Monster Lairs & Hideouts: Difference between revisions

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==How to Get a Lair==
==How to Get a Lair==
Lairs are mostly for monsters because monsters have a hard life in EFU and need a system to be able to thrive outside of the town. If your character can freely exist in a main population area, it is unlikely that your character will be approved for a lair. If your character is non-monstrous but can not exist in the town (renowned necromancer, wanted criminal), maybe a Lair type would be appropriate. Note that there may be exceptions to this principle (for example the Dwarf Fortress) when DMs wish to make use of the system to promote something else interesting.


* If a lair type is available, you can apply for it.  
* If a lair type is available, you can apply for it.  
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* If a lair type is currently occupied, you should feel free to try to conquer the Lair - subject to a DM's approval, if you defeat the Lair Owner a DM is likely to cooperate with setting the victorious with the right to have the particular lair type.  
* If a lair type is currently occupied, you should feel free to try to conquer the Lair - subject to a DM's approval, if you defeat the Lair Owner a DM is likely to cooperate with setting the victorious with the right to have the particular lair type.  
* Note however that the Lair type itself is unlikely to be modified in theme, so if for example your Holy Knight defeats the Necromancer and conquers the Crypt Lair we are not going to change the theme of the Crypt into a holy Knight's Hall.  
* Note however that the Lair type itself is unlikely to be modified in theme, so if for example your Holy Knight defeats the Necromancer and conquers the Crypt Lair we are not going to change the theme of the Crypt into a holy Knight's Hall.  
Lairs are mostly for monsters because monsters have a hard life in EFU and need a system to be able to thrive outside of the town. If your character can freely exist in a main population area, it is unlikely that your character will be approved for a lair. If your character is non-monstrous but can not exist in the town (renowned necromancer, wanted criminal), maybe a Lair type would be appropriate. Note that there may be exceptions to this principle (for example the Dwarf Fortress) when DMs wish to make use of the system to promote something else interesting.


==How Lair Raids Work==
==How Lair Raids Work==
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* Loyal NPC Guardians that will help defend your Lair
* Loyal NPC Guardians that will help defend your Lair
* Shaman NPCs that offer blessings for gold and who create special items every reset for use or trade
* Shaman NPCs that offer blessings for gold and who create special items every reset for use or trade
* Access to improved [[Alchemy]] or [[Herbalism]] workstations
* Access to improved [[Crafting#Alchemy|Alchemy]] or [[Crafting#Herbalism|Herbalism]] workstations
* Other various perks according to the theme of the lair type
* Other various perks according to the theme of the lair type


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