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<i>"Delving into old ruins, studying lost civilization and uncovering strange artifacts, the life of an archaeologist enticed you from the beginning and over time you have only grown more experienced in studying ancient ruins, searching for the lost."</i> | <i>"Delving into old ruins, studying lost civilization and uncovering strange artifacts, the life of an archaeologist enticed you from the beginning and over time you have only grown more experienced in studying ancient ruins, searching for the lost."</i> | ||
'''Perk bonuses:''' +2 Archaeology, +2 Disable Trap, +2 Lore, +2 Search, +2 Spot, +5 UMD, +2 Will, +4 Saving Throw vs Traps (All), 25% chance of retaining a scroll or a charge on a wand after use. | '''Perk bonuses:''' +2 Archaeology, +2 Disable Trap, +2 Lore, +2 Search, +2 Spot, +5 UMD, +2 Will, +4 Saving Throw vs Traps (All), 25% chance of retaining a scroll or a charge on a wand after use. Gain a Magic Disruptor throwables every 12 hours upon resting. | ||
'''Level 9 skill bonus:''' +10 Archeology | '''Level 9 skill bonus:''' +10 Archeology | ||
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<i>"A rare commodity to law enforcement, a skilled thief that uses her skills to oppose society's underbelly is a criminal's worst fear. She can eye a cut-purse or sniff out a lie better than anyone."</i> | <i>"A rare commodity to law enforcement, a skilled thief that uses her skills to oppose society's underbelly is a criminal's worst fear. She can eye a cut-purse or sniff out a lie better than anyone."</i> | ||
'''Bonus:''' +1 AB, +3 Spot, Listen, Search. +2 Wisdom. Use of /c detect act to judge someone's bluffing ability. | '''Bonus:''' +1 AB, +3 Spot, Listen, Search. +2 Wisdom. Use of /c detect act to judge someone's bluffing ability. Gain a Sparks of Revelation throwables every 12 hours upon resting. When using [[Player Tools#Detect Forgery|Detect Forgery Player Tool]], Search ranks are added to the roll. | ||
'''Level 9 skill bonus:''' +10 Search | '''Level 9 skill bonus:''' +10 Search | ||
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<i>"Years of elusive play has made you a part of the background, more easily concealed in both day and night."</i> | <i>"Years of elusive play has made you a part of the background, more easily concealed in both day and night."</i> | ||
'''Perk bonuses:''' 15% Concealment, +3 Hide, +3 Move Silently. | '''Perk bonuses:''' 15% Concealment, +3 Hide, +3 Move Silently. Gain one Vanishing Smoke throwable every 12 hours upon resting. | ||
'''Level 9 skill bonus:''' +10 Hide | '''Level 9 skill bonus:''' +10 Hide | ||
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<i>"A life in the wilderness has become yours by choice or force. Whether a nomad or a hired scout, you have grown fond of the wilds and your place in it, at the point where animals consider you one of them and leave you alone for the most parts."</i> | <i>"A life in the wilderness has become yours by choice or force. Whether a nomad or a hired scout, you have grown fond of the wilds and your place in it, at the point where animals consider you one of them and leave you alone for the most parts."</i> | ||
'''Perk bonuses:''' +2 Hide, +2 Move Silently, +20% movement speed in the wilds, +2 Fortitude, Animals don't attack you. Access to tracking. | '''Perk bonuses:''' +2 Hide, +2 Move Silently, +20% movement speed in the wilds, +2 Fortitude, Animals don't attack you. Access to tracking. Gain an Alarm throwables every 12 hours upon resting. | ||
'''Level 9 skill bonus:''' +10 Spot | '''Level 9 skill bonus:''' +10 Spot | ||
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