General Changes & Feat Changes: Difference between revisions

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* '''Thug''' - Additionally reduces the cooldown on [[Barbarian_Rage|Barbarian Rage]] by 2 minutes
* '''Thug''' - Additionally reduces the cooldown on [[Barbarian_Rage|Barbarian Rage]] by 2 minutes
* '''Turn Undead''' - Clerics use a custom, unique system in EfU. See [[Turn Undead]] for more information related to this feat. Paladin Turn Undead remains unchanged.
* '''Turn Undead''' - Clerics use a custom, unique system in EfU. See [[Turn Undead]] for more information related to this feat. Paladin Turn Undead remains unchanged.
* '''Defensive casting''' - base DC changed to 10+innate spell level
* '''Combat Casting''' - The base DC for Defensive Casting has been changed to 10+innate spell level.
* '''Power Attack''' - +3 bonus to attack damage, -3 penalty to AB
* '''Power Attack''' - +3 bonus to attack damage, -3 penalty to AB
* '''Improved Power Attack''' - +6 bonus to attack damage, -6 penalty to AB
* '''Improved Power Attack''' - +6 bonus to attack damage, -6 penalty to AB
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* '''Silent Spell''' - Having the Silent Spell feat passively negates spell failure when underwater.
* '''Silent Spell''' - Having the Silent Spell feat passively negates spell failure when underwater.
* '''Still Spell''' - Having the Still Spell feat passively negates spell failure from limb loss.
* '''Still Spell''' - Having the Still Spell feat passively negates spell failure from limb loss.
* '''Bullheaded''' - Grants 1d12 temporary HP on rest
* '''Courteous Magoracy''' - Grants +2 Persuade
* '''Snake Blood'' - Grants the "Use Poison" feat
* '''Bullheaded''' - Grants +1 Fortitude and increases chances of stabilizing when bleeding out (stacks with the Rogue perk "Survivor")


== Encumbrance Changes ==  
== Encumbrance Changes ==  
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