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In short, all acts of creation are influenced by '''Aspects''' left over from the creation of the world. Aspects take on strange and extremely varied properties: some are the legacies of ancient heroes, villains, and monsters; others metaphysical elements like the stars, the elements, and ideas; and others are stranger still, with names and meanings beyond mortal comprehension. | |||
In short, all acts of creation are influenced by | |||
Mechanically, most items that can be equipped are influenced by randomly generated aspects. Players gain bonuses (or penalties) by wearing items of similarly aligned aspects. | Mechanically, most items that can be equipped are influenced by randomly generated aspects. Players gain bonuses (or penalties) by wearing items of similarly aligned aspects. |
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