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In short, all acts of creation are influenced by '''Aspects''' left over from the creation of the world. Aspects take on strange and extremely varied properties: some are the legacies of ancient heroes, villains, and monsters; others metaphysical elements like the stars, the elements, and ideas; and others are stranger still, with names and meanings beyond mortal comprehension.
In short, all physical items are influenced by '''Aspects''' left over from the creation of the world. Aspects take on strange and extremely varied properties: some are the legacies of ancient heroes, villains, and monsters; others metaphysical elements like the stars, the elements, and ideas; and others are stranger still, with names and meanings beyond mortal comprehension.


Mechanically, most items that can be equipped are influenced by randomly generated aspects. Players gain bonuses (or penalties) by wearing items of similarly aligned aspects.
Mechanically, most items that can be equipped are influenced by randomly generated aspects. Players gain bonuses (or penalties) by wearing items of similarly aligned aspects.


Quick facts about the system:
Quick facts about the system:
* On first pickup, most equipable items are assigned an Aspect from a large selection.
* Upon discovery, most equippable items are assigned an Aspect from a large selection.
* Players gain tiered bonuses (or penalties) from wearing multiple items attuned to a single Aspect.
* Players gain tiered bonuses (or penalties) from wearing multiple items attuned to a single Aspect.
* There are potentially small (2), medium (4), and large (6) bonuses. Not all Aspects have all tiers of bonuses.
* There are potentially small (2), medium (4), and large (6) bonuses. Not all Aspects have all tiers of bonuses.
* Aspects are varied in power. Some are very powerful and others are actively harmful.
* Aspects are varied in power. Some are very powerful and others are actively harmful.


In order to assist in discovering the effects of combining these items in game, use the chat command '''/c aspect''', which will print to the console all the current effects your character has with their equipped items.
To assist in assessing the effects of combining these items in game, use the chat command '''/c aspect''', which will print to the console all the current effects your character has with their equipped items.
 
==Aspect Effects==
 
===Courage===
* ''Small:'' +2 vs Fear
* ''Medium:'' +1 Will
* ''Large:'' +4 vs Fear
 
===Electrical Shield===
* ''Small:'' +2 vs Electrical
* ''Medium:'' +3 vs Electrical
* ''Large:'' 5/- Electrical Resistance
 
===Flaming Fortress===
* ''Small:'' +2 vs Fire
* ''Medium:'' +3 vs Fire
* ''Large:'' 5/- Fire Resistance
 
===Freezing Bastion===
* ''Small:'' +2 vs Cold
* ''Medium:'' +3 vs Cold
* ''Large:'' 5/- Cold Resistance
 
===Sonic Barricade===
* ''Small:'' +2 vs Sonic
* ''Medium:'' +3 vs Sonic
* ''Large:'' 5/- Sonic Resistance
 
===Acidic Wall===
* ''Small:'' +2 vs Acid
* ''Medium:'' +3 vs Acid
* ''Large:'' 5/- Acid Resistance
 
===Miserable Toad===
* ''Small:'' Nothing
* ''Medium:'' Nothing
* ''Large:'' Immunity to Poison
 
===Clueless Fist===
* ''Small:'' -2 Will
* ''Medium:''
* ''Large:''
 
===Snake===
* ''Small:''
* ''Medium:''
* ''Large:''
 
===Rat===
* ''Small:''
* ''Medium:''
* ''Large:'' 2% Movement Speed, 5% Concealment, +2 Hide
 
===Scholar===
* ''Small:''
* ''Medium:''
* ''Large:''
 
===Brute===
* ''Small:''
* ''Medium:''
* ''Large:''
 
===Bulwark===
* ''Small:''
* ''Medium:'' +2 Discipline
* ''Large:'' +5% Physical Damage Immunity
 
===Shade===
* ''Small:''
* ''Medium:''
* ''Large:''
 
===Clarity===
* ''Small:''
* ''Medium:''
* ''Large:''
 
===Indomitable===
* ''Small:''
* ''Medium:''
* ''Large:'' +4 Saves vs Death
 
===Priest===
* ''Small:''
* ''Medium:''
* ''Large:''
 
===Politician===
* ''Small:''
* ''Medium:''
* ''Large:''
 
===Road Warrior===
* ''Small:''
* ''Medium:''
* ''Large:''
 
===Dancer===
* ''Small:''
* ''Medium:''
* ''Large:''
 
===Sinister===
* ''Small:'' +3 Intimidate
* ''Medium:'' 5/- Divine Resistance
* ''Large:'' Spell Focus: Necromancy
 
===Hunter===
* ''Small:'' +3 Animal Empathy, +2 Set Trap, +2 Search
* ''Medium:'' +4 AB vs Animals and Vermin
* ''Large:''
 
===Unfortunate===
* ''Small:''
* ''Medium:''
* ''Large:''
 
===Weak===
* ''Small:''
* ''Medium:''
* ''Large:''
 
===Clumsy===
* ''Small:''
* ''Medium:''
* ''Large:''
 
===Stupid===
* ''Small:''
* ''Medium:''
* ''Large:''
 
===Foolish===
* ''Small:''
* ''Medium:''
* ''Large:''
 
===Ash===
* ''Small:''
* ''Medium:''
* ''Large:''
 
===Performer===
* ''Small:''
* ''Medium:''
* ''Large:''
 
===Astronomer===
* ''Small:''
* ''Medium:''
* ''Large:''
 
===Rogue===
* ''Small:''
* ''Medium:''
* ''Large:''
 
===Blasphemous===
* ''Small:''
* ''Medium:''
* ''Large:''
 
===Dervish===
* ''Small:''
* ''Medium:''
* ''Large:''
 
===Null===
* ''Small:'' Nothing
* ''Medium:'' Nothing
* ''Large:'' Nothing
 
===Precision===
* ''Small:'' +2 Spot
* ''Medium:'' +2 Spot
* ''Large:'' +1 AB, +1 Reflex
 
===Mocker===
* ''Small:'' +2 Taunt
* ''Medium:'' +2 Taunt
* ''Large:''
 
===Dwarf===
* ''Small:''
* ''Medium:''
* ''Large:''
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