Domains
Primary Domains
You may only have a single Primary Domain and it will determine the effects of a cleric's Turn Undead. The order in which you choose your Primary and Secondary domain will determine which Summoning Theme is utilized.
Note that some bonuses requires you to have at least a minimum number of Cleric levels to receive and that others require you to be a Pure Cleric, with no levels in other classes.
Domain | Ability | 1st Circle | 2nd Circle | 3rd Circle | 4th Circle | 5th Circle | 6th Circle | 7th Circle |
---|---|---|---|---|---|---|---|---|
Air Turn Undead |
Resist Energy: Electric (Level 5) | Jump | - | - | Gust of Wind | Electric Orb | - | - |
Chaos Turn Undead |
Chaos Shield 1% (Level 5) | - | - | Cloud of Bewilderment | Confusion | - | Horror Mark | - |
Creation Turn Undead |
Trackless Step (Level 5) | Entangle | - | Spike Growth | Barkskin | - | - | - |
Animal Friendly (Level 5) | ||||||||
Death Turn Undead |
Death Avatar | - | - | Death Ward | Enervation | - | Foretell Doom | - |
Spell Focus: Necromancy (Level 5) | ||||||||
Dwarf Turn Undead |
Racial Power | - | Glyph of Warding | Greater Magic Weapon | - | - | - | - |
Earth Turn Undead |
Toughness (Level 5) | Grease | - | Call Boulders | Stoneskin | - | Stonehold | - |
Maximized Endurance (Pure) | ||||||||
Elf Turn Undead |
Racial Power | True Strike | Cat's Grace | - | - | - | - | - |
Evil Turn Undead |
- | Negative Energy Ray | - | Negative Energy Burst | - | Lesser Planar Binding | - | - |
Fire Turn Undead |
Resist Energy: Fire (Level 5) | Burning Bolt | - | - | Wall of Fire | Firebrand | - | - |
Frost Turn Undead |
Resist Energy: Cold (Level 5) | Ice Dagger | - | Wall of Ice | Ice Storm | - | - | - |
Gnome Turn Undead |
Racial Power | Color Spray | Mislead | Ghostly Visage | - | - | - | - |
Good Turn Undead |
- | - | - | - | Chaav's Laugh | Lesser Planar Binding | - | - |
Halfling Turn Undead |
Racial Power | Camouflage | Cat's Grace | - | - | One with the Land | - | - |
Law Turn Undead |
Law Summon Theme (Level 5) | - | Clarity | Dismissal | - | Hold Monster | - | - |
Magic Turn Undead |
- | Mage Armor | Magic Missile | Flame Arrow | Stoneskin | Isaac's Lesser Missile Storm | - | - |
Ooze Turn Undead |
Resist Energy: Acid (Level 5) | Grease | - | Stinking Cloud | Evard's Black Tentacles | - | - | - |
Orc Turn Undead |
Racial Power | - | Blood Frenzy | - | - | War Cry | - | - |
Stars Turn Undead |
Skill Focus: Astronomy | Project Star Chart | Star Shard | - | Celestial Regeneration | - | - | - |
Storm Turn Undead |
Resist Energy: Electric (Level 5) | - | - | Call Lightning | Lightning Avatar | - | Chain Lightning | - |
Sun Turn Undead |
Resist Energy: Fire (Level 5) | - | Searing Light | Burst of Radiance | Flame Strike | - | - | Sunbeam |
Water Turn Undead |
Resist Energy Cold (Level 5) | Mage Armor | - | Freedom of Movement | - | Extract Water Elemental | Drown | - |
Underwater Casting (Level 3) |
Secondary Domains
You may only have a single Secondary Domain. The order in which you choose your Primary and Secondary domain will determine which Summoning Theme is utilized.
Note that some bonuses requires you to have at least a minimum number of Cleric levels to receive and that others require you to be a Pure Cleric, with no levels in other classes.
Sub-Domain | Ability | 1st Circle | 2nd Circle | 3rd Circle | 4th Circle | 5th Circle | 6th Circle | 7th Circle |
---|---|---|---|---|---|---|---|---|
Blood |
Blooded | - | Heart Clutch | Vampiric Touch | Blood Transcription | Beltyn's Burning Blood | - | - |
Charm |
Skill Focus: Persuade | - | Aura of Glory | Charm Monster | - | Dominate Person | - | - |
Maximized Eagle's Splendor (Pure) | ||||||||
Darkness |
Darkvision (Racial) | Darkness | Blindness/Deafness | - | Fear | Greater Shadow Conjuration | - | - |
Decay |
Spell Focus: Necromancy (Level 5) | - | Contagion | Infestation of Maggots | - | Enervation | - | - |
Destruction |
Skill Focus: Engineering | - | - | Gas Explosion | Horizikaul's Shout | Crumble | Disintegrate | - |
Fate |
Uncanny Dodge | True Strike | Twist Fate | Foiled Future | Future Pain | - | - | - |
Hatred |
+1 AB and +1 Negative energy damage versus target race for round/level, 1/day | - | Bestow Curse | Castigate | - | Harm | - | - |
Healing |
Empowered Healing (Level 5) | - | Cure Serious Wounds | Restoration | - | Heal | - | - |
Illusion |
- | - | Invisibility | Displacement | Phantasmal Killer | - | - | - |
Knowledge |
Skill Focus: Lore | Identify | Knock | - | True Seeing | Feeblemind | Legend Lore | - |
Luck |
Defensive Roll | True Strike | - | Heroism | - | - | Protection From Spells | - |
Metal |
Sonic element Darkfire (Level 5) | Deafening Clang | Darkfire | - | Ironskin | Keen Edge | - | - |
Moon |
Spell Focus: Divination (Level 5) | Identify | Invisibility Purge | - | Lunar Bolt | Mind Fog | - | - |
Nobility |
Martial Weapon Proficiency (Level 5) | Rallying Cry | Charm Person | Heroism | - | - | - | - |
Planning |
- | - | See Invisibility | Clairaudience/ Clairvoyance |
Insight | - | - | - |
Poison |
Snake Blood (Level 3) | - | Poison | Quillfire | Mass Phantasmal Affliction | - | - | - |
Use Poison (Level 3) | ||||||||
Protection |
Divine Protection | - | Shield Other | - | Minor Globe of Invulnerability | Energy Buffer | - | - |
Repose |
Favored Enemy: Undead | - | Remove Disease | Death Ward | Bless Weapon | Undeath to Death-- | - | - |
Retribution |
Oath of Wrath* | Death Armor | - | - | Elemental Shield | - | - | - |
Rune |
Scribe Scroll (Level 5) | Identify | Glyph of Warding | - | Delayed Blast Fireball | - | - | - |
Sand |
5% Movement Speed (Level 5) | - | Death Armor (Sand) | - | Stoneskin | Elemental Shield (Rock) | - | - |
Sea |
Underwater Breathing | Ironguts | Creeping Cold | Hypothermia | Greater Creeping Cold | Drown | - | - |
Skill Focus: Sailing | ||||||||
Spells |
- | Lesser Dispel | Shield | Lightning Bolt | Lesser Spell Breach | - | Feeblemind | - |
Spider |
- | Web | - | Poison | Spiderskin | - | - | - |
Strength |
Maximized Bull's Strength (Pure) | - | - | Divine Power | - | - | - | - |
Suffering |
Barbarian 1/- DR (Level 7) | Ray of Enfeeblement | Shield Other | - | Enervation | - | - | - |
Time |
- | - | Slow | Future Pain | Haste | - | - | Time Stop |
Trade |
Skill Focus: Appraise | Identify | Knock | See Invisibility | - | - | - | - |
Travel |
Skill Focus: Athletics | Expeditious Retreat | - | Freedom of Movement | Haste | - | - | - |
Trickery |
Divine Trickery | Mislead | Phantasmal Affliction | Phantoms of Deception | Phantasmal Assault | - | - | - |
Tyranny |
Skill Focus: Intimidate | - | Heart Clutch | Dread Seizure | Virulent Walking Bomb | - | - | - |
Undeath |
Spell Focus: Necromancy (Level 5) | Stone Bones | Magic Fang | Negative Energy Burst | Greater Magic Fang | - | - | - |
War |
Battle Mastery | - | Cat's Grace | Heroism | - | Greater Heroism | - | Aura of Vitality |
Martial Weapon Proficiency (Level 5) |
Note that a single asterisk(*) signifies that this bonus requires you to have at least 5 Cleric levels to receive and that a double asterisk(**) requires you to be a Pure Cleric, with no levels in other classes.
Racial Powers
Certain racial domains grant a 1/day racial power. This power grants a temporary +1 AB and +1 save bonus versus fear, plus +1 to whatever that race's associated stat is (Str for orcs, Con for dwarves, Dex for elves and halflings, Int for gnomes), and +2 AB versus that race's favored enemy (Elves for orcs, Orcs for dwarves and elves, Goblins for halflings and gnomes) for all friendly members of that race within 30ft, lasting one round/level.