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===House Orza=== | ===House Orza=== | ||
The Orza are a relatively new power in the Ward. Grigori Orza proclaimed his ambitions for a lordly seat as a young man, then merely the captain of the Gutterknives - a band of brigands-turned-sellsword. Wielding overwhelming military force as his primary tool, Orza first killed for the Lords until his prowess could not be denied - and then claimed his seat. The Orzas have recently claimed the fastness of the prestigious House Moonspear, in that lord's absence -- an unpopular move with their rival Houses. | |||
The Orza represent a new way of thinking in the Peerage Ward, the idea that might and discipline triumph over ancient titles. | Retainers of House Orza maintain its peerless martial tradition, and even in peacetime they compose themselves as rough-shod soldiers on a long campaign. The Orza represent a new way of thinking in the Peerage Ward, the idea that might and discipline triumph over ancient titles. | ||
:::'''Application:''' Not Required. Earn membership in-game. | |||
:::'''Recommended Alignment:''' Any, however Evil PCs will have an easier time. | |||
:::'''Recommended Class:''' Any Non-Druid | |||
:::'''Recommended Race:''' Human | |||
===House | ===House Glitt=== | ||
Once a gathering place for noble, heroic, and worthy Peers, House Glitt has experienced a meteoric fall. The reigning Lord Glitt is a pale shadow of his father, and has squandered the House fortunes on drink, brawling, and other darker vices... the house is in utter shambles. Only the memory of what Glitt once was ensures its tenuous standing among the Peers. | |||
While some of the House's retainers wish to restore honor and virtue to the old House, most appear to be the true dregs of society. Nonetheless, there does seem to be a certain spirit about the place and the House's buffoonish retainers (drunk as they may appear) do seem to usually come to demonstrate an intense affection and loyalty for the Glitt name. | |||
:::'''Application:''' Not Required. Earn membership in-game. | |||
:::'''Recommended Alignment:''' Any, however Chaotic PCs will have an easier time. | |||
:::'''Recommended Class:''' Any Non-Druid | |||
:::'''Recommended Race:''' Human | |||
===House Sunpurse=== | ===House Sunpurse=== | ||
The solemn and dutiful retainers of House Sunpurse have been a presence in the Ward since its founding. The heirs of the House are afflicted by a curse of ill luck, and each has met his untimely demise before his 35th name day. Currently, there is no living male heir to the house - Phelan Sunpurse has gone missing. The Widow to the late Lord now exists in a state of perpetual mourning, locking herself away in the crypt-like basement. | |||
Retainers to House Sunpurse are generally phlegmatic, dutiful, and focused on the dusty histories of their prestigious House. The ideal Sunpurse is demure, focused, and driven - measuring ambition with assured success. | |||
:::'''Application:''' Not Required. Earn membership in-game. | |||
:::'''Recommended Alignment:''' Any | |||
:::'''Recommended Class:''' Any Non-Druid | |||
:::'''Recommended Race:''' Human | |||
===House Velstra=== | ===House Velstra=== | ||
House Velstra, | House Velstra has endured the tenure of its reigning lord, Norbert Velstra, badly. It is a House afflicted by constant scandal, and extravagant excess. Lord Norbert is infamous for siring many bastards, colloquially mocked as the "Winespills" -- it is a testament to Norbert's good humor that this now stands as their official surname. Despite the aforementioned, the House maintains its position through shrewd and intelligent political angling; Norbert's network of uplifted bastards and loyal retainers comprise the most comprehensive information net in all Ring 99. | ||
Retainers of House Velstra are perfectionists, cunning at their trade, and poetic in their execution. They are artists, hedonists, and gourmands... but not lacking in restraint, when called for. The ideal Velstra is a peerless socialite, and a shrewd politician. | |||
:::'''Application:''' Not Required. Earn membership in-game. | |||
:::'''Recommended Alignment:''' Any | |||
:::'''Recommended Class:''' Any Non-Druid | |||
:::'''Recommended Race:''' Human (Winespill bastards possible, check with a DM) | |||
House | ===House Nephezar=== | ||
The haughty and mystic House Nephezar is among the oldest of the Peerage, and contend that their bloodline holds the purest and most noble lineage. The heirs of this house are prone to profound genius, or abhorrent madness; the official line of thought is that not all heirs of the family can contend with the potency of the Celestial blood in their veins, and some grow mad or mutant. Currently, the Lord of the House is indisposed - and it falls to his Brother and twin children to administrate affairs. | |||
Retainers to House Nephezar are dogmatic and zealous Censors, or mystical and estoeric Thaumaturges. A strong arcane tradition dominates the house, though rather than the classical atheism espoused by most wizards, the Thaumaturges of Nephezar contend that their magical prowess is nothing less than a gift of the Gods. | |||
:::'''Application:''' Not Required. Earn membership in-game. | |||
:::'''Recommended Alignment:''' Any | |||
:::'''Recommended Class:''' Any Non-Druid, Wizards will have a tougher time. | |||
:::'''Recommended Race:''' Human (Non-Humans, particularly Sorcerers, may be admitted as "pets", check with a DM) | |||
==Other Factions== | ==Other Factions== |
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