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==Wands and Scrolls== | |||
In order to use charges of higher level spells, you must have sufficiently high class levels. One caster level = one spell level ("spell circle"). So for example to use an arcane wand of Improved Invisibility (level 4 spell), you must have 4 levels in an arcane class. A 1wizard/5fighter multiclass would not be able to use such a wand or scroll, but instead must have 4 wizard (or sorcerer or bard....) levels. A 1wizard/5fighter would, however, still be able to use wands with level 1 spells (shield, protection from alignment, etc.). A level 2cleric/3fighter would only be able to use divine wands up to level 2. A level 3 ranger can only use divine wands up to level 3. Etc. | |||
If you have insufficient caster levels to use such a wand or scroll, you will simply be unable to do so but will not lose a charge. | |||
Note that only the highest level caster level is counted. A 1cleric/1druid/1ranger would still only be able to use level 1 wands. | |||
UMD has also been adjusted to follow this pattern. In addition to the standard UMD roll, you must also have sufficient levels in the UMD-granting class (bard, rogue, or assassin). So for example in order to get a standard roll to use a level 4 wand, you must have 4 levels of rogue/bard/assassin (or some mix). If you don't have sufficient class levels, there is a 20%/UMD-granting-class to have a chance at the standard roll. Note however that UMD-granting classes combine, so for example a 1rogue/1bard/1assassin has a 60% chance at standard UMD-roll for a level 4 wand. If they don't make that chance, they then lose a charge. If they do make that 60% chance, they have a standard UMD roll which is either successful (get the spell and lose a charge) or failed (don't lose a charge, as per standard). | |||
UMD has been unchanged in terms of how scrolls work. | |||
==Custom Weapons== | ==Custom Weapons== | ||
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