Chat Commands: Difference between revisions

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* "'''/c track -size huge'''" search for nearby huge creature tracks.
* "'''/c track -size huge'''" search for nearby huge creature tracks.
* "'''/c track -race goblinoid -size medium'''" search for nearby medium-size goblinoid tracks.
* "'''/c track -race goblinoid -size medium'''" search for nearby medium-size goblinoid tracks.
* "'''/c track -name Harry Halfwit'''" search for Harry Halfwit's tracks (Harry Halfwit is an example name).
* "'''/c track -name Harry Halfblood'''" search for Harry Halfblood's tracks (Harry Halfblood is an example name).


==Dispel==
==Dispel==
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* '''"/c subdual prev"''' cycle to the previous subdual mode.  
* '''"/c subdual prev"''' cycle to the previous subdual mode.  
* "'''/c subdual next'''" cycle to the next subdual mode.  
* "'''/c subdual next'''" cycle to the next subdual mode.  
* "'''/c subdual subdual'''" switch to subdual mode. When you would normally kill a player character (PC), you will only knock them to the ground for a short duration, subduing them. Players that have been defeated this way should remain where they were dropped, unless told by the winner or a DM, what they can do. You cannot kill a PC while in this mode. This is the default mode for most PvP.
* "'''/c subdual subdual'''" switch to subdual mode. When you would normally kill a player character (PC), you will only knock them to the ground for a short duration, subduing them. Players that have been defeated this way should remain where they were dropped unless told by the winner or a DM, what they can do. You cannot kill a PC while in this mode. This is the default mode for most PvP.


* "'''/c subdual spar'''" switch to sparring mode. This means that you will only wind a PC when their health reaches zero, they can get up when they want, and the duration they have to remain on the ground is extremely short. You cannot kill a player while in this mode.
* "'''/c subdual spar'''" switch to sparring mode. This means that you will only wind a PC when their health reaches zero, they can get up when they want, and the duration they have to remain on the ground is extremely short. You cannot kill a player while in this mode.
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You are able to specifically target players not be set to hostile unless you specifically target them.
You are able to specifically target players not be set to hostile unless you specifically target them.
* "'''/c hostile Thoop'''" will set you hostile with the character named Thoop.
* "'''/c hostile Thoop'''" will set you hostile with the character named Thoop.




You do not need to use the full name of a player, partials and last names are also valid entries.
You do not need to use the full name of a player, partials and last names are also valid entries.
* "'''/c hostile Tho'''" will set you hostile with nearest character name that starts with Tho, in this example, Thoop.
* "'''/c hostile Tho'''" will set you hostile with the nearest character name that starts with Tho, in this example, Thoop.


==Allies==
==Allies==
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==Knock==
==Knock==


Knock on the nearest door; can be heard on other side.
Knock on the nearest door; can be heard on the other side.
   
   
* "'''/c knock'''" will knock on the nearest door.
* "'''/c knock'''" will knock on the nearest door.
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==Diagnose==
==Diagnose==


Attempt to diagnose the target's medical condition. (Heal skill based)
Attempt to diagnose the target's medical condition. (Heal skill-based)
   
   
* "'''/c diagnose Thoop'''" will have you try to determine whether Thoop is poisoned / diseased / etc.  
* "'''/c diagnose Thoop'''" will have you try to determine whether Thoop is poisoned / diseased / etc.  
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==Parsed Emotes==
==Parsed Emotes==


You can activate a rudimentary emote parser by typing "/e ". This will be revised and heavily improved soon, but at present you can already make use of such handy features as:
You can activate a rudimentary emote parser by typing "/e ". This will be revised and heavily improved soon, but at present, you can already make use of such handy features as:


* "'''/e fall'''" fall forward.
* "'''/e fall'''" fall forward.
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==Tell Filtering==
==Tell Filtering==


There is an optional tell filtering system, to allow you to temporarily ignore all tells (except those from DMs). This can be used in circumstances where a flood of OOC tells would break immersion. To use this system, first activate it with the command below, and then turn "silence" mode on and off at will. When in "silence" mode, all tells except those from players on your permit-list, and DMs, will be ignored. You will get a message when a tell is ignored, and the player sending the tell will get a similar message.
There is an optional tell filtering system, to allow you to temporarily ignore all tells (except those from DMs). This can be used in circumstances where a flood of OOC tells would break immersion. To use this system, first, activate it with the command below, and then turn "silence" mode on and off at will. When in "silence" mode, all tells except those from players on your permit-list, and DMs will be ignored. You will get a message when a tell is ignored, and the player sending the tell will get a similar message.


===Activate/Deactivate===
===Activate/Deactivate===
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* '''/c togglehood''' toggles between the 'Hooded' model and your original model.
* '''/c togglehood''' toggles between the 'Hooded' model and your original model.


This does not work with if you select the hooded model as your original model.  
This does not work if you select the hooded model as your original model.  


==Show Backpack==
==Show Backpack==
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This can be used to display various 'backpack' items, including quivers, scabbards, and true backpacks.
This can be used to display various 'backpack' items, including quivers, scabbards, and true backpacks.


To reset the backpack, just write /c setbackpack and write anything that isn't a following option. For example, "/c setbackpack blerg" will set the back pack to none.  
To reset the backpack, just write /c setbackpack and write anything that isn't one of the following options. For example, "/c setbackpack blerg" will set the back pack to none.  
   
   
* "'''/c setbackpack backpack'''"
* "'''/c setbackpack backpack'''"
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==Creating Spell Notes==
==Creating Spell Notes==


You can save your current​ set of spells in the form of a spell note, an item which is stored in your inventory and changes your spell set when used. Having multiple such notes helps you quickly switch between different spell sets. When you stop using a particular spell set, you can simply trash the note.
You can save your current​ set of spells in the form of a spell note, an item that is stored in your inventory and changes your spell set when used. Having multiple such notes helps you quickly switch between different spell sets. When you stop using a particular spell set, you can simply trash the note.


* "'''/c spellnotes save <ID>'''" - Will save your current spellbook loadout under the given identity label.
* "'''/c spellnotes save <ID>'''" - Will save your current spellbook loadout under the given identity label.
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To help role play two new chat commands that modify the worn armor to show the disfigurement properly. These are:
To help role play two new chat commands that modify the worn armor to show the disfigurement properly. These are:


* '''/c disfigurement armor_apply''' To remove armorparts that otherwise conceal the limb loss. For legs, you get a nice peg leg. It changes the armor based on what you have lost.
* '''/c disfigurement armor_apply''' To remove armor parts that otherwise conceal the limb loss. For legs, you get a nice peg leg. It changes the armor based on what you have lost.
* '''/c disfigurement armor_remove''' To bring the armor back to original. This command can be used by anyone, limbless or otherwise.
* '''/c disfigurement armor_remove''' To bring the armor back to original. This command can be used by anyone, limbless or otherwise.


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==Activate Songbook (Bards Only)==
==Activate Songbook (Bards Only)==


Bards may use this command to rapidly switch between custom songs and/or create hotbar text macros which do so for them.
Bards may use this command to rapidly switch between custom songs and/or create hotbar text macros that do so for them.


* '''/c songbook activate <#>'''  
* '''/c songbook activate <#>'''  
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=Combat Styles=
=Combat Styles=


Several combat stances are available in the welcome area to change combat animations for your character. Not all styles are available for all of the classes, genders, and races. Combat styles must be selected before leaving the welcome area, though you will be able to turn on and off combat styles while in the game world. Not all weapons are able to be used with each style, experiment in game with your chosen weapon before entering the game world.  
Several combat stances are available in the welcome area to change combat animations for your character. Not all styles are available for all of the classes, genders, and races. Combat styles must be selected before leaving the welcome area, though you will be able to turn on and off combat styles while in the game world. Not all weapons are able to be used with each style, experiment in-game with your chosen weapon before entering the game world.  


In order to view what combat stances are available to you, enter the following command:  
In order to view what combat stances are available to you, enter the following command:  
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==Description==
==Description==
When you view a character's description, this can help give subtle information and aid in knowing what features you want pronounced. This aids greatly in people helping identify you, talk about your PC in ways other than obvious things like your name, race, or armor.
When you view a character's description, this can help give subtle information and aid in knowing what features you want to be pronounced. This aids greatly in people helping identify you, talk about your PC in ways other than obvious things like your name, race, or armor.


* "'''/c desc set'''" This will reset your description and then add the text following this command.
* "'''/c desc set'''" This will reset your description and then add the text following this command.
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