Factions & Associations: Difference between revisions

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In EFU: City of Rings, there are many organisations a character can join. Associations do not require an [[Applications|application]] to the DMs, however to join a Faction you must send in an application.
In EFU: City of Rings, there are many organisations a character can join. Associations do not require an [[Applications|application]] to the DMs, however to join a Faction you must send in an application.


In order to join an association, it is necessary to:
1) Be loyal to your association. If you wish to betray or leave your assocation, it is necessary to consult with a DM beforehand.
2) All associations that have uniforms expect PCs to wear them at ALL times unless specified otherwise by DMs.
3) Secure the approval of existing association members.
4) No application or DM approval is required.
In order to join a House, it is necessary to:
1. Be a human.
2. Be a Peerage Ward citizen.
3. Pay an admission fee to cover the cost of your equipment (typically around 1k GP).
In order to join a Guild, it is necessary to:
1. Be a Ticker Square citizen
2. Pay an admission fee to cover the cost of your equipment (typically around 1k GP).


=Associations=
=Associations=
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It is clear that the Peerage itself exists in a state of flux where strong, proactive retainers have an opportunity to leave an indelible mark upon both the success of their House as well as the future of the entire Ring itself.
It is clear that the Peerage itself exists in a state of flux where strong, proactive retainers have an opportunity to leave an indelible mark upon both the success of their House as well as the future of the entire Ring itself.
In order to join a House, it is necessary to:
* 1) Be a human
* 2) Secure the approval of the existing members of the House
* 3) Pay an admission fee to cover the cost of your equipment (typically around 1k GP)
* 4) Swear to serve faithfully. Note: If you wish to portray either a treacherous member of the House or someone who will not be primarily focused on the House, it is necessary to consult with a DM before hand.
* 5) No application or DM approval is required.


There are five principal Houses that characters are able to join. While we recommend actually visiting the different estates in-game to get a sense of their differences, here is some basic information:
There are five principal Houses that characters are able to join. While we recommend actually visiting the different estates in-game to get a sense of their differences, here is some basic information:
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