Barbarian: Difference between revisions

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==General==
{{CharacterNav|title=Classes
[[File:Barbarian.jpg]]
|ClassPic=Barbarian.jpg
|ClassName=Barbarian
|align=Any
|HP=12 + CON
|Prof=Armor (Light, Medium), Weapons (Simple, Martial)
|Skills=6 + INT
|Saves=Fort High, Will Low, Reflex Low
|BAB= +1
}}


Savage warriors who are able to take immense punishment and deal it out in equal measure. The Barbarian is able to tap into a primal rage to fuel their physical prowess in combat to great efficiency. In EFU the precise effect of the Barbarian's rage can change dramatically depending on various factors (explored below).
==Barbarian Bonus Immunity==
 
These bonuses are granted for levels into Barbarian. You will retain them even while multiclassing. These bonuses, and Barbarian Movement Speed, are lost while wearing Heavy Armor.
'''Alignment:''' Any non-Lawful
:'''Level 4'''
 
:* +10% Physical Damage Immunity
'''Hit Points:''' 12+CON per level
:'''Level 7'''
 
:* +10% Physical Damage Immunity
'''Proficiencies:''' Armor (Light, Medium), Shields, Weapon (Simple, Martial)
 
'''Skill Points:''' 4+int modifier per level (4+int modifier)*4 at 1st level
 
'''Save Progression:''' Fort High, Will Low, Ref Low
 
'''Attack Bonus:''' +1/level
 
'''Feat Changes:''' Barbarians no longer receive Uncanny Dodge II (thus removing their resistance to Sneak Attacks). Barbarian Fast Movement is gained at level 3, up from level 2.
 
==Resting==
Unlike most other classes in EFU Barbarians do not require a bedroll to rest.


==Barbarian Bonuses==
The following bonus is granted to Barbarians at level 6, but will not be retained if the barbarian takes another class.
These bonuses are granted for levels into Barbarian. You will retain them even while multiclassing. All of these bonuses, and Barbarian Movement Speed, are lost while wearing Heavy Armor.
:'''Level 6'''
:'''Level 5'''
:*1% Elemental Damage Immunity (Fire, Electric, Sonic, Cold, Acid)
:* +10% physical damage immunity
:'''Level 7'''
:* +5% to movement speed
:'''Level 8'''
:*+10% physical damage immunity becomes +20% damage immunity


==Barbarian Rage and Furors==
==Barbarian Rage==
:'''[[Barbarian Rage]] has been changed drastically within EFU: City of Rings. A list of available [[Barbarian Furors|Furors]] is also available.'''


Entering rage has the following base properties:
Entering rage has the following base properties:
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:* '''-2 Armor Class'''
:* '''-2 Armor Class'''


The following are baseline modifications of [[Barbarian Rage]]:
Additionally, Barbarian Rage has the following scaled properties:
 
:* The duration of the barbarian rage is equal to 10 rounds modified by an equivalent number of rounds to the barbarian’s base wisdom modifier.
:* The intensity of the barbarian rage has a chance to be improved (or, if negative, penalized) by the barbarian's base charisma modifier.
:* Having the Thug feat increases the duration of Barbarian rage by 4 rounds.


[[Barbarian Furors]] are modifiers to [[Barbarian Rage]] which can be found in game. Barbarians are able to access these Furors when they have at least 5 and 7 levels of barbarian, respectively, meaning a level 7 Barbarian can have two active furors at a time. They will both trigger each time the barbarians enters rage, there is no need to select which. Each [[Barbarian Furors|Barbarian Furor]] can also be unlearned the same way they are acquired.
:* Duration is 7 rounds, plus the barbarian's Constitution modifier prior to raging plus half barbarian levels. 7 + CON modifier + (Barbarian level/2)
::: example: A level 6 barbarian with 14 CON will have (7 + 2 + 3) = 12 Rounds of Rage
:* The bonuses to the barbarian's Strength and Constitution are increased (or decreased) by the barbarian's base Charisma modifier..
:* The Thug general feat changes the duration to 7 + CON modifier + Barbarian level, using the Barbarian's full level.


==Restrictions==
==Restrictions==
===Armour===
===Armor===
:Benefits such as movement speed and damage immunity are disabled when using heavy armor. Barbarians are generally expected to use medium armor or lighter to make use of their class as designed.
:Benefits such as movement speed and damage immunity are disabled when using heavy armor. Barbarians are generally expected to use medium armor or lighter to make use of their class as designed.


===Multiclassing===
===Multiclassing===
:Barbarian/Fighter multiclass is forbidden, but may otherwise freely multiclass. You do not lose the Barbarian Bonuses by multiclassing. Be aware non-Barbarian levels will increase the cooldown of [[Barbarian Rage]] by one minute per non-Barbarian level.
:Barbarian/Fighter multiclass is forbidden, but may otherwise freely multiclass. You do not lose the Barbarian Bonus Immunity by multiclassing.
 
=Bonus Feat=
 
At level 5, Barbarians receive an extra feat from the list of Fighter Bonus Feats.
 
=Perks=
Like many other classes, barbarians have a set of unique perks on EFU that help focus on them on a particular aspect of the setting. To retain these perks, you must not take levels in any class other than barbarian or a special prestige class.
 
You can find a complete list of perks [[Barbarian_Perks|'''here''']].
 
*[[Barbarian_Perks#Mountain Man|Mountain Man]]
*[[Barbarian_Perks#Gutter Guerilla|Gutter Guerilla]]
*[[Barbarian_Perks#Thug|Thug]]
*[[Barbarian_Perks#Blightwalker|Blightwalker (Evil Only)]]
*[[Barbarian_Perks#Gladiator|Gladiator]]
*[[Barbarian_Perks#Punisher|Punisher]]
*[[Barbarian_Perks#Huscarl|Huscarl]]
*[[Barbarian_Perks#Nomad|Nomad]]
*[[Barbarian_Perks#Steppes_Archer|Steppe Archer]]
*[[Barbarian_Perks#Medicine_Man|Medicine Man]]


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Latest revision as of 19:01, 20 March 2024

Classes
Barbarian.jpg

Alignment: Any
HP/Level: 12 + CON
Armor (Light, Medium), Weapons (Simple, Martial)
Skill Points: 6 + INT
Saves: Fort High, Will Low, Reflex Low
BAB: +1
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Barbarian Bonus Immunity

These bonuses are granted for levels into Barbarian. You will retain them even while multiclassing. These bonuses, and Barbarian Movement Speed, are lost while wearing Heavy Armor.

Level 4
  • +10% Physical Damage Immunity
Level 7
  • +10% Physical Damage Immunity

The following bonus is granted to Barbarians at level 6, but will not be retained if the barbarian takes another class.

Level 6
  • 1% Elemental Damage Immunity (Fire, Electric, Sonic, Cold, Acid)

Barbarian Rage

Entering rage has the following base properties:

  • +4 Strength
  • +4 Constitution
  • +2 Will Save
  • -2 Armor Class

Additionally, Barbarian Rage has the following scaled properties:

  • Duration is 7 rounds, plus the barbarian's Constitution modifier prior to raging plus half barbarian levels. 7 + CON modifier + (Barbarian level/2)
example: A level 6 barbarian with 14 CON will have (7 + 2 + 3) = 12 Rounds of Rage
  • The bonuses to the barbarian's Strength and Constitution are increased (or decreased) by the barbarian's base Charisma modifier..
  • The Thug general feat changes the duration to 7 + CON modifier + Barbarian level, using the Barbarian's full level.

Restrictions

Armor

Benefits such as movement speed and damage immunity are disabled when using heavy armor. Barbarians are generally expected to use medium armor or lighter to make use of their class as designed.

Multiclassing

Barbarian/Fighter multiclass is forbidden, but may otherwise freely multiclass. You do not lose the Barbarian Bonus Immunity by multiclassing.

Bonus Feat

At level 5, Barbarians receive an extra feat from the list of Fighter Bonus Feats.

Perks

Like many other classes, barbarians have a set of unique perks on EFU that help focus on them on a particular aspect of the setting. To retain these perks, you must not take levels in any class other than barbarian or a special prestige class.

You can find a complete list of perks here.