Rogue Perks: Difference between revisions

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<i>"Rogues with an affinity for magic sometimes take the path of the arcane trickster, utilizing his natural intelligence and charisma to play tricks with the weave itself. Nothing is as frustrating to an opponent as someone not only capable of dodging spells - but also stealing his own enchantments."</i>
<i>"Rogues with an affinity for magic sometimes take the path of the arcane trickster, utilizing his natural intelligence and charisma to play tricks with the weave itself. Nothing is as frustrating to an opponent as someone not only capable of dodging spells - but also stealing his own enchantments."</i>


'''Perk bonuses:''' +1 magical damage, +2 Will, +2 Vs Spells, 10% chance to dodge spells targeting you from a hostile creature. Spellthief 3/day item token.
'''Perk bonuses:''' +1 magical damage, +2 Will, +2 vs Spells, 10% chance to dodge spells targeting you from a hostile creature. Spellthief 3/day item token.


::<b>Spellthief</b>
::<b>Spellthief</b>
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<i>"Delving into old ruins, studying lost civilization and uncovering strange artifacts, the life of an archaeologist enticed you from the beginning and over time you have only grown more experienced in studying ancient ruins, searching for the lost."</i>
<i>"Delving into old ruins, studying lost civilization and uncovering strange artifacts, the life of an archaeologist enticed you from the beginning and over time you have only grown more experienced in studying ancient ruins, searching for the lost."</i>


'''Perk bonuses:''' +2 Disable Trap, +2 Lore, +2 Search, +2 Spot, +5 UMD, +2 will, +4 Saving Throw vs Traps (All), 25% chance of retaining a scroll or a charge on a wand after use. If not already in possession of it, gain two Magic Disruptor throwables each reset.
'''Perk bonuses:''' +2 Disable Trap, +2 Lore, +2 Search, +2 Spot, +5 UMD, +2 Will, +4 Saving Throw vs Traps (All), 25% chance of retaining a scroll or a charge on a wand after use. If not already in possession of it, gain two Magic Disruptor throwables each reset.


===Athletic===
===Athletic===
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<i>"Chased throughout childhood and being on the run have given you increased speed as a trait of survival. A standing motto for you have always been to be a bit faster than the slowest of the group."</i>
<i>"Chased throughout childhood and being on the run have given you increased speed as a trait of survival. A standing motto for you have always been to be a bit faster than the slowest of the group."</i>


'''Perk bonus:''' +15% movement speed, +2 reflex. Climb player tool no longer auto-fails on a roll of 1.
'''Perk bonus:''' +15% movement speed, +2 Reflex. Climb player tool no longer auto-fails on a roll of 1.


===Commander===
===Commander===
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<i>"You were born with an influence that touched others, meant to lead in noble campaigns or ruthless slaughter. When the world is in chaos and danger near, you are the one they look to for inspiration."</i>
<i>"You were born with an influence that touched others, meant to lead in noble campaigns or ruthless slaughter. When the world is in chaos and danger near, you are the one they look to for inspiration."</i>


'''Perk bonus:''' +2 will, +1% Immunity to everything except magical damage, +5% Movement Speed, +3 Persuade. Command 3/day item token.
'''Perk bonus:'''+1% Immunity to everything except magical damage, +5% Movement Speed, +3 Persuade, +2 Will. Command 3/day item token.


::<b>Command</b>
::<b>Command</b>


::Provide bonuses to companions around you and yourself for a short duration as a result of your leadership.
::Provide bonuses to companions around you and yourself for a short duration as a result of your leadership.
::+2 AB, +2 AC, +10% movement speed, +20 temporary hit points, +2 will, +4 concentration, +4 discipline, 5/+1 Damage Reduction for 20 damage for 60 seconds.
::+2 AB, +2 AC, +10% movement speed, +20 temporary hit points, +2 Will, +4 concentration, +4 discipline, 5/+1 Damage Reduction for 20 damage for 60 seconds.


===Detective===
===Detective===
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<i>"A rare commodity to law enforcement, a skilled thief that uses her skills to oppose society's underbelly is a criminal's worst fear. She can eye a cut-purse or sniff out a lie better than anyone."</i>
<i>"A rare commodity to law enforcement, a skilled thief that uses her skills to oppose society's underbelly is a criminal's worst fear. She can eye a cut-purse or sniff out a lie better than anyone."</i>


'''Bonus:''' +1 AB, +3 Spot, Listen, Search. +2 Wisdom. Use of /c detect act to judge someone's bluffing ability. If not already in possession of it, gain two Sparks of Revelation throwables each reset. When using [[Player Tools#Detect Forgery|Detect Forgery Player Tool]] search ranks are added to the roll.  
'''Bonus:''' +1 AB, +3 Spot, Listen, Search. +2 Wisdom. Use of /c detect act to judge someone's bluffing ability. If not already in possession of it, gain two Sparks of Revelation throwables each reset. When using [[Player Tools#Detect Forgery|Detect Forgery Player Tool]], Search ranks are added to the roll.  


===Shadow===
===Shadow===
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<i>"Coin and commerce, both are words that you learnt the meaning of long ago. Now you are an enterprising individual through which the currency flows, a person of repute in circles coveting gold."</i>
<i>"Coin and commerce, both are words that you learnt the meaning of long ago. Now you are an enterprising individual through which the currency flows, a person of repute in circles coveting gold."</i>


'''Perk Bonuses:''' +4 Appraise, wage of 12 gold per tick, +2 will.
'''Perk Bonuses:''' +4 Appraise, wage of 12 dinars per tick, +2 will.


===Politician===
===Politician===
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<i>"Your character's ordeals and trials in the game of politics have paid off, giving you increased presence. Your character receives +2 charisma to represent his force of personality."</i>
<i>"Your character's ordeals and trials in the game of politics have paid off, giving you increased presence and lucrative sponsorships."</i>


'''Perk bonus:''' +2 will, +2 Charisma, +3 Bluff, +3 Persuade, re-roll failed Bluff/Persuade checks.
'''Perk bonus:''' +2 Charisma, +3 Bluff, +3 Persuade, re-roll failed Bluff/Persuade checks, wage of 7 dinars per tick, +2 Will.


===Scout===
===Scout===
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<i>"A life in the wilderness has become yours by choice or force. Whether a nomad or a hired scout, you have grown fond of the wilds and your place in it, at the point where animals consider you one of them and leave you alone for the most parts."</i>
<i>"A life in the wilderness has become yours by choice or force. Whether a nomad or a hired scout, you have grown fond of the wilds and your place in it, at the point where animals consider you one of them and leave you alone for the most parts."</i>


'''Perk bonuses:''' +2 Hide, +2 Move Silently, +20% movement speed in the wilds, +2 Fort, Animals don't attack you. Access to tracking. If not already in possession of it, gain four Alarm throwables each reset.
'''Perk bonuses:''' +2 Hide, +2 Move Silently, +20% movement speed in the wilds, +2 Fortitude, Animals don't attack you. Access to tracking. If not already in possession of it, gain four Alarm throwables each reset.


===Sand Dancer===
===Sand Dancer===
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