Small: 3% Concealment
  • Medium: 3% Physical Damage Immunity
  • Large: 3% Movement Speed Increase

Dancer

  • Small: +3 Tumble
  • Medium: +1 Reflex
  • Large: +1 Dodge AC

Sinister

  • Small: +3 Intimidate
  • Medium: 5/- Divine Resistance
  • Large: Spell Focus: Necromancy

Hunter

  • Small: +3 Animal Empathy, +2 Set Trap, +2 Search
  • Medium: +4 AB vs Animals and Vermin
  • Large: 1/- Bludgeoning Resistance

Unfortunate

  • Small: -1 Universal Saves
  • Medium: -1 Universal Saves
  • Large: -1 Universal Saves

Weak

  • Small: -1 Strength
  • Medium: -1 Strength
  • Large: -1 Strength

Clumsy

  • Small: -1 Dexterity
  • Medium: -1 Dexterity
  • Large: -1 Dexterity

Stupid

  • Small: -1 Intelligence
  • Medium: -1 Intelligence
  • Large: -1 Intelligence

Foolish

  • Small: -1 Wisdom
  • Medium: -1 Wisdom
  • Large: -1 Wisdom

Ash

  • Small: 10% Positive Vulnerability
  • Medium: 10% Positive Vulnerability
  • Large: 10% Positive Vulnerability

Performer

  • Small: +2 Perform
  • Medium: +3 Perform
  • Large: +3 Perform

Astronomer

  • Small: +2 Astronomy
  • Medium: +3 Astronomy
  • Large: +3 Astronomy

Rogue

  • Small: +2 Search
  • Medium: +2 Spot, +2 Listen
  • Large: +2 Open Lock, +2 Pick Pocket

Blasphemous

  • Small: -1 Will Saves
  • Medium: -1 Universal Saves
  • Large: +1 Negative Energy Damage

Dervish

  • Small: +2 Parry
  • Medium: +2 Tumble
  • Large: +1 Reflex

Null

  • Small: Nothing
  • Medium: Nothing
  • Large: Nothing

Precision

  • Small: +2 Spot
  • Medium: +2 Spot
  • Large: +1 AB, +1 Reflex

Mocker

  • Small: +2 Taunt
  • Medium: +2 Taunt
  • Large: 5% Movement Speed Increase

Dwarf

  • Small: +2 Mining
  • Medium: +2 Archaeology
  • Large: +1 vs Spells

Troll

  • Small: 25% Fire Vulnerability
  • Medium: +1 Regeneration every 30 Seconds, 25% Acid Vulnerability
  • Large: +1 Regeneration every 30 seconds

Apprentice

  • Small: +2 Concentration
  • Medium: Recover a 1st level arcane spell every 10 minutes
  • Large: Recover a 2nd level arcane spell every 10 minutes

Assassin

  • Small: +2 Bluff
  • Medium: +2 Saves vs. Poison
  • Large: +1d6 Sneak Attack