Necromancy: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
mNo edit summary
Line 1: Line 1:
== '''Necromancy Systems''' ==  
= '''Necromancy Systems''' =


This is a WIP.
This is a WIP.
Line 7: Line 7:
While much of the system is best discovered in game for your own personal sense of enjoyment and achievement, there are several core mechanics that should be common knowledge, and are as follows:
While much of the system is best discovered in game for your own personal sense of enjoyment and achievement, there are several core mechanics that should be common knowledge, and are as follows:


= Animate Undead =  
== Animate Undead ==


In order to animate your undead, you need to be capable of casting the spell Animate Undead or Create Undead. Additionally, you can access the spell through items, scrolls, wands, or through the appropriate Sorcerer Perks, [[Sorcerer_Perks#Bone_Warden|Bone Warden]], [[Sorcerer_Perks#Rotbringer|Rotbringer]] and [[Sorcerer_Perks#Carrion_Feaster|Carrion_Feaster]].  
In order to animate your undead, you need to be capable of casting the spell Animate Undead or Create Undead. Additionally, you can access the spell through items, scrolls, wands, or through the appropriate Sorcerer Perks, [[Sorcerer_Perks#Bone_Warden|Bone Warden]], [[Sorcerer_Perks#Rotbringer|Rotbringer]] and [[Sorcerer_Perks#Carrion_Feaster|Carrion_Feaster]].  
Line 19: Line 19:
* Note, undead animated by Wands, Scrolls, Spells, and Items are mutually exclusive. You cannot animate an undead through an item and a spell at the same time. Undead summoned through Items, Scrolls, and Wands are lost on resting. Undead animated from spells and the player tool are persistent on resting.
* Note, undead animated by Wands, Scrolls, Spells, and Items are mutually exclusive. You cannot animate an undead through an item and a spell at the same time. Undead summoned through Items, Scrolls, and Wands are lost on resting. Undead animated from spells and the player tool are persistent on resting.


= Enhancing your Undead =  
== Enhancing your Undead ==  


Each undead you animate can be further enhanced, simply by interacting with the undead. From the menu that appears, you can either enhance the undead or give it a weapon to equip.  
Each undead you animate can be further enhanced, simply by interacting with the undead. From the menu that appears, you can either enhance the undead or give it a weapon to equip.  
Line 25: Line 25:
* Enhancing your undead comes at a cost. You will take constitution damage, magical damage, or both each time you enhance your undead. You can increase the amount of times that you can enhance your undead by the following formula: ''''' Spellcraft + Lore + EFUSS Alchemy + (G)SF Necromancy''''' Exactly how much you can enhance your undead, and in what ways is best discovered in game.  
* Enhancing your undead comes at a cost. You will take constitution damage, magical damage, or both each time you enhance your undead. You can increase the amount of times that you can enhance your undead by the following formula: ''''' Spellcraft + Lore + EFUSS Alchemy + (G)SF Necromancy''''' Exactly how much you can enhance your undead, and in what ways is best discovered in game.  


* In order to give your undead a weapon to equip, lay the weapon on the ground and interact with the undead. Select the [Give Weapon] command, and the undead will collect the weapon if able. It will equip the weapon if able upon entering combat. These weapons can be collected from the undead after they are destroyed.  
* In order to give your undead a weapon to equip, lay the weapon on the ground and interact with the undead. Select the '''Give Weapon''' command, and the undead will collect the weapon if able. It will equip the weapon if able upon entering combat. These weapons can be collected from the undead after they are destroyed.  


= Unique Features of Necromancy =  
== Unique Features of Necromancy ==  


* Necromancers with the Spell Focus: Necromacny have access to the [[Player_Tools#Unleash_Undead|Unleash Undead]] player tool, allowing for semi-persistent Undead to be created.  
* Necromancers with the Spell Focus: Necromacny have access to the [[Player_Tools#Unleash_Undead|Unleash Undead]] player tool, allowing for semi-persistent Undead to be created.  
428

edits

Navigation menu