Druid: Difference between revisions

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Some Druids possess a connection with the Fey (and perhaps receive their strange powers as a result of it), and tend to exhibit those peculiar characteristics of that strange kind: a childlike capriciousness, a love of tricks and trickery, a wild and ever-changing emotional state, an appreciation for beauty and grotesque oddity to the same degree, and in general a certain passionate eccentricity.
Some Druids possess a connection with the Fey (and perhaps receive their strange powers as a result of it), and tend to exhibit those peculiar characteristics of that strange kind: a childlike capriciousness, a love of tricks and trickery, a wild and ever-changing emotional state, an appreciation for beauty and grotesque oddity to the same degree, and in general a certain passionate eccentricity.


Regardless, all Druids / Changelings should generally adhere to the following guidelines lest they lose their strange powers:
'''Regardless, all druids should generally adhere to the following guidelines lest they lose their strange powers:'''


    An aversion to civilization and conventional civilized behavior
* Druids have an aversion to civilization and conventional civilized behavior, particularly to unchecked expansion
    A general respect for nature: animals & plantlife
* Druids must have a general respect for nature, particularly animals and plant life, and should strive to maintain the fragile balance of nature
    A strong dislike of such practices as: animating the dead, summoning demons & devils, the conjuration of bizarre extra planar creatures from beyond the City, and other acts of high magic
* Druids hold a loathing for such practices as animating the dead, summoning extraplanar beings, and similarly intrusive, unnatural acts of magic
   
* Druids particularly oppose the presence of aberrations and djinn, as well as the depraved mages who summon them
More stringent guidelines under the Druidic Oath include:
* Druids may not wear metal armor or a metal shield, nor brandish non-druidic metal weaponry
 
* Druids may not teach the druidic secrets to any non-druid.
    Druids may not wear metal armor or shield, or brandish non-druidic metal weaponry
    Druids may not take up permanent residence in a city ward, castle, temple, etc, as this is considered a concession to the unnatural world. Druids inhabit natural areas (e.g. a parkland or section of wildland), or coexist with natural life in unnatural places (e.g. among crocodiles or rats in the sewers, or a pack of wild dogs in an abandoned house, etc.).
    A druid may not teach the secrets of the druidic Order and/or their own Circle, to any non-druid.
    Druids must obey edicts and bans imposed by the local druidic circle. A ‘ban’ is achieved when a druidic circle declares a location, person, or thing to be forbidden. An ‘edict’ is an order that druids must follow. Bans and edicts are generally discussed and agreed upon by druidic circles. Druids who break bans and edicts can lose their druidic status.


==Mechanics==
==Mechanics==
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