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(Updated to Tala's 16/11/24 update) |
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*'''Removed:''' Evasion | *'''Removed:''' Evasion | ||
*'''Disabled:''' Lvl 8 Rogue Perks | *'''Disabled:''' Lvl 8 Rogue Perks | ||
'''Level 3''' | '''Level 3''' | ||
* | *Sappers can use a chat command to select 2 types of grenades out of 4 options (fire, electrical, acid, cold) which will spawn 50 grenades of each type each rest cycle (they disappear on rest) | ||
*''Sapper’s Grenades: Alchemical Flames(''default'')'' | |||
**'''AoE Damage:''' fire, 1d6 per 2 levels. | |||
* | |||
**''' | |||
**'''DC:''' Reflex save for half or evade damage - 10 + INT modifier + DEX modifier | **'''DC:''' Reflex save for half or evade damage - 10 + INT modifier + DEX modifier | ||
**Unlike regular throwables, | **'''Scatter:''' Unlike regular throwables, the Sapper's grenades land in a small, randomised offset from where they were thrown at. | ||
**'''Cost:''' When throwing a grenade, the Sapper will spend 1gp. | |||
'''Level 5''' | '''Level 5''' | ||
*''Player Tool (Place Satchel)'': Sapper can place visible satchel charges that deal fire damage in a ''Large (Tala to confirm)'' blast radius when they’re detonated by a tossed grenade. | |||
* | *''Player Tool (Remove Satchel)'': The Sapper may remove their own Satchels. | ||
* | |||
*'''The Satchel''' | *'''The Satchel''' | ||
**'''Damage:''' 2d4 fire damage / lvl | **'''Damage:''' 2d4 fire damage / lvl | ||
**'''DC:''' Reflex save for half or evade damage - 20 + [Craft Trap + Set Trap]/10 + [Sapper LVL / 3] | **'''DC:''' Reflex save for half or evade damage - 20 + [Craft Trap + Set Trap]/10 + [Sapper LVL / 3] | ||
**'''Cost:''' When placing a Satchel, the Sapper will spend | **'''Cost:''' When placing a Satchel, the Sapper will spend 20gp. | ||
**A Sapper can place down a Satchel every 5 minutes. If they were under the effect of stealth/invisibility that effect would break. After placing one, the satchel will take 1 round arming period for it to be able to explode. Satchel charges can't be stacked in the same explosion radius. | **A Sapper can place down a Satchel every 5 minutes. If they were under the effect of stealth/invisibility that effect would break. After placing one, the satchel will take 1 round arming period for it to be able to explode. Satchel charges can't be stacked in the same explosion radius. | ||
'''Level 8''' | '''Level 8''' | ||
*''' | *'''Combi Grenades:''' Sappers also get Comi Grenades, again set with a chat command. | ||
**'''AoE Damage''': These deal (1d4 of Element 1 + 1d4 of Element 2) damage per 2 lvls, and spawn in a stack of 25. | |||
*'''Player Tool | **'''Cost:''' When throwing a combi grenade, the Sapper will spend 3gp. | ||
*'''Player Tool (Detonate Single Satchel)''': Sapper can detonate their Satchel from a distance with this player tool. Player must be in the same area where the Satchels are for this tool to work. This will detonate the currently closest Satchel to the Sapper. | |||
*'''Player Tool (Detonate Satchel Charges)''': Same as above, but this will detonate all Satchels in the area. | |||
[[Category:Character_Perks]] | [[Category:Character_Perks]] | ||
__NOEDITSECTION__ | __NOEDITSECTION__ | ||
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