Aspects: Difference between revisions

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To assist in assessing the effects of combining these items in game, use the chat command '''/c aspect''', which will print to the console all the current effects your character has with their equipped items.
To assist in assessing the effects of combining these items in game, use the chat command '''/c aspect''', which will print to the console all the current effects your character has with their equipped items.
==Aspect Effects==


===Courage===
===Courage===

Revision as of 09:45, 19 April 2024

In short, all physical items are influenced by Aspects left over from the creation of the world. Aspects take on strange and extremely varied properties: some are the legacies of ancient heroes, villains, and monsters; others metaphysical elements like the stars, the elements, and ideas; and others are stranger still, with names and meanings beyond mortal comprehension.

Mechanically, most items that can be equipped are influenced by randomly generated aspects. Players gain bonuses (or penalties) by wearing items of similarly aligned aspects.

Quick facts about the system:

  • Upon discovery, most equippable items are assigned an Aspect from a large selection.
  • Players gain tiered bonuses (or penalties) from wearing multiple items attuned to a single Aspect.
  • There are potentially small (2), medium (4), and large (6) bonuses. Not all Aspects have all tiers of bonuses.
  • Aspects are varied in power. Some are very powerful and others are actively harmful.

To assist in assessing the effects of combining these items in game, use the chat command /c aspect, which will print to the console all the current effects your character has with their equipped items.

Courage

  • Small: +2 vs Fear
  • Medium: +1 Will
  • Large: +4 vs Fear

Electrical Shield

  • Small: +2 vs Electrical
  • Medium: +3 vs Electrical
  • Large: 5/- Electrical Resistance

Flaming Fortress

  • Small: +2 vs Fire
  • Medium: +3 vs Fire
  • Large: 5/- Fire Resistance

Freezing Bastion

  • Small: +2 vs Cold
  • Medium: +3 vs Cold
  • Large: 5/- Cold Resistance

Sonic Barricade

  • Small: +2 vs Sonic
  • Medium: +3 vs Sonic
  • Large: 5/- Sonic Resistance

Acidic Wall

  • Small: +2 vs Acid
  • Medium: +3 vs Acid
  • Large: 5/- Acid Resistance

Miserable Toad

  • Small: Nothing
  • Medium: Nothing
  • Large: Immunity to Poison

Clueless Fist

  • Small: -2 Will
  • Medium:
  • Large:

Snake

  • Small:
  • Medium:
  • Large:

Rat

  • Small:
  • Medium:
  • Large: 2% Movement Speed, 5% Concealment, +2 Hide

Scholar

  • Small:
  • Medium:
  • Large:

Brute

  • Small:
  • Medium:
  • Large:

Bulwark

  • Small:
  • Medium: +2 Discipline
  • Large: +5% Physical Damage Immunity

Shade

  • Small:
  • Medium:
  • Large:

Clarity

  • Small:
  • Medium:
  • Large:

Indomitable

  • Small:
  • Medium:
  • Large: +4 Saves vs Death

Priest

  • Small:
  • Medium:
  • Large:

Politician

  • Small:
  • Medium:
  • Large:

Road Warrior

  • Small:
  • Medium:
  • Large:

Dancer

  • Small:
  • Medium:
  • Large:

Sinister

  • Small: +3 Intimidate
  • Medium: 5/- Divine Resistance
  • Large: Spell Focus: Necromancy

Hunter

  • Small: +3 Animal Empathy, +2 Set Trap, +2 Search
  • Medium: +4 AB vs Animals and Vermin
  • Large:

Unfortunate

  • Small:
  • Medium:
  • Large:

Weak

  • Small:
  • Medium:
  • Large:

Clumsy

  • Small:
  • Medium:
  • Large:

Stupid

  • Small:
  • Medium:
  • Large:

Foolish

  • Small:
  • Medium:
  • Large:

Ash

  • Small:
  • Medium:
  • Large:

Performer

  • Small:
  • Medium:
  • Large:

Astronomer

  • Small:
  • Medium:
  • Large:

Rogue

  • Small:
  • Medium:
  • Large:

Blasphemous

  • Small:
  • Medium:
  • Large:

Dervish

  • Small:
  • Medium:
  • Large:

Null

  • Small: Nothing
  • Medium: Nothing
  • Large: Nothing

Precision

  • Small: +2 Spot
  • Medium: +2 Spot
  • Large: +1 AB, +1 Reflex

Mocker

  • Small: +2 Taunt
  • Medium: +2 Taunt
  • Large:

Dwarf

  • Small:
  • Medium:
  • Large: