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* '''Hit Dice''': 6 Hit Points + Con. modifier per level. | * '''Hit Dice''': 6 Hit Points + Con. modifier per level. | ||
* '''Proficiencies''': Armor (Light), Weapon (Simple) | * '''Proficiencies''': Armor (Light), Weapon (Simple) | ||
* '''Skill Points''': | * '''Skill Points''': 6 + INT modifier per level. | ||
* '''Save Progression''': Fort Low, Will Low, Ref High | * '''Save Progression''': Fort Low, Will Low, Ref High | ||
* '''Attack Bonus''': +3/4 per level. | * '''Attack Bonus''': +3/4 per level. | ||
* '''Feat Changes:''' Evasion gained at level 2. Improved Initiative at level 3. Crippling Strike at level 4. | |||
==General== | ==General== | ||
The Assassin is the great equalizer between the strong and weak. No matter who you are those who can afford the services of the Assassin can pay to see their foes removed - for a price. Sometimes, rarely, Assassins kill for more than strictly greed such as Assassins working for a particular church, political agenda, or secret society. | The Assassin is the great equalizer between the strong and weak. No matter who you are those who can afford the services of the Assassin can pay to see their foes removed - for a price. Sometimes, rarely, Assassins kill for more than strictly greed such as Assassins working for a particular church, political agenda, or secret society. | ||
==Earning In-Game== | ==Earning In-Game== |
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