General Changes & Feat Changes: Difference between revisions

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|Starting Level || Characters start at level 2 in the OOC starting area. Level 5 is very easy to reach by performing many of the quests available to starting players. While level 7 is achievable for almost any player, the difficulty will begin to sharply increase from there. Level 10 is sometimes attained by accomplished long-term characters. Levels 11+ are reached only very rarely, by very influential PCs, and require an [[Applications|application]] to be approved prior to leveling up in-game.
|Starting Level || Characters start at level 2 in the OOC starting area. Level 5 is very easy to reach by performing many of the quests available to starting players. While level 7 is achievable for almost any player, the difficulty will begin to sharply increase from there. Level 10 is sometimes attained by accomplished long-term characters. Levels 11+ are reached only very rarely, by very influential PCs, and require an [[Applications|application]] to be approved prior to leveling up in-game.
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|Small Stature || "Small" creatures, including halfling and gnome characters, no longer receive +1 AB/+1 AC.
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| Saving throws || Saving throws do not auto-fail on rolling 1's, but still auto-succeed on 20's.
| Saving throws || Saving throws do not auto-fail on rolling 1's, but still auto-succeed on 20's.
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| AC Stacking || AC from Bracers will not work if your character has an armor modifier from other sources (such as padded, leather, or metal armors).
| AC Stacking || AC from Bracers will not work if your character has an armor modifier from other sources (such as padded, leather, or metal armors).
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|Small Stature || "Small" creatures, including halfling and gnome characters, no longer receive +1 AB/+1 AC.
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| Lethal vs Nonlethal Damage || There are various damage modes (subdual, sparring, blackout, and full damage) all accessible through the Crafting Menu or by using [https://wiki.efupw.com/index.php?title=Voice_Commands#Subdual Voice Commands]. Blackout mode sends a PC into a special "unconscious" area. You can then grab their unconscious body and take it with you somewhere. Familiars/Companions/Summons should be on the damage mode of their master. Note that summons switch to FD as they are being unsummoned, this is an unavoidable bug due to the game's engine, so be careful.
| Lethal vs Nonlethal Damage || There are various damage modes (subdual, sparring, blackout, and full damage) all accessible through the Crafting Menu or by using [https://wiki.efupw.com/index.php?title=Voice_Commands#Subdual Voice Commands]. Blackout mode sends a PC into a special "unconscious" area. You can then grab their unconscious body and take it with you somewhere. Familiars/Companions/Summons should be on the damage mode of their master. Note that summons switch to FD as they are being unsummoned, this is an unavoidable bug due to the game's engine, so be careful.
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