Barbarian
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Alignment: Non-Lawful | ||
HP/Level: 12 + CON | ||
Armor (Light, Medium), Weapons (Simple, Martial) | ||
Skill Points: 5 + INT | ||
Saves: Fort High, Will Low, Reflex Low | ||
BAB: +1 | ||
New Characters | ||
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Races | ||
Deity | ||
Classes | ||
Skill Changes | ||
Feat Changes | ||
Death in EFU |
Resting
Unlike most other classes in EFU Barbarians do not require a bedroll to rest.
Barbarian Bonuses
These bonuses are granted for levels into Barbarian. You will retain them even while multiclassing. All of these bonuses, and Barbarian Movement Speed, are lost while wearing Heavy Armor.
- Level 5
- +10% physical damage immunity
- Level 7
- +10% Physical Damage Immunity
Barbarian Rage
Entering rage has the following base properties:
- +4 Strength
- +4 Constitution
- +2 Will Save
- -2 Armor Class
Additionally, Barbarian Rage has the following scaled properties:
- Duration is 7 rounds, plus the barbarian's Constitution modifier prior to raging.
- The bonuses to the barbarian's Strength and Constitution are increased (or decreased) by the barbarian's base Charisma modifier..
Restrictions
Armor
- Benefits such as movement speed and damage immunity are disabled when using heavy armor. Barbarians are generally expected to use medium armor or lighter to make use of their class as designed.
Multiclassing
- Barbarian/Fighter/Swashbuckler multiclass is forbidden, but may otherwise freely multiclass. You do not lose the Barbarian Bonuses by multiclassing. Be aware non-Barbarian levels will increase the cooldown of Barbarian Rage by one minute per non-Barbarian level.
Perks
Like many other classes, barbarians have a set of unique perks on EFU that help focus on them on a particular aspect of the setting. To retain these perks, you must not take levels in any class other than barbarian or a special prestige class. You can find a complete list of perks here.
- Canyon Barbarian
- Gutter Guerilla
- Thug
- Blightwalker
- Gladiator
- Punisher
- Shield Barbarian
- Nomad
- Steppe Archer
- Medicine Man