Factions & Associations: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
mNo edit summary
mNo edit summary
Line 1: Line 1:
In EFU: City of Rings, there are many organisations a character can join. Associations do not require an [[Applications|application]] to the DMs. However, to join a Faction, you must send in an application.
In EFU: City of Rings, there are many organisations a character can join. Associations do not require an [[Applications|application]] to the DMs. However, to join a Faction, you must send in an application.


In order to join ANY association, it is necessary to:
In order to join ANY association, it is necessary to:
  1) Be loyal to your association. If you wish to betray or leave your assocation, it is necessary to consult with a DM beforehand.
  1) Be loyal to your association. If you wish to betray or leave your assocation, it is necessary to consult with a DM beforehand.
  2) All associations that have uniforms that must be worn at ALL TIMES unless specified otherwise by DMs.
  2) All associations that have uniforms that must be worn at ALL TIMES unless specified otherwise by DMs.
Line 24: Line 24:
It is clear that the Peerage itself exists in a state of flux where strong, proactive retainers have an opportunity to leave an indelible mark upon both the success of their House as well as the future of the entire Ring itself.
It is clear that the Peerage itself exists in a state of flux where strong, proactive retainers have an opportunity to leave an indelible mark upon both the success of their House as well as the future of the entire Ring itself.


In order to join a Peerage House, it is necessary to:
In order to join a Peerage House, it is necessary to:
  1) Be a human.
  1) Be a human.
  2) Be a Peerage Ward citizen.
  2) Be a Peerage Ward citizen.
Line 88: Line 88:


:::'''Recommended Alignment:''' Lawful
:::'''Recommended Alignment:''' Lawful
:::'''Recommended Class:''' Non-Druid, Non-Wizard
:::'''Recommended Class:''' Sorcerer,  
:::'''Recommended Race:''' Human
:::'''Recommended Race:''' Human


Line 102: Line 102:
Only money talks, here, so best you not scream.  
Only money talks, here, so best you not scream.  


In order to join a Guild, it is necessary to:
In order to join a Guild, it is necessary to:
  1) Be a Ticker Square citizen
  1) Be a Ticker Square citizen
  2) Pay an admission fee to cover the cost of your equipment (typically around 1,000 GP).
  2) Pay an admission fee to cover the cost of your equipment (typically around 1,000 GP).
Line 115: Line 115:


:::'''Recommended Alignment:''' Chaotic
:::'''Recommended Alignment:''' Chaotic
:::'''Recommended Class:''' Non-Druid
:::'''Recommended Class:''' Wizard, Rogue, Fighter
:::'''Recommended Race:''' Any
:::'''Recommended Race:''' Any


Line 125: Line 125:


:::'''Recommended Alignment:''' Evil
:::'''Recommended Alignment:''' Evil
:::'''Recommended Class:''' Non-Druid
:::'''Recommended Class:''' Rogue, Fighter, Sorcerer
:::'''Recommended Race:''' Any
:::'''Recommended Race:''' Any


Line 141: Line 141:


:::'''Recommended Alignment:''' Chaotic
:::'''Recommended Alignment:''' Chaotic
:::'''Recommended Class:''' Non-Druid
:::'''Recommended Class:''' Ranger, Rogue, Wizard
:::'''Recommended Race:''' Any
:::'''Recommended Race:''' Any


===The Blackjacks===
===The Blackjacks===


The King's Militia, most often called the "Blackjacks," are in theory the guards and soldiers of Ring 99. What they lack in pay, equipment and respect, they more than make up for in incompetence and corruption, leaving them ill-suited to handle even the petty crimes they're supposed to be policing.
The King's Militia, most often called the "Blackjacks," are in theory the guards and soldiers of Ring 99. What they lack in pay, equipment and respect, they more than make up for in incompetence and low corruption, leaving them ill-suited to handle even the petty crimes they're supposed to be policing.


:::'''Recommended Alignment:''' Neutral
:::'''Recommended Alignment:''' Neutral
:::'''Recommended Class:''' Non-Druid
:::'''Recommended Class:''' Fighter, Barbarian, Rogue
:::'''Recommended Race:''' Human
:::'''Recommended Race:''' Human


Line 189: Line 189:


:::'''Recommended Alignment:''' Lawful
:::'''Recommended Alignment:''' Lawful
:::'''Recommended Class:''' Non-Druid, Non-Wizard
:::'''Recommended Class:''' Fighter, Paladin, Cleric
:::'''Recommended Race:''' Non-Monstrous
:::'''Recommended Race:''' Non-Monstrous


Line 201: Line 201:


:::'''Recommended Alignment:''' Evil
:::'''Recommended Alignment:''' Evil
:::'''Recommended Class:''' Non-Druid, Non-Paladin
:::'''Recommended Class:''' Rogue, Wizard, Cleric
:::'''Recommended Race:''' Any
:::'''Recommended Race:''' Any




__NOEDITSECTION__
__NOEDITSECTION__
732

edits

Navigation menu