Bloodmage
Mechanical Information
- Alignment: Any
- Hit Dice: 4 Hit Points + Con. modifier per level.
- Proficiencies: Armor (none), Weapon (Simple)
- Skill Points: 2 + int modifier per level.
- Save Progression: Fort Low, Will High, Ref Low
- Attack Bonus: +1/2 per level.
- Spellcasting: As Sorcerer.
- Special: This prestige class was applied as a template added to your character and not as a separate class that you must take levels in by itself.
General
Among the halls of loremasters and towers of masters of the Arcane, it was whispered of those who practice a more intuitive, primitive, savage form of magic. Marked by their distinctive blood-red skin, the Bloodmage was a skilled sorcerer who had undertaken dangerous and destructive rituals in order to unlock the powers within their very own blood. To become a Bloodmage was indeed no easy thing, for the ritual consumed, warped, or destroyed as often as succeeded. Yet those who successfully became a Bloodmage achieved powers to rival those of the most skilled wizard, and unlocked extraordinary physical gifts.
- The Bloodmage is not available in the current chapter of EFU.
- The Bloodmage was a specially scripted, non-canon prestige class for EFU.
- The Bloodmage's place in the EFU universe was entirely of the EFU DM team's invention, and the way it was structured was considerably different from most prestige classes.
- The Bloodmage class was very prestigious and difficult class to earn.
- Bloodmages practice a form of ancient, primitive, savage sorcery that can seem sinister and disturbing, but there was no particular alignment required. It was not, in and of itself, an evil form of magic.
- We wish to keep a lot of the details of this class shrouded in mystery, but feel free to talk to myself or another DM if you have a question you think would be appropriate to have answered.
Earning In-Game
Even knowing of the existence of Bloodmages who practice their unique form of sorcery was something that no characters knew about without actually learning about it in-game through the course of their character's story. What little detail that was posted here was mostly for the OOC benefit of players so they know that there's "something" out there neat that they could maybe have a character angle towards.
To begin earning Bloodmage, the following was the recommended guideline to follow:
- Have 5 levels of Sorcerer
- Successfully discover the existence of the path of becoming a Bloodmage in character
- Gather all required ingredients, and successfully perform the Bloodmage Ritual
- Should the Bloodmage Ritual be a completed success, character would then be a Bloodmage. Some LETO'ing from the DMs was required. The actual benefits and bonuses are not something we wish to disclose, but you can trust that they were extremely powerful.
Blood Mage Ritual
- The Blood Mage Ritual was extremely complicated and difficult to undertake, and was also extremely dangerous for your character.
- Even should you have successfully completed the ritual, at the end of it you would (with DM supervision) roll 1d100.
- According to a pre-set table, there are 100 different versions of what would happen next.
- According to the odds, the ritual may have ended up being very favorable indeed for your character.... or may have, through pure random chance, permanently retired or ended your character.
- The DMs strictly adhered to the random results, so even if they liked your character a lot there was still a chance that taking the path of the Blood Mage would have permanently ended the PC.
- Players needed to understand this clearly before they decided to pursue this path.
- The ritual may be performed more than once with the effects of multiple successful rituals being applied - there was still always the chance of negative or lethal results even after successfully becoming a Blood Mage.