Rogue Perks: Difference between revisions

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781 bytes removed ,  16 November 2024
Updated to Tala's 16/11/24 update
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(Updated to Tala's 16/11/24 update)
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*'''Removed:''' Evasion
*'''Removed:''' Evasion
*'''Disabled:''' Lvl 8 Rogue Perks
*'''Disabled:''' Lvl 8 Rogue Perks
'''Level 1'''
*Sappers receive these following items which work as a set:
**'''Item:''' Sapper's Pickaxe (battleaxe), can be used as a shovel, does not require weapon proficiency.
**'''Item:''' Sapper’s Gloves


'''Level 3'''
'''Level 3'''
*'''Item:''' Sapper’s Grenades, can be thrown once a round.
*Sappers can use a chat command to select 2 types of grenades out of 4 options (fire, electrical, acid, cold) which will spawn 50 grenades of each type each rest cycle (they disappear on rest)
*'''Player Tool:''' Sapper’s Grenades Case
*''Sapper’s Grenades: Alchemical Flames(''default'')''
**Sappers may choose what Grenades they get to use in the next cycle. In order to view and unlock different grenades, the Sapper must purchase the appropriate Grenade Schematics from a special store that can be found in game. If the Sappers chose custom grenades to craft in a grenade slot (can be done with the player tool), the previous grenades in that slot are removed on rest and new ones are created. For each grenade group created this way, 200gp will be taken from the Sapper per modified slot.
**'''AoE Damage:''' fire, 1d6 per 2 levels.  
**A Sapper can have up to five grenade slots in their case, out of which the first grenade group will always be Alchemical Grenades which can’t be changed. This is the amount of grenade slots a Sapper may have at their disposal as they progress through levels:
***'''Level 3:''' 2 grenades
***'''Level 5:''' 3 grenades
***'''Level 8:''' 4 grenades
***'''Level 10:''' 5 grenades
 
*Sapper’s Grenades: Alchemical Flames(''default'')
**'''Hit on target damage:''' on successful touch attack, bludgeoning, 1d6 + (levels / 2)
**'''Splash Damage:''' fire, 1d6 per 2 levels.  
**'''DC:''' Reflex save for half or evade damage - 10 + INT modifier + DEX modifier
**'''DC:''' Reflex save for half or evade damage - 10 + INT modifier + DEX modifier
**Unlike regular throwables, when the Sapper's grenades are thrown at a location (not on a target) they land in a small, randomised offset from where they were thrown at.
**'''Scatter:''' Unlike regular throwables, the Sapper's grenades land in a small, randomised offset from where they were thrown at.
**'''Cost:''' When throwing a grenade, the Sapper will spend 1gp.


'''Level 5'''
'''Level 5'''
 
*''Player Tool (Place Satchel)'': Sapper can place visible satchel charges that deal fire damage in a ''Large (Tala to confirm)'' blast radius when they’re detonated by a tossed grenade.
*'''Player Tool:''' Place Satchel
*''Player Tool (Remove Satchel)'': The Sapper may remove their own Satchels.
**Sapper can place visible satchel charges that deal fire damage in a medium blast radius when they’re detonated by a tossed grenade.
*'''Player Tool:''' Remove Satchel
**The Sapper may remove their own Satchels.
 
*'''The Satchel'''
*'''The Satchel'''
**'''Damage:''' 2d4 fire damage / lvl
**'''Damage:''' 2d4 fire damage / lvl
**'''DC:''' Reflex save for half or evade damage - 20 + [Craft Trap + Set Trap]/10 + [Sapper LVL / 3]
**'''DC:''' Reflex save for half or evade damage - 20 + [Craft Trap + Set Trap]/10 + [Sapper LVL / 3]
**'''Cost:''' When placing a Satchel, the Sapper will spend 50gp.
**'''Cost:''' When placing a Satchel, the Sapper will spend 20gp.
**A Sapper can place down a Satchel every 5 minutes. If they were under the effect of stealth/invisibility that effect would break. After placing one, the satchel will take 1 round arming period for it to be able to explode. Satchel charges can't be stacked in the same explosion radius.
**A Sapper can place down a Satchel every 5 minutes. If they were under the effect of stealth/invisibility that effect would break. After placing one, the satchel will take 1 round arming period for it to be able to explode. Satchel charges can't be stacked in the same explosion radius.


'''Level 8'''
'''Level 8'''
*'''Player Tool:''' Detonate Single Satchel
*'''Combi Grenades:''' Sappers also get Comi Grenades, again set with a chat command.
**Sapper can detonate their Satchel from a distance with this player tool. Player must be in the same area where the Satchels are for this tool to work. This will detonate the currently closest Satchel to the Sapper.
**'''AoE Damage''': These deal (1d4 of Element 1 + 1d4 of Element 2) damage per 2 lvls, and spawn in a stack of 25.
*'''Player Tool:''' Detonate Satchel Charges
**'''Cost:''' When throwing a combi grenade, the Sapper will spend 3gp.
**Same as above, but this will detonate all Satchels in the area.
*'''Player Tool (Detonate Single Satchel)''': Sapper can detonate their Satchel from a distance with this player tool. Player must be in the same area where the Satchels are for this tool to work. This will detonate the currently closest Satchel to the Sapper.
*'''Player Tool (Detonate Satchel Charges)''': Same as above, but this will detonate all Satchels in the area.
 
 


[[Category:Character_Perks]]
[[Category:Character_Perks]]


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