Rogue Perks: Difference between revisions

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1,417 bytes removed ,  17 February 2023
Removed Rogue perks Duck, Forger, and Spymaster.
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(Removed Rogue perks Duck, Forger, and Spymaster.)
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'''Bonus:''' Dirty Fighting feat.
'''Bonus:''' Dirty Fighting feat.
===Duck===
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<i>"Some ordeals are simply too much to bear. In the cutthroat and missile-heavy onslaught of tavern brawls you found it easier just to pick up a stool, plate or table; and quietly head for the nearest exit with the makeshift cover beside you. While others may mock your behavior, it is not your feathers they have to pick up afterwards."</i>
'''Bonus:''' Shield Proficiency feat.


===Educated===
===Educated===
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'''Bonus:''' +2 Parry, +2 Discipline, +2 Concentration.
'''Bonus:''' +2 Parry, +2 Discipline, +2 Concentration.
===Forger===
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<i>"From falsified receipts to false orders a Forger's work in crime is unprecedentedly useful. A clerk in your youth or simply a dedicated criminal you have found that personal business brings far more wealth than public office."</i>
'''Bonus:''' May forge a copy of a license in someone else's name. Player tool 2/day. Target first the license to forge, then the PC whose name it should be forged in.


===Fortune Teller===
===Fortune Teller===
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'''Perk bonuses:''' +2 Hide, +2 Move Silently, +20% movement speed in the wilds, +2 Fort, Animals don't attack you. Access to tracking. If not already in possession of it, gain four Alarm throwables each reset.
'''Perk bonuses:''' +2 Hide, +2 Move Silently, +20% movement speed in the wilds, +2 Fort, Animals don't attack you. Access to tracking. If not already in possession of it, gain four Alarm throwables each reset.
===Spymaster===
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<i>"Forsaking the more traditional role of your peers, the grit and blood of dungeons have been exchanged with the sophisticated dance of cloak and daggers in noblemen's halls. A master of spies, you hear and see everything with the appearance of never even leaving your comfortable seating of choice. You, of course, know that appearances are deceiving, and remain cold-thinking and undaunted in face of the next threat to rise against your chosen dedication."</i>
'''Perk bonuses:''' +3 Bluff, +2 vs Mind Affecting, +2 vs Fear, +4 vs Poison. 5gp wage. Disguise Ability.


===Sand Dancer===
===Sand Dancer===
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