Rogue Perks: Difference between revisions

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(Apothecary only gives +5 now, undocumented change, I noticed in ask-DMs)
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'''Bonus:''' +3 Open Lock.  
'''Bonus:''' +3 Open Lock.  


'''Pure Bonus:''' +1 Thieves' Tools each reset.
'''Pure Bonus:''' +1 Thieves' Tools each rest.


===Lurker===
===Lurker===
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===Street Magician===
===Street Magician===
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'''Bonus:''' +2 Use Magic Device. Each reset you gain 2 scrolls of up to 5th level, but no higher than one plus your total Sorcerer and Wizard levels (a third level wizard will get scrolls of up to 4th). Requires a minimum of 4 rogue levels.
'''Bonus:''' +2 Use Magic Device. Gain a random arcane scroll of 1st to 4th level every 12 hours upon resting.


===Survivor===
===Survivor===
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'''Bonus:''' +2 Disable Trap, +2 Set Trap, +2 Search
'''Bonus:''' +2 Disable Trap, +2 Set Trap, +2 Search


'''Pure Bonus:''' 1 random trap each reset.
'''Pure Bonus:''' 1 random trap each rest.


===Treasure Hunter===
===Treasure Hunter===
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<i>"For whatever reason, you have taken up an apron and refined yourself into both a formidable alchemist and herbalist - rivaling even mages in these same fields."</i>
<i>"For whatever reason, you have taken up an apron and refined yourself into both a formidable alchemist and herbalist - rivaling even mages in these same fields."</i>


'''Perk bonuses:''' +5 Alchemy, +5 Herbalism. Create a set of dissipating potions each reset.
'''Perk bonuses:''' +5 Alchemy, +5 Herbalism. Create a set of potions every 12 hours upon resting.


'''Level 9 skill bonus:''' +10 Heal
'''Level 9 skill bonus:''' +10 Heal
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<i>"Delving into old ruins, studying lost civilization and uncovering strange artifacts, the life of an archaeologist enticed you from the beginning and over time you have only grown more experienced in studying ancient ruins, searching for the lost."</i>
<i>"Delving into old ruins, studying lost civilization and uncovering strange artifacts, the life of an archaeologist enticed you from the beginning and over time you have only grown more experienced in studying ancient ruins, searching for the lost."</i>


'''Perk bonuses:''' +2 Archaeology, +2 Disable Trap, +2 Lore, +2 Search, +2 Spot, +5 UMD, +2 Will, +4 Saving Throw vs Traps (All), 25% chance of retaining a scroll or a charge on a wand after use. If not already in possession of it, gain two Magic Disruptor throwables each reset.
'''Perk bonuses:''' +2 Archaeology, +2 Disable Trap, +2 Lore, +2 Search, +2 Spot, +5 UMD, +2 Will, +4 Saving Throw vs Traps (All), 25% chance of retaining a scroll or a charge on a wand after use. If not already in possession of it, gain a Magic Disruptor throwables every 12 hours upon resting.


'''Level 9 skill bonus:''' +10 Archeology  
'''Level 9 skill bonus:''' +10 Archeology  
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<i>"A rare commodity to law enforcement, a skilled thief that uses her skills to oppose society's underbelly is a criminal's worst fear. She can eye a cut-purse or sniff out a lie better than anyone."</i>
<i>"A rare commodity to law enforcement, a skilled thief that uses her skills to oppose society's underbelly is a criminal's worst fear. She can eye a cut-purse or sniff out a lie better than anyone."</i>


'''Bonus:''' +1 AB, +3 Spot, Listen, Search. +2 Wisdom. Use of /c detect act to judge someone's bluffing ability. If not already in possession of it, gain two Sparks of Revelation throwables each reset. When using [[Player Tools#Detect Forgery|Detect Forgery Player Tool]], Search ranks are added to the roll.  
'''Bonus:''' +1 AB, +3 Spot, Listen, Search. +2 Wisdom. Use of /c detect act to judge someone's bluffing ability. If not already in possession of it, gain a Sparks of Revelation throwables every 12 hours upon resting. When using [[Player Tools#Detect Forgery|Detect Forgery Player Tool]], Search ranks are added to the roll.  


'''Level 9 skill bonus:''' +10 Search
'''Level 9 skill bonus:''' +10 Search
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<i>"Years of elusive play has made you a part of the background, more easily concealed in both day and night."</i>
<i>"Years of elusive play has made you a part of the background, more easily concealed in both day and night."</i>


'''Perk bonuses:''' 15% Concealment, +3 Hide, +3 Move Silently. If not already in possession of it, gain one Vanishing Smoke throwable each reset.
'''Perk bonuses:''' 15% Concealment, +3 Hide, +3 Move Silently. If not already in possession of it, gain one Vanishing Smoke throwable every 12 hours upon resting.


'''Level 9 skill bonus:''' +10 Hide
'''Level 9 skill bonus:''' +10 Hide
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<i>"A life in the wilderness has become yours by choice or force. Whether a nomad or a hired scout, you have grown fond of the wilds and your place in it, at the point where animals consider you one of them and leave you alone for the most parts."</i>
<i>"A life in the wilderness has become yours by choice or force. Whether a nomad or a hired scout, you have grown fond of the wilds and your place in it, at the point where animals consider you one of them and leave you alone for the most parts."</i>


'''Perk bonuses:''' +2 Hide, +2 Move Silently, +20% movement speed in the wilds, +2 Fortitude, Animals don't attack you. Access to tracking. If not already in possession of it, gain four Alarm throwables each reset.
'''Perk bonuses:''' +2 Hide, +2 Move Silently, +20% movement speed in the wilds, +2 Fortitude, Animals don't attack you. Access to tracking. If not already in possession of it, gain an Alarm throwables every 12 hours upon resting.


'''Level 9 skill bonus:''' +10 Spot
'''Level 9 skill bonus:''' +10 Spot
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