Player Tools

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Player Tools

Accessible through the crafting meu (right click on your character, click on the icon directly left on the wheel, and on the second wheel click on the anvil directly upwards), there are 10 player tool slots, each of which can be given a player tool. These act as feats and can be put onto the quickslot bar or accessed directly through right clicking on the slot you wish to put it in, or on yourself. Then choose the direct left circle option on the radial menu, and the class tool (in the bottom left on the second option circle) where they can be found (the wand-looking icons). Simply hover the mouse over them to see which player tool slot it relates to.

Control Companion

This can be used to direct summoned creatures, animal companions, familiars or henchmen, allowing finer control. First, use the player tool on the companion. Then, use the same player tool to click on either a location or an object. If you click on a location, the companion will move to where you clicked. Anything locked will be picked (if the companion has open lock) or bashed. Unlocked doors will be opened, while unlocked chests will always be bashed. If you click on any creature, the companion will attack it.

Attune to Relic

Attune to the targeted relic. By attuning to a relic, a Cleric gains access to divine magic but only up to the limitations of that attunement. You may only attune to a relic once per rest.

Search Inventory

Attempts to search a PC within close enough range, giving a list of all items in their inventory. Use the player tool on the PC. If they are standing, they will be given a confirmation that they agree to be searched, which they can refuse. If they have been subdued, they can be searched without needing confirmation.

Knock

Can be used to knock on a door, which sends a message *Knock* to everyone in talk distance to both sides of the door (even over transitions). Use the tool and click on the door you wish to knock. This is an alternative to using "/c knock" when near a door.

Potion Homogenizer

This tool can be used to make potions with identical effects and caster levels stack. If you have two potions with identical names and effects that don't stack, or two potions with different names but identical effects, simply use the tool on both potions. If this doesn't work, first check to see the effect of the potion, especially the number in the brackets next to the name of the spell effect. If this number is different, the potions won't stack even after homogenizing. If the number is the same, try using the homogenizer again after you've drunk one of each potion.

Climb Tool

Much like the climbing claw, it allows you to climb up rock faces without a claw, at a higher difficulty rather than with a claw. The way one uses said tool is by going up to a cliff side and clicking its top with the tool.

Harvest Meat

The same as the surgical knife or the meat knife, it allows you to gather meat at a higher difficulty rather than with a knife. To use this tool, select it and then click the corpse of an animal that has not yet faded to a loot bag.

Harvest Poison Glands

A new tool that allows one to gather poisons from creatures such as and not limited to spiders and snakes. To use this tool, select it and then click the corpse of an animal that has not yet faded to a loot bag.

Animate Undead

This tool will allow the necromancer to animate a zombie or selected corpse item. This tool can be acquired by Bone Warden, Rotbringer and Carrion Feaster Sorcerers.

Unleash Undead

This tool will allow a necromancer to release the undead he/she animated from control and leave them in a certain place of a server. It requires SF: Necromancy feat. When you release your binding, at most you can expect them to possibly not be hostile to you, though even that may not hold forever. The creatures will be hostile to everyone else.

PVP Tool

As the name implies it is a tool to hostile or not hostile a player target. To use this tool, select the tool then click the player. This will either hostile them if they are not hostiled, or unhostile them if they are.

Examine Mark

Select a creature to examine it. When targeting self, you may see info of your PC, such as XP, Favour, and some class related info. When targeting another PC, you may determine if the PC is trying to be stealthy. A rogue is able to glean details about others that most people don't notice, the depth of the details provided will depend on a number of factors, including how many rogue levels you possess and the number of ranks of spot or heal skill that you have.

Pick Pocket tool (Rogue only)

A Rogue receives a Pick Pocket tool (vanilla NWN pick pocket is disabled). To use it, simply target the PC you’d wish to attempt to rob and the science behind it will do the work.

However, please keep in mind, that ultimately Pick Pocket is a PvP action and you need a DM present if attempting to do so in an NPC populated area.

Also – bystanders can spot you picking a pocket, so chose your target and moment wisely. Once you use it, you will have to wait 30 minutes to try again.

Cut Purse tool (Rogue only)

A rogue also receives a Cut Purse tool. It works similar to the Pick Pocket tool (please remember that PVP rules apply!) but there are significant differences:

  • You can use Cut Purse more often than Pick Pocket as the 30-minute delay only applies to the target you robbed previously, not the tool itself.
  • Size of the purse matters – for someone with five gold coins, losing even one is a major setback and very easy to discern. Get up in the thousands and you may not notice the few gold coins slipping away.
  • Even if you are successful - the target will (after a certain delay) receive a message saying that their purse is missing.
  • If you fail your PC will be dropped out of stealth and an emote forced on your PC indicating that he attempted so.