Frequently Asked Questions

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FAQs For New Players

Welcome to EFU! Below is a list of questions that new players commonly ask for information about.


How do I change my armor's appearance?

You cannot alter the appearance of armor or clothing that you find in the game world. For some items, it is possible to dye them to a different color, using dye you can purchase from NPCs or by using a uniform dye barrel. Many items found in the game world cannot have their coloration altered either; a message in the console when attempting to dye the item will inform you if that is the case. This is intended! The appearance of items often can convey important information.

You can use certain tailors and blacksmiths to create entirely custom pieces of clothing and armor exactly to your liking. These items come with a cost in gold, and once created, other than dyes, cannot have their appearance further changed. These custom made items you can also enchant using the same NPC and engraving table with up to two bonuses for an extra cost, one skill bonus and one save bonus.

Where can I rest?

Where is a safe place to rest is an important consideration for any character. Your character can find an inn, such as the Krak des Roses, to rent a bunk to rest in. There are other locations throughout the game world of taverns, inns, restive camps where you can pay to rest. When out in the wilderness, most areas allow a character to create a campfire and, if equipped with some food, they can rest by this fire. Campfires can be made with oil flasks or using the custom spell Hearthfire. Note, campfires can not be made in all areas. For example, many indoor areas and all quest areas do not allow you to create a fire - so plan your character's resting accordingly!

Note the Survival skill reduces your chance to require food when resting at a campfire. Druids, or characters with the Drifter Feat, do not require a campfire to rest in the wilderness, and Barbarians only need a campfire.

In some places, you can find pre-placed campfires that only require your character to have food to rest at.

How do I set a spawn point?

To set a spawn point, there are markers located in certain places where you can open a dialog to set your character's spawn point at that location. These are found in common areas, as well as spread throughout different camps and caves in the desert. Additionally, certain NPCs will have a dialogue option to set a spawn point nearby. When you set a spawn point, this is where your character will log in to after resets. If you don't set a spawn point, you will log into the Palatial Pyramid inside Ephia's Well after each reset.

Why is my character loaded down with all these items that I can't sell to NPC merchants?

To prevent massive inflation of the amount of gold available to PCs, selling many types of items to NPC merchants is disabled, or the NPC has a maximum amount of GP they will offer for an item. Some items, such as gems, scrolls, potions, can be sold for a nominal fee to some NPC merchants. We encourage PCs to trade between themselves. EFU has thousands of custom items such as armors, weapons, jewelry, etc. your character will find throughout the game world, which you will have to make the decision to use, leave, or store and trade with other characters since trading with an NPC for that item is not possible.

It is normal for characters to only bother to pick up and carry exceptional items that they can use or think they can sell to other characters.

Note, you will find temporarily rentable stalls in the Souk, and the Creep for you to trade with other PCs. You can choose which items to list, and even label with a price using the Merchant Player Tool.

Why do I get so little XP from killing monsters?

In EFU: Sands of Intrigue, the majority of XP is earned through completing quests, awarded as lump sum after turning in the quest. Inside quest areas at level 6 and below, you will receive some XP for killing monsters, but at levels 7 and higher killing monsters inside quest areas will grant no additional XP. For all levels it is possible to earn XP from killing monsters in the game world outside of quest areas, but the scaling means most high level characters will not receive any XP for killing most kinds of monsters. This is intended to prevent 'farming' easier enemies in order to reach high levels and to encourage PC interaction so that you go out and find others to adventure with.

I'd like to play a necromancer/recluse/monster PC, any advice?

EFU: Sands of Intrigue and the EFU community enjoy the freedom to create and portray characters of all kinds, so long as they conform to the relevant Server Rules and Multiclass_Restrictions. This includes necromancers, villains, bandits, recluses, outcasts and more, and the colorful and meaningful story telling and the resultant conflict that can arise with others when portraying these types of characters.

There are many custom mechanics, game world areas, and items existent just for these sorts of characters. However, for new characters and their players, the town of Ephia's Well is intended to be the cross-roads of character life and foster interactions, as well as provide many useful things for your character to get started. If you are new to the server, you may find it best to explore the town of Ephia's Well and gain an understanding of the many unique challenges involved in playing certain types of characters, such as necromancers, recluses, monsters, etc. who live outside the customs and laws of the inhabitants of Ephia before (openly!) portraying these types of characters.