Monster Lairs & Hideouts: Difference between revisions

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The Lair begins as a very basic area with free rest and little more. However, characters are able to improve the Lair by gathering various types of resources (which are dependent upon each lair type). The resources are placed in the relevant "Altar" (or Worktable, Soup Pot, Shrine, etc...) and as the total number of lair points increase, the lair is improved. Some lair types (but not all) also accept gold at the rate of 1/4 gold to lair points. Characters also receive XP (modified by level) for depositing goods for the Lair.
The Lair begins as a very basic area with free rest and little more. However, characters are able to improve the Lair by gathering various types of resources (which are dependent upon each lair type). The resources are placed in the relevant "Altar" (or Worktable, Soup Pot, Shrine, etc...) and as the total number of lair points increase, the lair is improved. Some lair types (but not all) also accept gold at the rate of 1/4 gold to lair points. Characters also receive XP (modified by level) for depositing goods for the Lair.


DMs also have the option to manually increase or decrease lair points as appropriate. In order to see the updates of a particular Lair when a point threshold is reached, the lair owner must relog.  
* DMs also have the option to manually increase or decrease lair points as appropriate. In order to see the updates of a particular Lair when a point threshold is reached, the lair owner must relog.  
 
* There are three or four different tiers for each lair type representing the degree of advancement. The first tier begins when the lair reaches the lair-point value of 3000.  
There are three or four different tiers for each lair type representing the degree of advancement. The first tier begins when the lair reaches the lair-point value of 3000.  


== Current Lair Types==
== Current Lair Types==
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==How to Get a Lair==
==How to Get a Lair==


If a lair type is available, you can apply for it. Note that lairs should be used as a tool to help tell an interesting story and thus should not exist for the sake of themselves alone. If a lair type is currently occupied, you should feel free to try to conquer the Lair - subject to a DM's approval, if you defeat the Lair Owner a DM is likely to cooperate with setting the victorious with the right to have the particular lair type. Note however that the Lair type itself is unlikely to be modified in theme, so if for example your Holy Knight defeats the Necromancer and conquers the Crypt Lair we are not going to change the theme of the Crypt into a holy Knight's Hall.  
* If a lair type is available, you can apply for it.  
* Note that lairs should be used as a tool to help tell an interesting story and thus should not exist for the sake of themselves alone.  
* If a lair type is currently occupied, you should feel free to try to conquer the Lair - subject to a DM's approval, if you defeat the Lair Owner a DM is likely to cooperate with setting the victorious with the right to have the particular lair type.  
* Note however that the Lair type itself is unlikely to be modified in theme, so if for example your Holy Knight defeats the Necromancer and conquers the Crypt Lair we are not going to change the theme of the Crypt into a holy Knight's Hall.  


Lairs are mostly for monsters because monsters have a hard life in EFU and need a system to be able to thrive outside of the town. If your character can freely exist in a main population area, it is unlikely that your character will be approved for a lair. If your character is non-monstrous but can not exist in the town (renowned necromancer, wanted criminal), maybe a Lair type would be appropriate. Note that there may be exceptions to this principle (for example the Dwarf Fortress) when DMs wish to make use of the system to promote something else interesting.
Lairs are mostly for monsters because monsters have a hard life in EFU and need a system to be able to thrive outside of the town. If your character can freely exist in a main population area, it is unlikely that your character will be approved for a lair. If your character is non-monstrous but can not exist in the town (renowned necromancer, wanted criminal), maybe a Lair type would be appropriate. Note that there may be exceptions to this principle (for example the Dwarf Fortress) when DMs wish to make use of the system to promote something else interesting.
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If you stumble upon a lair, congratulations! Although you can briefly enter, if you see NPCs in the lair you must exit and get a DM to continue. If there are no NPCs yet (signifying the Lair is at an early stage of development) you are free to attack/raid/steal without a DM's confirmation. Please note that there is an OOC placeable at the entrance to all lairs reminding players of these rules.  
If you stumble upon a lair, congratulations! Although you can briefly enter, if you see NPCs in the lair you must exit and get a DM to continue. If there are no NPCs yet (signifying the Lair is at an early stage of development) you are free to attack/raid/steal without a DM's confirmation. Please note that there is an OOC placeable at the entrance to all lairs reminding players of these rules.  


If there are NPCs you need to get a DM, but we are generally happy to oversee lair raids.  
* If there are NPCs you need to get a DM, but we are generally happy to oversee lair raids.  
 
* When a Lair's guardians have been defeated, feel free to attack the relevant Lair Shrine. When the shrine is destroyed, it will drop an object. This object represents everything "pillaged" from the Lair. The object can be used to give resources to another lair type (at the rate of 1/4 of the lair points of the original lair), or sold for gold to various NPCs.
When a Lair's guardians have been defeated, feel free to attack the relevant Lair Shrine. When the shrine is destroyed, it will drop an object. This object represents everything "pillaged" from the Lair. The object can be used to give resources to another lair type (at the rate of 1/4 of the lair points of the original lair), or sold for gold to various NPCs.
* When a lair's altar is destroyed, the original owner - if still surviving - can dig out a new lair and start over if they wish.  
 
When a lair's altar is destroyed, the original owner - if still surviving - can dig out a new lair and start over if they wish.  


==Lair Features==
==Lair Features==
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