Sorcerer: Difference between revisions

Jump to navigation Jump to search
3,443 bytes removed ,  18 January 2019
Line 19: Line 19:


----
----
=Custom Arcane Spells=
We have introduced a number of new spells. Below is an exhaustive list of the custom spells which we have implemented to date for Wizards and Sorcerers.  A complete list of all spell changes can be found [https://wiki.efupw.com/index.php?title=Spell_changes here].
Unfortunately these are temporarily disabled during the transition to EE.
==Sorcerer/Wizard (Level 0)==
===<strong>Necromancy</strong>===
====''Disrupt Undead''====
*Deal 1d6 positive damage to a single undead creature.       
==Sorcerer/Wizard (Level 1)==
===Enchantment===
====Command====
*For one round, make a target flee, approach, fall or halt.
====Nybor's Gentle Reminder====
*Stun for 1 round, penalties for 1 round/level after.
====Rouse====
*Awaken all sleeping creatures in a 10-foot-radius burst.
===Transmutation===
====Jump====
*Significant bonus to Tumble.
===Evocation===
====Burning Bolt====
*Fire multiple flaming bolts at an opponent
===Necromancy===
====Chill Touch====
*Make undead flee. Deal strength and negative energy damage to everyone else.
==Sorcerer/Wizard (Level 2)==
===Transmutation===
====Augment Familiar====
*For 1 round/level, your familiar becomes much more effective in combat.
====Whispering Wind====
*Send messages to distant locations of your choice.
===Evocation===
====Scorching Ray====
*Ranged spell which deals fire damage.
===Abjuration===
====Alarm====
*For 2 hours/level, set up an invisible alarm which telepathically alerts you when a creature moves into the region.
===Enchantment===
====Masochism====
*Gain brief, temporary bonuses based on hitpoints lost in any given round
==Sorcerer/Wizard (Level 3)==
===Evocation===
====Ice Burst====
*High radius, relatively low-damage burst of ice damage.
===Conjuration===
====Regroup====
*Teleport up to 1 willing companion per level to your position from within a limited radius.
===Necromancy===
====Heart Clutch====
*For as long as you concentrate, and as long as your opponent continues to fail your fortitude saves for up to 1 round per level, continually damage and paralyze the target humanoid.
==Sorcerer/Wizard (Level 4)==
===Divination===
====Scrying====
*For 1 minute/level, spy on any creature in your current area OR any PC within range.
====Arcane Eye====
*For 10 minutes/level, create an invisible, mobile sensor which you possess and use for scouting and spying.
===Abjuration===
====Ward Area====
*Temporarily protect the current area from scrying.
====Ilyykur's Mantle====
*You cloak yourself in an aura that gives you a +1  bonus per 3  caster levels (maximum +5) on saving throws against  spells  and spell  like abilities, and you gain electricity resistance  10.
====Lower Spell Resistance====
*Lower a single target's spell resistance.
===Evocation===
====Blast of Flame====
*Unleash a flaming cone which deals up to 10d6 damage to everyone caught within.
====Acid/Cold/Electric/Fire Orb====
*Launch an orb of elemental damage against a single target which bypasses spell resistance.
===Transmutation===
====Mass Ultravision====
*Everyone within the area of effect receives magical sight which is able to pierce even magical darkness.
==Sorcerer/Wizard (Level 5)==
===Conjuration===
====Teleport====
*Teleport yourself and, if desired, a small party to a predetermined location.
===Transmutation===
====Baleful Polymorph====
*Turn your victim permanently into a chicken if they fail a -4 fortitude save.
=Familiars=  
=Familiars=  
Familiars in EFU have been changed to creatures that more accurately reflect the setting.
Familiars in EFU have been changed to creatures that more accurately reflect the setting.
99

edits

Navigation menu