Barbarian
General
Savage warriors who are able to take immense punishment and deal it out in equal measure. The Barbarian is able to tap into a primal rage to fuel their physical prowess in combat to great efficiency. In EFU the precise effect of the Barbarian's rage can change dramatically depending on various factors (explored below).
Alignment: Any non-Lawful
Hit Points: d12
Proficiencies: Armor (Light, Medium), Shields, Weapon (Simple, Martial)
Skill Points: 4+int modifier per level (4+int modifier)*4 at 1st level
Save Progression: Fort High, Will Low, Ref Low
Attack Bonus: +1/level
Barbarian Rage
Barbarian Rage has been changed drastically within EFU: City of Rings. You can see the changes here
Perks
Like many classes in EFU Barbarians have a large list of perks, known as Furors, to choose from. Each one influences how your class and rage functions, generally higher charisma will result in a stronger barbarian rage but consult your selected Barbarian perk for the full details.
Resting
Unlike most other classes in EFU Barbarians do not require a bedroll to rest.
Damage Immunity
Varies from one barbarian furor to the next but all Barbarians get some level of physical damage immunity in the rough range of 10%-20%.
Armour Restriction
Benefits such as movement speed and damage immunity are disabled when using heavy armor. Barbarians are generally expected to use medium armor or lighter to make use of their class as designed.
Multiclassing
Barbarians may not take fighter levels. If you wish to take a Barbarian perk referred to below you may not multiclass at all except for prestige classes.