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In short, all | In short, all physical items are influenced by '''Aspects''' left over from the creation of the world. Aspects take on strange and extremely varied properties: some are the legacies of ancient heroes, villains, and monsters; others metaphysical elements like the stars, the elements, and ideas; and others are stranger still, with names and meanings beyond mortal comprehension. | ||
Mechanically, most items that can be equipped are influenced by randomly generated aspects. Players gain bonuses (or penalties) by wearing items of similarly aligned aspects. | Mechanically, most items that can be equipped are influenced by randomly generated aspects. Players gain bonuses (or penalties) by wearing items of similarly aligned aspects. | ||
Quick facts about the system: | Quick facts about the system: | ||
* | * Upon discovery, most equippable items are assigned an Aspect from a large selection. | ||
* Players gain tiered bonuses (or penalties) from wearing multiple items attuned to a single Aspect. | * Players gain tiered bonuses (or penalties) from wearing multiple items attuned to a single Aspect. | ||
* There are potentially small (2), medium (4), and large (6) bonuses. Not all Aspects have all tiers of bonuses. | * There are potentially small (2), medium (4), and large (6) bonuses. Not all Aspects have all tiers of bonuses. | ||
* Aspects are varied in power. Some are very powerful and others are actively harmful. | * Aspects are varied in power. Some are very powerful and others are actively harmful. | ||
To assist in assessing the effects of combining these items in game, use the chat command '''/c aspect''', which will print to the console all the current effects your character has with their equipped items. | |||
==Aspect Effects== | |||
===Courage=== | |||
* ''Small:'' +2 vs Fear | |||
* ''Medium:'' +1 Will | |||
* ''Large:'' +4 vs Fear | |||
===Electrical Shield=== | |||
* ''Small:'' +2 vs Electrical | |||
* ''Medium:'' +3 vs Electrical | |||
* ''Large:'' 5/- Electrical Resistance | |||
===Flaming Fortress=== | |||
* ''Small:'' +2 vs Fire | |||
* ''Medium:'' +3 vs Fire | |||
* ''Large:'' 5/- Fire Resistance | |||
===Freezing Bastion=== | |||
* ''Small:'' +2 vs Cold | |||
* ''Medium:'' +3 vs Cold | |||
* ''Large:'' 5/- Cold Resistance | |||
===Sonic Barricade=== | |||
* ''Small:'' +2 vs Sonic | |||
* ''Medium:'' +3 vs Sonic | |||
* ''Large:'' 5/- Sonic Resistance | |||
===Acidic Wall=== | |||
* ''Small:'' +2 vs Acid | |||
* ''Medium:'' +3 vs Acid | |||
* ''Large:'' 5/- Acid Resistance | |||
===Miserable Toad=== | |||
* ''Small:'' Nothing | |||
* ''Medium:'' Nothing | |||
* ''Large:'' Immunity to Poison | |||
===Clueless Fist=== | |||
* ''Small:'' -2 Will | |||
* ''Medium:'' | |||
* ''Large:'' | |||
===Snake=== | |||
* ''Small:'' | |||
* ''Medium:'' | |||
* ''Large:'' | |||
===Rat=== | |||
* ''Small:'' | |||
* ''Medium:'' | |||
* ''Large:'' 2% Movement Speed, 5% Concealment, +2 Hide | |||
===Scholar=== | |||
* ''Small:'' | |||
* ''Medium:'' | |||
* ''Large:'' | |||
===Brute=== | |||
* ''Small:'' | |||
* ''Medium:'' | |||
* ''Large:'' | |||
===Bulwark=== | |||
* ''Small:'' | |||
* ''Medium:'' +2 Discipline | |||
* ''Large:'' +5% Physical Damage Immunity | |||
===Shade=== | |||
* ''Small:'' | |||
* ''Medium:'' | |||
* ''Large:'' | |||
===Clarity=== | |||
* ''Small:'' | |||
* ''Medium:'' | |||
* ''Large:'' | |||
===Indomitable=== | |||
* ''Small:'' | |||
* ''Medium:'' | |||
* ''Large:'' +4 Saves vs Death | |||
===Priest=== | |||
* ''Small:'' | |||
* ''Medium:'' | |||
* ''Large:'' | |||
===Politician=== | |||
* ''Small:'' | |||
* ''Medium:'' | |||
* ''Large:'' | |||
===Road Warrior=== | |||
* ''Small:'' | |||
* ''Medium:'' | |||
* ''Large:'' | |||
===Dancer=== | |||
* ''Small:'' | |||
* ''Medium:'' | |||
* ''Large:'' | |||
===Sinister=== | |||
* ''Small:'' +3 Intimidate | |||
* ''Medium:'' 5/- Divine Resistance | |||
* ''Large:'' Spell Focus: Necromancy | |||
===Hunter=== | |||
* ''Small:'' +3 Animal Empathy, +2 Set Trap, +2 Search | |||
* ''Medium:'' +4 AB vs Animals and Vermin | |||
* ''Large:'' | |||
===Unfortunate=== | |||
* ''Small:'' | |||
* ''Medium:'' | |||
* ''Large:'' | |||
===Weak=== | |||
* ''Small:'' | |||
* ''Medium:'' | |||
* ''Large:'' | |||
===Clumsy=== | |||
* ''Small:'' | |||
* ''Medium:'' | |||
* ''Large:'' | |||
===Stupid=== | |||
* ''Small:'' | |||
* ''Medium:'' | |||
* ''Large:'' | |||
===Foolish=== | |||
* ''Small:'' | |||
* ''Medium:'' | |||
* ''Large:'' | |||
===Ash=== | |||
* ''Small:'' | |||
* ''Medium:'' | |||
* ''Large:'' | |||
===Performer=== | |||
* ''Small:'' | |||
* ''Medium:'' | |||
* ''Large:'' | |||
===Astronomer=== | |||
* ''Small:'' | |||
* ''Medium:'' | |||
* ''Large:'' | |||
===Rogue=== | |||
* ''Small:'' | |||
* ''Medium:'' | |||
* ''Large:'' | |||
===Blasphemous=== | |||
* ''Small:'' | |||
* ''Medium:'' | |||
* ''Large:'' | |||
===Dervish=== | |||
* ''Small:'' | |||
* ''Medium:'' | |||
* ''Large:'' | |||
===Null=== | |||
* ''Small:'' Nothing | |||
* ''Medium:'' Nothing | |||
* ''Large:'' Nothing | |||
===Precision=== | |||
* ''Small:'' +2 Spot | |||
* ''Medium:'' +2 Spot | |||
* ''Large:'' +1 AB, +1 Reflex | |||
===Mocker=== | |||
* ''Small:'' +2 Taunt | |||
* ''Medium:'' +2 Taunt | |||
* ''Large:'' | |||
===Dwarf=== | |||
* ''Small:'' | |||
* ''Medium:'' | |||
* ''Large:'' |
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