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* An aversion to civilization and conventional civilized behavior | * An aversion to civilization and conventional civilized behavior | ||
* A general respect for nature: animals & plantlife | * A general respect for nature: animals & plantlife | ||
* A strong dislike of such practices as: animating the dead, summoning demons & devils, the conjuration of bizarre extra planar creatures from beyond the City, and other acts of high magic | * A strong dislike of such practices as: animating the dead, summoning demons & devils, the conjuration of bizarre extra planar creatures from beyond the City, and other acts of high magic | ||
* There are many reasons for the prejudice and dislike of Changelings within the Rings. But it is widely believed that the presence of Changelings tends to bring bad luck. | * There are many reasons for the prejudice and dislike of Changelings within the Rings. But it is widely believed that the presence of Changelings tends to bring bad luck. | ||
More stringent guidelines under the Druidic Oath include: | |||
* Druids may not wear metal armor or shield, or brandish non-druidic metal weaponry | |||
* Druids may not take up permanent residence in a city ward, castle, temple, etc, as this is considered a concession to the unnatural world. Druids inhabit natural areas (e.g. a parkland or section of wildland), or coexist with natural life in unnatural places (e.g. among crocodiles or rats in the sewers, or a pack of wild dogs in an abandoned house, etc.). | |||
* A druid may not teach the secrets of the druidic Order and/or their own Circle, to any non-druid. | |||
* Druids must obey edicts and bans imposed by the local druidic circle. A ‘ban’ is achieved when a druidic circle declares a location, person, or thing to be forbidden. An ‘edict’ is an order that druids must follow. Bans and edicts are generally discussed and agreed upon by druidic circles. Druids who break bans and edicts can lose their druidic status. | |||
=Spellcasting= | =Spellcasting= |
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