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| =Custom Arcane Spells=
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| We have introduced a number of new spells. Below is an exhaustive list of the custom spells which we have implemented to date for Wizards and Sorcerers. A complete list of all spell changes can be found [https://wiki.efupw.com/index.php?title=Spell_changes here].
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| Unfortunately these are temporarily disabled during the transition to EE.
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| ==Sorcerer/Wizard (Level 0)==
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| ===<strong>Necromancy</strong>===
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| ====''Disrupt Undead''====
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| *Deal 1d6 positive damage to a single undead creature.
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| ==Sorcerer/Wizard (Level 1)==
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| ===Enchantment===
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| ====Command====
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| *For one round, make a target flee, approach, fall or halt.
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| ====Nybor's Gentle Reminder====
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| *Stun for 1 round, penalties for 1 round/level after.
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| ====Rouse====
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| *Awaken all sleeping creatures in a 10-foot-radius burst.
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| ===Transmutation===
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| ====Jump====
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| *Significant bonus to Tumble.
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| ===Evocation===
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| ====Burning Bolt====
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| *Fire multiple flaming bolts at an opponent
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| ===Necromancy===
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| ====Chill Touch====
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| *Make undead flee. Deal strength and negative energy damage to everyone else.
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| ==Sorcerer/Wizard (Level 2)==
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| ===Transmutation===
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| ====Augment Familiar====
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| *For 1 round/level, your familiar becomes much more effective in combat.
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| ====Whispering Wind====
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| *Send messages to distant locations of your choice.
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| ===Evocation===
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| ====Scorching Ray====
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| *Ranged spell which deals fire damage.
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| ===Abjuration===
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| ====Alarm====
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| *For 2 hours/level, set up an invisible alarm which telepathically alerts you when a creature moves into the region.
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| ===Enchantment===
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| ====Masochism====
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| *Gain brief, temporary bonuses based on hitpoints lost in any given round
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| ==Sorcerer/Wizard (Level 3)==
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| ===Evocation===
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| ====Ice Burst====
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| *High radius, relatively low-damage burst of ice damage.
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| ===Conjuration===
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| ====Regroup====
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| *Teleport up to 1 willing companion per level to your position from within a limited radius.
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| ===Necromancy===
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| ====Heart Clutch====
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| *For as long as you concentrate, and as long as your opponent continues to fail your fortitude saves for up to 1 round per level, continually damage and paralyze the target humanoid.
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| ==Sorcerer/Wizard (Level 4)==
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| ===Divination===
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| ====Scrying====
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| *For 1 minute/level, spy on any creature in your current area OR any PC within range.
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| ====Arcane Eye====
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| *For 10 minutes/level, create an invisible, mobile sensor which you possess and use for scouting and spying.
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| ===Abjuration===
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| ====Ward Area====
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| *Temporarily protect the current area from scrying.
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| ====Ilyykur's Mantle====
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| *You cloak yourself in an aura that gives you a +1 bonus per 3 caster levels (maximum +5) on saving throws against spells and spell like abilities, and you gain electricity resistance 10.
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| ====Lower Spell Resistance====
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| *Lower a single target's spell resistance.
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| ===Evocation===
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| ====Blast of Flame====
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| *Unleash a flaming cone which deals up to 10d6 damage to everyone caught within.
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| ====Acid/Cold/Electric/Fire Orb====
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| *Launch an orb of elemental damage against a single target which bypasses spell resistance.
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| ===Transmutation===
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| ====Mass Ultravision====
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| *Everyone within the area of effect receives magical sight which is able to pierce even magical darkness.
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| ==Sorcerer/Wizard (Level 5)==
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| ===Conjuration===
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| ====Teleport====
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| *Teleport yourself and, if desired, a small party to a predetermined location.
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| ===Transmutation===
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| ====Baleful Polymorph====
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| *Turn your victim permanently into a chicken if they fail a -4 fortitude save.
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| =Familiars= | | =Familiars= |
| Familiars in EFU have been changed to creatures that more accurately reflect the setting. | | Familiars in EFU have been changed to creatures that more accurately reflect the setting. |