Rogue Perks: Difference between revisions

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Rogue on EFU is a very versatile class, able to fill a lot of different roles. Although it works well in combination as a multiclass, the EFU DM team would give this additional incentive to remain pure and help better realize your character's concept through sixteen new perks added specifically for rogues - as a bonus to the selection already available.
Rogue on EFU is a very versatile class, able to fill a lot of different roles. Although it works well in combination as a multiclass, the EFU DM team would give this additional incentive to remain pure and help better realize your character's concept through sixteen new perks added specifically for rogues - as a bonus to the selection already available.
You may select perks by opening your character's Crafting Menu. You cannot change your perks once they are chosen.


==Rogue Minor Perks (4 and 6)==
==Rogue Minor Perks (4 and 6)==
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<i>"Curiosity has always been a driving motivator in your life. From the deepest canyons to the highest peaks, upon vast oceans of sea or sand, deep in rural communities or in the capital cities of Faerun; you have either seen the sights or your feet will bring you there someday. With every sight comes the experience of something new, something you may one day bring others to explore in full."</i>
<i>"Curiosity has always been a driving motivator in your life. From the deepest canyons to the highest peaks, upon vast oceans of sea or sand, deep in rural communities or in the capital cities of Faerun; you have either seen the sights or your feet will bring you there someday. With every sight comes the experience of something new, something you may one day bring others to explore in full."</i>


'''Pure Bonus:''' Half of exploration bonus for visiting new areas is converted to permanent XP. Works retroactively.
'''Pure Bonus:''' Half of exploration bonus for visiting new areas is converted to permanent XP. Works retroactively. Also gain 50% additional XP from Discoveries.


===Fencing Lessons===
===Fencing Lessons===
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'''Level 5:''' +4 Heal, +2 Saves Vs. Disease and Poison
'''Level 5:''' +4 Heal, +2 Saves Vs. Disease and Poison


'''Pure Bonus:''' Healed of disease after rest. The healing rate of Medicinal Herbs is doubled.
'''Pure Bonus:''' Healed of disease after rest. The healing rate of Medicinal Herbs is increased by 1.


===Poisoner===
===Poisoner===
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'''Bonus:''' +3 Search, +3 vs Disease.
'''Bonus:''' +3 Search, +3 vs Disease.


Digging through trashpiles occasionally yield results.
Digging through trash bins occasionally yield results.


===Smuggler===
===Smuggler===
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<i>"Your character's ordeals and trials in the game of politics have paid off, giving you increased presence. Your character receives +2 charisma to represent his force of personality."</i>
<i>"Your character's ordeals and trials in the game of politics have paid off, giving you increased presence. Your character receives +2 charisma to represent his force of personality."</i>


'''Perk bonus:''' +2 will, +2 Charisma, +3 Bluff, +3 Persuade, 7gp sponsor wage in Sanctuary, re-roll failed Bluff/Persuade checks.
'''Perk bonus:''' +2 will, +2 Charisma, +3 Bluff, +3 Persuade, re-roll failed Bluff/Persuade checks.


===Scout===
===Scout===
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<i>"A swift cut here, a taunt there and an impossible backflip that leaves you out of harm's way - the way of a Swashbuckler. You have learnt the art of fighting a style that most consider mere theatrics than actual swordplay. Of course, you know better."</i>
<i>"A swift cut here, a taunt there and an impossible backflip that leaves you out of harm's way - the way of a Swashbuckler. You have learnt the art of fighting a style that most consider mere theatrics than actual swordplay. Of course, you know better."</i>


'''Perk bonus:''' +1 AB, +1 AC, +2 Reflex. Shashbuckling 3/day
'''Perk bonus:''' +1 AB, +1 AC, +2 Reflex. Swashbuckling 3/day




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